Editing Attack
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
'''Attack''' is a [[card type]]. An Attack is a card intended to hinder the player's opponent(s), either by making their next turn worse in some way, or otherwise weakening their deck. However, not all Attacks are equal, and while some can be quite devastating, others can range from mildly annoying to borderline beneficial to other players, depending on the circumstances. Most Attack cards are [[Action]] cards. There are no special rules relating to Attack cards; they are simply a useful label to have so that other cards (mostly [[Reaction|Reactions]]) can refer to them. | '''Attack''' is a [[card type]]. An Attack is a card intended to hinder the player's opponent(s), either by making their next turn worse in some way, or otherwise weakening their deck. However, not all Attacks are equal, and while some can be quite devastating, others can range from mildly annoying to borderline beneficial to other players, depending on the circumstances. Most Attack cards are [[Action]] cards. There are no special rules relating to Attack cards; they are simply a useful label to have so that other cards (mostly [[Reaction|Reactions]]) can refer to them. | ||
− | |||
− | |||
== List of Attack cards sorted by expansion == | == List of Attack cards sorted by expansion == | ||
Line 9: | Line 7: | ||
* [[Dominion (Base Set)|Dominion]]: {{Card|Bureaucrat}}, {{Card|Militia}}, ''{{Card|Spy}}'', ''{{Card|Thief}}'', {{Card|Bandit}}, {{Card|Witch}} | * [[Dominion (Base Set)|Dominion]]: {{Card|Bureaucrat}}, {{Card|Militia}}, ''{{Card|Spy}}'', ''{{Card|Thief}}'', {{Card|Bandit}}, {{Card|Witch}} | ||
* [[Intrigue]]: {{Card|Swindler}}, {{Card|Minion}}, {{card|Replace}}, ''{{Card|Saboteur}}'', {{Card|Torturer}} | * [[Intrigue]]: {{Card|Swindler}}, {{Card|Minion}}, {{card|Replace}}, ''{{Card|Saboteur}}'', {{Card|Torturer}} | ||
− | * [[Seaside]]: | + | * [[Seaside]]: {{Card|Ambassador}}, {{Card|Cutpurse}}, {{Card|Pirate Ship}}, {{Card|Sea Hag}}, {{Card|Ghost Ship}} |
* [[Alchemy]]: {{Card|Scrying Pool}}, {{Card|Familiar}} | * [[Alchemy]]: {{Card|Scrying Pool}}, {{Card|Familiar}} | ||
− | * [[Prosperity]]: | + | * [[Prosperity]]: {{Card|Mountebank}}, {{Card|Rabble}}, {{Card|Goons}} |
− | * [[Cornucopia]]: | + | * [[Cornucopia]]: {{Card|Fortune Teller}}, {{Card|Young Witch}}, {{Card|Jester}}, {{Card|Followers}} |
− | * [[Hinterlands]]: | + | * [[Hinterlands]]: {{Card|Oracle}}, {{Card|Noble Brigand}}, {{Card|Margrave}} |
− | * [[Dark Ages]]: {{Card|Urchin}}, {{Card|Mercenary}}, {{Card|Marauder}}, {{Card|Cultist}}, | + | * [[Dark Ages]]: {{Card|Urchin}}, {{Card|Mercenary}}, {{Card|Marauder}}, {{Card|Cultist}}, [[Knight|Knights]], {{Card|Pillage}}, {{Card|Rogue}} |
− | * [[Guilds]]: | + | * [[Guilds]]: {{Card|Taxman}}, {{Card|Soothsayer}} |
− | + | ||
* [[Adventures]]: {{Card|Warrior}}, {{Card|Soldier}}, {{Card|Bridge Troll}}, {{Card|Giant}}, {{Card|Haunted Woods}}, {{Card|Swamp Hag}}, {{Card|Relic}} | * [[Adventures]]: {{Card|Warrior}}, {{Card|Soldier}}, {{Card|Bridge Troll}}, {{Card|Giant}}, {{Card|Haunted Woods}}, {{Card|Swamp Hag}}, {{Card|Relic}} | ||
* [[Empires]]: {{Card|Catapult}}, {{Card|Enchantress}}, {{Card|Legionary}} | * [[Empires]]: {{Card|Catapult}}, {{Card|Enchantress}}, {{Card|Legionary}} | ||
Line 22: | Line 19: | ||
* [[Renaissance]]: {{Card|Old Witch}}, {{Card|Villain}} | * [[Renaissance]]: {{Card|Old Witch}}, {{Card|Villain}} | ||
* [[Menagerie (expansion)|Menagerie]]: {{Card|Black Cat}}, {{Card|Cardinal}}, {{Card|Coven}}, {{Card|Gatekeeper}} | * [[Menagerie (expansion)|Menagerie]]: {{Card|Black Cat}}, {{Card|Cardinal}}, {{Card|Coven}}, {{Card|Gatekeeper}} | ||
− | |||
− | |||
== Overview == | == Overview == | ||
Attacks are often a crucial component of an [[engine]] strategy: an engine deck can take longer to build than an unimpeded [[Big Money]] deck; but an engine that frequently plays Attack cards can slow down an opponent's deck-building enough to make engine construction competitive. However, since they attack the opponent, strong Attack cards often have relatively weak (or even no) direct benefits to their owner's deck, slowing down deck-building from that direction as well. | Attacks are often a crucial component of an [[engine]] strategy: an engine deck can take longer to build than an unimpeded [[Big Money]] deck; but an engine that frequently plays Attack cards can slow down an opponent's deck-building enough to make engine construction competitive. However, since they attack the opponent, strong Attack cards often have relatively weak (or even no) direct benefits to their owner's deck, slowing down deck-building from that direction as well. | ||
− | Not every play of every Attack card will adversely affect (or even affect at all) an opponent, and some cards which can be used to hurt an opponent, such as {{Card|Masquerade}}, {{Card|Possession}} and {{Card|Ill-Gotten Gains}}, are not Attacks. The fact that "Attack" is a [[card type]] becomes relevant in that certain cards have specified interactions with Attacks. Most of these are [[Reaction]] cards that can be revealed when an opponent plays an Attack to have some effect that usually mitigates or counters the adverse effect of the Attack | + | Not every play of every Attack card will adversely affect (or even affect at all) an opponent, and some cards which can be used to hurt an opponent, such as {{Card|Masquerade}}, {{Card|Possession}} and {{Card|Ill-Gotten Gains}}, are not Attacks. The fact that "Attack" is a [[card type]] becomes relevant in that certain cards have specified interactions with Attacks. Most of these are [[Reaction]] cards that can be revealed when an opponent plays an Attack to have some effect that usually mitigates or counters the adverse effect of the Attack; the main exception is {{Card|Squire}}, which has an on-trash ability to gain an Attack. |
− | All Dominion expansions have at least two Attack cards. The greatest density of Attack cards is found in | + | All Dominion expansions have at least two Attack cards. The greatest density of Attack cards is found in [[Cornucopia]], which contains three Attack cards out of 13 Kingdom cards, as well as {{Card|Followers}}, an Attack–[[Prize]]. The lowest density of Attack cards is in [[Renaissance]], which has only two Attacks out of 25 Kingdom cards. |
== Kinds of Attacks == | == Kinds of Attacks == | ||
There are 6 basic kinds of Attacks; some Attack cards belong to two of these categories. [[Donald X. Vaccarino]] explained 4 of them [http://forum.dominionstrategy.com/index.php?topic=82.0 here] in depth, including how to defend against them; the other two were speculated on [http://forum.dominionstrategy.com/index.php?topic=125.0 here]. | There are 6 basic kinds of Attacks; some Attack cards belong to two of these categories. [[Donald X. Vaccarino]] explained 4 of them [http://forum.dominionstrategy.com/index.php?topic=82.0 here] in depth, including how to defend against them; the other two were speculated on [http://forum.dominionstrategy.com/index.php?topic=125.0 here]. | ||
− | Some Attack cards from [[Nocturne]], such as {{card|Skulk}}, invoke [[Hex]]es. The Hexes themselves are not Attacks (since they are not cards) but the [[Doom]] cards that invoke them | + | Some Attack cards from [[Nocturne]], such as {{card|Skulk}}, invoke [[Hex]]es. The Hexes themselves are not Attacks (since they are not cards) but the [[Doom]] cards that invoke them are. Hexes have a range of possible effects, so an Attack such as Skulk may belong to different ones of these classes on different occasions. |
=== Handsize attacks === | === Handsize attacks === | ||
− | [[Handsize attack|Handsize attacks]] reduce the number of cards you have in hand on your next turn, thus reducing the range of options available to you on that turn. The majority of these make you discard down to 3 cards, and the victim chooses which cards to discard; thus multiple plays of such handsize attacks don't hurt the victim more than the first one. These include cards like {{Card|Militia}}. A few, like {{Card| | + | [[Handsize attack|Handsize attacks]] reduce the number of cards you have in hand on your next turn, thus reducing the range of options available to you on that turn. The majority of these make you discard down to 3 cards, and the victim chooses which cards to discard; thus multiple plays of such handsize attacks don't hurt the victim more than the first one. These include cards like {{Card|Militia}}. A few, like {{Card|Ghost Ship}}, instead force opponents to [[topdeck]] cards from their hand. Some only hit players above a certain handsize, such as {{Card|Pillage}}. Some handsize attacks can make victims continue discarding cards on multiple plays, such as {{Card|Torturer}}. |
The strongest counters to most handsize attacks include {{Card|Menagerie}}, which is more likely to grant +3 cards in smaller hands, {{Card|Horse Traders}}, which increases your handsize again once your next turn starts, and draw-to-X cards like {{Card|Cursed Village}}. | The strongest counters to most handsize attacks include {{Card|Menagerie}}, which is more likely to grant +3 cards in smaller hands, {{Card|Horse Traders}}, which increases your handsize again once your next turn starts, and draw-to-X cards like {{Card|Cursed Village}}. | ||
Line 63: | Line 58: | ||
=== Attacks that lower other players' score === | === Attacks that lower other players' score === | ||
− | The only Attacks that consistently lower opponents' scores in Dominion are cursers, though their effect as junking attacks is usually more important than the fact that Curses are worth negative victory points. Trashing attacks can lower scores if they hit a [[Victory]] card. One Hex ({{card|Misery}}) lowers scores directly, and Attack-[[Doom]] cards will eventually hit that one. | + | The only Attacks that consistently lower opponents' scores in Dominion are cursers, though their effect as junking attacks is usually more important than the fact that Curses are worth negative victory points. Trashing attacks can lower scores if they hit a [[Victory]] card. One Hex ({{card|Misery}}) lowers scores directly, and Attack-[[Doom]] cards will eventually hit that one. Donald X. has said he's tried cards that lower scores directly, e.g. like a reverse {{Card|Monument}}, but they "fluctuated between being too weak, too strong, and too much work to deal with." |
− | Donald X. has said he's tried cards that lower scores directly, e.g. like a reverse {{Card|Monument}}, but they "fluctuated between being too weak, too strong, and too much work to deal with." | + | |
== Defending against Attacks == | == Defending against Attacks == | ||
− | The most direct way to defend against an Attack is with a card that | + | The most direct way to defend against an Attack is with a card that lets you ignore its effects: {{Card|Moat}}, {{Card|Lighthouse}}, {{Card|Guardian}} or {{Card|Champion}}. However, these cards are not always in the kingdom, and Moat is usually considered rather weak, while Champion is rather tricky to acquire. As such, countering Attacks usually requires more nuance. Handsize attacks can be handily combated by Menagerie or a draw-to-X card, junkers can be thwarted by a heavy-duty [[trasher]] or a protective {{Card|Watchtower}}, trashing Attacks can be countered with [[gainer|gainers]], and deck-order attacks can be mitigated by [[sifter|sifters]]. All of these are embodied in {{Card|Jack of all Trades}}, which Donald X. has revealed he designed as an "after-the-fact Moat." A number of different [[counter|counters]] to specific Attacks have also been found. |
== Card gallery == | == Card gallery == | ||
− | {{CardImage| | + | {{CardImage|Ambassador}}{{CardImage|Bandit}}{{CardImage|Black Cat}}{{CardImage|Bridge Troll}}{{CardImage|Bureaucrat}}{{CardImage|Cardinal}}{{CardImage|Catapult}}{{CardImage|Coven}}{{CardImage|Cultist}}{{CardImage|Cutpurse}}{{CardImage|Dame Anna}}{{CardImage|Dame Josephine}}{{CardImage|Dame Natalie}}{{CardImage|Dame Molly}}{{CardImage|Dame Sylvia}}{{CardImage|Enchantress}}{{CardImage|Familiar}}{{CardImage|Followers}}{{CardImage|Fortune Teller}}{{CardImage|Ghost Ship}}{{CardImage|Giant}}{{CardImage|Goons}}{{CardImage|Haunted Woods}}{{CardImage|Idol}}{{CardImage|Jester}}{{CardImage|Legionary}}{{CardImage|Marauder}}{{CardImage|Margrave}}{{CardImage|Mercenary}}{{CardImage|Militia}}{{CardImage|Minion}}{{CardImage|Mountebank}}{{CardImage|Noble Brigand}}{{CardImage|Old Witch}}{{CardImage|Oracle}}{{CardImage|Pillage}}{{CardImage|Pirate Ship}}{{CardImage|Rabble}}{{CardImage|Raider}}{{CardImage|Relic}}{{CardImage|Replace}}{{CardImage|Rogue}}{{CardImage|Scrying Pool}}{{CardImage|Sea Hag}}{{CardImage|Sir Bailey}}{{CardImage|Sir Destry}}{{CardImage|Sir Martin}}{{CardImage|Sir Michael}}{{CardImage|Sir Vander}}{{CardImage|Skulk}}{{CardImage|Soldier}}{{CardImage|Soothsayer}}{{CardImage|Swamp Hag}}{{CardImage|Swindler}}{{CardImage|Taxman}}{{CardImage|Tormentor}}{{CardImage|Torturer}}{{CardImage|Urchin}}{{CardImage|Vampire}}{{CardImage|Villain}}{{CardImage|Warrior}}{{CardImage|Werewolf}}{{CardImage|Witch}}{{CardImage|Young Witch}} |
=== Removed cards === | === Removed cards === | ||
− | {{CardImage|Spy}}{{CardImage|Thief}}{{CardImage|Saboteur | + | {{CardImage|Spy}}{{CardImage|Thief}}{{CardImage|Saboteur}} |
== Trivia == | == Trivia == | ||
Line 83: | Line 77: | ||
* Polish: Atak | * Polish: Atak | ||
* Russian: Атака (pron. ''ataka'') | * Russian: Атака (pron. ''ataka'') | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Navbox card types}} | {{Navbox card types}} | ||
[[Category:Multi-expansion special card types]] | [[Category:Multi-expansion special card types]] |