Band of Misfits

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  |cost = 5
 
  |cost = 5
 
  |type1 = Action
 
  |type1 = Action
 +
|type2 = Command
 
  |illustrator = RC Torres
 
  |illustrator = RC Torres
  |text = Play this as if it were a cheaper Action card in the Supply. This is that card until it leaves play.
+
  |text = Play a non-Command Action card from the Supply that costs less than this, leaving it there.
 
}}
 
}}
  
'''Band of Misfits''' is an [[Action]] card from [[Dark Ages]]. It has no effect of its own; rather, its effect is to [[Throne Room variant#Emulators|imitate the abilities]] of any cheaper Action card in the [[Supply]]. Band of Misfits' versatility is very useful in [[engine]] decks where you need to line up certain cards with each other; Band of Misfits can therefore have whichever effects you need it to have in the hand it appears in. However, Band of Misfits can only imitate relatively cheap cards; buying it means potentially missing out on a powerful {{Cost|5}} Action, whose effects Band of Misfits cannot simulate.
+
'''Band of Misfits''' is an [[Action]]-[[Command]] card from [[Dark Ages]]. It has no effect of its own; rather, its effect is to [[Emulator|imitate the abilities]] of any cheaper Action card in the [[Supply]]. Band of Misfits' versatility is very useful in [[engine]] decks where you need to line up certain cards with each other; Band of Misfits can therefore have whichever effects you need it to have in the hand it appears in. However, Band of Misfits can only imitate relatively cheap cards; buying it means potentially missing out on a powerful {{Cost|5}} Action, whose effects Band of Misfits cannot simulate.
  
 
== FAQ ==
 
== FAQ ==
 +
=== Unofficial FAQ for Current Version ===
 +
* When you play this, you pick a non-[[Command]] Action card from the Supply that costs less than it, and play it.
 +
* The Action card stays in the Supply; if an effect tries to move it, such as Death Cart choosing to trash itself, it will fail to move it.
 +
* Normally this will just mean that you follow the instructions on the card you picked.
 +
* For example, with Village in the Supply, you could have the Band of Misfits play the Village and get +1 Card +2 Actions.
 +
* If you have Band of Misfits play a [[Duration]] card, or a Throne Room on a Duration card, Band of Misfits will stay in play the same way the Duration card or Throne Room would.
 +
* If you play a Band of Misfits multiple times such as via a Throne Room, you will pick what to play with it each time; the choices can be different.
 +
* Band of Misfits can only play a visible card in the Supply, and the top card of a pile; it cannot be play a card from an empty pile, or a card that has not been uncovered (such as Sir Martin when another Knight is on top of him), or a non-Supply card (like Mercenary).
 +
 +
=== Other Rules clarifications ===
 +
* Band of Misfits is an [[Emulator]], so see the [[Emulator#Tracking Rules|tracking rules]] there for interactions with Durations.
 +
 +
== FAQ for Prior Version ==
 
=== Official FAQ ===
 
=== Official FAQ ===
 
* When you play this, you pick an Action card from the Supply that costs less than it, and treat this card as if it were the card you chose.  
 
* When you play this, you pick an Action card from the Supply that costs less than it, and treat this card as if it were the card you chose.  
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* For example with {{Card|Village}} in the Supply, you could play Band of Misfits as Village and get +1 Card +2 Actions.  
 
* For example with {{Card|Village}} in the Supply, you could play Band of Misfits as Village and get +1 Card +2 Actions.  
 
* Band of Misfits also gets the chosen card's cost, name, and types, until it leaves play.  
 
* Band of Misfits also gets the chosen card's cost, name, and types, until it leaves play.  
* If you play Band of Misfits as a card that moves itself somewhere, Band of Misfits will do that; for example Band of Misfits played as {{Card|Death Cart}}, choosing to trash itself, will put Band of Misfits into the trash.  
+
* If you play Band of Misfits as a card that moves itself somewhere, Band of Misfits will do that; for example Band of Misfits played as {{Card|Death Cart}}, choosing to trash itself, will put Band of Misfits into the [[trash]].  
 
* If you play Band of Misfits as a card that does something when trashed or discarded from play, and that thing happens, Band of Misfits will do that; for example if you play Band of Misfits as {{Card|Hermit}} and buy no cards, in Clean-up Band of Misfits will be trashed and you will get a {{Card|Madman}}.  
 
* If you play Band of Misfits as a card that does something when trashed or discarded from play, and that thing happens, Band of Misfits will do that; for example if you play Band of Misfits as {{Card|Hermit}} and buy no cards, in Clean-up Band of Misfits will be trashed and you will get a {{Card|Madman}}.  
 
* If you play Band of Misfits as a [[Duration]] card, or as a {{Card|Throne Room}} on a Duration card, Band of Misfits will stay in play the same way the Duration card or Throne Room would.  
 
* If you play Band of Misfits as a [[Duration]] card, or as a {{Card|Throne Room}} on a Duration card, Band of Misfits will stay in play the same way the Duration card or Throne Room would.  
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=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
* You first play Band of Misfits, then you play it again as the card you chose to emulate. In this sense, Band of Misfits plays like a [[Throne Room variant]], and one play of Band of Misfits with a successful emulation counts as two Actions played; this matters for {{Card|Conspirator}}. As such, [[vanilla bonus tokens]] on Band of Misfits ''do'' give their effect when Band of Misfits is played, since token effects happen before anything else a card does. If there are any vanilla bonus tokens on the card Band of Misfits is emulating, those effects occur as well, after the effects from tokens on Band of Misfits.
+
* Band of Misfits reverts to being Band of Misfits whenever it is not in play.
** If Band of Misfits is [[Throne Room variant#Multipliers|multiplied]] when tokens are on its pile (and there's a card for it to emulate), the token effect on Band of Misfits happens only once, since Band of Misfits is only being played once; once it has been played, it is a different card.  However, tokens on a card Band of Misfits is emulating ''do'' have their effects multiplied. For example, if the +1 Card token is on Band of Misfits and the +{{Cost|1}} token is on {{Card|Chapel}}, and you Throne Room a Band of Misfits, emulating Chapel, you would first get +1 Card, then +{{Cost|2}}.
+
** If you {{Card|Throne Room}} a Band of Misfits and Band of Misfits is moved after the first time it is played, it goes back to being Band of Misfits, so when you play it the second time, you can pick a different card to play it as (or the same one, if you still can); for example if you Throne Room a Band of Misfits as {{Card|Death Cart}}, choosing to trash itself, you put Band of Misfits into the trash and can then play it as {{Card|Village}}. After it has moved, Band of Misfits does not move back into play (because [[Lose Track rule|it is not where it expects to be]]) and so "while this is in play" abilities of the card it copies will not do anything.
* If you use {{Card|Throne Room}} on Band of Misfits, choosing to play Band of Misfits as a self-trashing card (for example, {{Card|Embargo}}), the Band of Misfits will be in the trash after the first play as Embargo, meaning it has left play.  Throne Room then plays Band of Misfits again (getting token effects again, if there are any), allowing you to make a new choice as to what Band of Misfits should emulate.  However, since Band of Misfits is in the trash, you will only get the on-play effects of the emulated card.  Similar logic applies to [[one-shot|one-shots]] that do not trash themselves, but still leave play, such as {{Card|Island}}, as well as the case where there are no non-empty Action supply piles cheap enough for Band of Misfits to copy.
+
** If you {{Card|Procession}} a Band of Misfits and play it as {{Card|Fortress}}, it will move to your hand and you can later play it as Band of Misfits again.
** Under this ruling, it is possible for a multiplied Band of Misfits to trash itself (emulating any trashing one-shot), then gain itself back out of the trash (emulating {{Card|Lurker}}, or etc.).
+
** If you play Band of Misfits as a [[Reserve]] card, put Band of Misfits on your Tavern [[mat]]; once on your Tavern mat, it is Band of Misfits again, which is not a card that can be [[call]]ed, and it will be there for the rest of the game. Similarly, if you play Band of Misfits as {{Card|Island}}, you will have a Band of Misfits on your Island mat at the end of the game, and it will not be worth {{VP}}.
** Along a similar vein, playing {{Card|Procession}} on Band of Misfits, choosing Fortress, would allow you to play the same Band of Misfits again afterwards, since it returned to your hand.
+
** If Band of Misfits is never moved into play (for example by using {{Card|Necromancer}} to play it from the trash), you play it as a cheaper Action in the Supply, then it immediately reverts to being Band of Misfits.
* If you Procession a Band of Misfits, you will gain a {{Cost|6}} Action, since Band of Misfits will be in the trash (and thus cost {{Cost|5}}, since it has left play) when Procession checks its cost.
+
* You first play Band of Misfits, then play it again as a cheaper Action in the [[Supply]]. This counts as two Actions played, which matters for [[Adventures tokens]] and {{Card|Conspirator}}.
* Band of Misfits does not play well with [[Reserve]] cards. If you play Band of Misfits as a Reserve card it goes to your Tavern mat and stays there; you can't [[call]] it or otherwise recover it because it is now out of your play area and no longer has the abilities of the card it was imitating.
+
** You get the bonuses from [[vanilla bonus tokens]] on the Band of Misfits Supply pile since those tokens' effects happen before Band of Misfits turns into something else. If there are any tokens on the Supply pile of the card Band of Misfits copies, those effects also happen, after the effects from any tokens on the Band of Misfits Supply pile.
** Similarly, a Band of Misfits set aside as an Island will not provide any {{VP}}.
+
** If you {{Card|Throne Room}} a Band of Misfits, you normally only play Band of Misfits once; if Band of Misfits leaves play or there is no card in the Supply you can pick, then instead of playing the copied card again you will play Band of Misfits again. You get the bonuses from tokens on the Band of Misfits Supply pile each time you play Band of Misfits, and you get the bonuses from tokens on the copied card's Supply pile each time it's played as the copied card. For example, if the +1 Card token is on the Band of Misfits Supply pile and the +{{Cost|1}} token is on the {{Card|Village}} Supply pile, and you Throne Room a Band of Misfits as Village, you get +1 Card (from playing Band of Misfits) and +{{Cost|2}} (+{{Cost|1}} from each play of Village).
* Effects that care about card names (such as {{Event|Pilgrimage}}) will not register Band of Misfits as a Band of Misfits when it is in play, but as whatever it is emulating.
+
* If Band of Misfits is in the trash when you play it as a card that can gain a Band of Misfits from the trash, it can gain itself from the trash; for example if you Throne Room a Band of Misfits and play it the first time as Death Cart, choosing to trash itself, you can choose the second time to play it as {{Card|Graverobber}} to gain itself from the trash.
** The only exceptions to this are if Band of Misfits were affected by {{Card|Enchantress}}, and thus prevented from emulating anything, or if there were no valid emulation targets in the Supply.
+
* Procession and {{Card|Improve}} check the cost of the trashed Action after they trash it; for example if you Procession a Band of Misfits, you trash Band of Misfits, and since it costs {{Cost|5}} when in the trash, you gain an Action costing exactly {{Cost|6}}.
 +
* If you play Band of Misfits as a card that returns itself to its pile, you return it to the Band of Misfits Supply pile; for example if you play Band of Misfits as {{Card|Page}} and there are any copies of {{Card|Treasure Hunter}} in their pile, put Band of Misfits back into its pile and if you do, you take a Treasure Hunter.
 +
* You will normally not have a Band of Misfits in play. If you do not play Band of Misfits as another card, for example due to an opponent's {{Card|Enchantress}} or if there was no card in the Supply you could pick, then Band of Misfits will be in play.
  
 
== Strategy Article ==
 
== Strategy Article ==
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|-
 
|-
 
| {{CardVersionImage|Band of Misfits|Band of Misfits}} || {{CardVersionImage|Band of MisfitsDigital|Band of Misfits from Shuffle iT}} || Play this as if it were a cheaper Action card in the Supply. This is that card until it leaves play. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
 
| {{CardVersionImage|Band of Misfits|Band of Misfits}} || {{CardVersionImage|Band of MisfitsDigital|Band of Misfits from Shuffle iT}} || Play this as if it were a cheaper Action card in the Supply. This is that card until it leaves play. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
 +
|-
 +
|  ||  || Play an Action card from the Supply that costs less than this, leaving it there. || rowspan=2 | [[Dominion 2019 Errata and Rules Tweaks]] || September 24, 2019
 +
|-
 +
|  || {{CardVersionImage|Band of MisfitsDigital2|Band of Misfits 2019 Version from Shuffle iT}} || Play a non-Command Action card from the Supply that costs less than this, leaving it there. || October 10, 2019
 
|}
 
|}
 +
 
===Other language versions===
 
===Other language versions===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
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|-
 
|-
 
!German
 
!German
| Vogelfreie (lit. ''outlaws'') || {{CardVersionImage|Band of Misfits German-HiG|German Version by [[Hans_im_Glück|HiG]]}} || || ||
+
| Vogelfreie (lit. ''outlaws'') || {{CardVersionImage|Band of Misfits German-HiG|German Version by [[Hans_im_Glück|HiG]]}} || || Wähle eine Aktionskarte aus dem<br>Vorrat, die weniger kostet als diese<br>Vogelfreien. Führe die gewählte<br>Karte aus, so als hättest du sie aus-<br>gespielt. Solange diese Vogelfreien<br>im Spiel sind, gelten sie als die<br>gewählte Karte. ||
 
|-
 
|-
 
!Japanese
 
!Japanese
| はみだし者 (pron. ''hamidashi-mono'', lit. ''odd man out'')<hr>Note: Japanese does not formally distinguish between singular and plural. || || || ||
+
| はみだし者 (pron. ''hamidashi-mono'', lit. ''odd man out'')<hr>Note: Japanese does not formally distinguish between singular and plural. || || || サプライにあるこれより安いアクションカード1枚としてこれを使用する。これは場を離れるまで使用したカードとみなす。 ||
 
|-
 
|-
 
!Korean
 
!Korean

Revision as of 15:59, 26 October 2019

Band of Misfits
Band of Misfits.jpg
Info
Cost $5
Type(s) Action - Command
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) RC Torres
Card text
Play a non-Command Action card from the Supply that costs less than this, leaving it there.

Band of Misfits is an Action-Command card from Dark Ages. It has no effect of its own; rather, its effect is to imitate the abilities of any cheaper Action card in the Supply. Band of Misfits' versatility is very useful in engine decks where you need to line up certain cards with each other; Band of Misfits can therefore have whichever effects you need it to have in the hand it appears in. However, Band of Misfits can only imitate relatively cheap cards; buying it means potentially missing out on a powerful $5 Action, whose effects Band of Misfits cannot simulate.

Contents

FAQ

Unofficial FAQ for Current Version

  • When you play this, you pick a non-Command Action card from the Supply that costs less than it, and play it.
  • The Action card stays in the Supply; if an effect tries to move it, such as Death Cart choosing to trash itself, it will fail to move it.
  • Normally this will just mean that you follow the instructions on the card you picked.
  • For example, with Village in the Supply, you could have the Band of Misfits play the Village and get +1 Card +2 Actions.
  • If you have Band of Misfits play a Duration card, or a Throne Room on a Duration card, Band of Misfits will stay in play the same way the Duration card or Throne Room would.
  • If you play a Band of Misfits multiple times such as via a Throne Room, you will pick what to play with it each time; the choices can be different.
  • Band of Misfits can only play a visible card in the Supply, and the top card of a pile; it cannot be play a card from an empty pile, or a card that has not been uncovered (such as Sir Martin when another Knight is on top of him), or a non-Supply card (like Mercenary).

Other Rules clarifications

FAQ for Prior Version

Official FAQ

  • When you play this, you pick an Action card from the Supply that costs less than it, and treat this card as if it were the card you chose.
  • Normally this will just mean that you follow the instructions on the card you picked.
  • For example with VillageVillage.jpg in the Supply, you could play Band of Misfits as Village and get +1 Card +2 Actions.
  • Band of Misfits also gets the chosen card's cost, name, and types, until it leaves play.
  • If you play Band of Misfits as a card that moves itself somewhere, Band of Misfits will do that; for example Band of Misfits played as Death CartDeath Cart.jpg, choosing to trash itself, will put Band of Misfits into the trash.
  • If you play Band of Misfits as a card that does something when trashed or discarded from play, and that thing happens, Band of Misfits will do that; for example if you play Band of Misfits as HermitHermit.jpg and buy no cards, in Clean-up Band of Misfits will be trashed and you will get a MadmanMadman.jpg.
  • If you play Band of Misfits as a Duration card, or as a Throne RoomThrone Room.jpg on a Duration card, Band of Misfits will stay in play the same way the Duration card or Throne Room would.
  • If you play Band of Misfits multiple times such as via a Throne Room, you will only pick what to play it as the first time; the other times it will be the same thing.
  • Once in play, Band of Misfits is the thing it copied, rather than a Band of Misfits; for example Horn of PlentyHorn of Plenty.jpg (from Cornucopia) will count the Band of Misfits as the card it copied.
  • Band of Misfits can only be played as a visible card in the Supply, and the top card of a pile; it cannot be played as a card from an empty pile, or as a card that has not been uncovered (such as Sir MartinSir Martin.jpg when another Knight is on top of him), or as a non-Supply card (like MercenaryMercenary.jpg).

Other Rules clarifications

  • Band of Misfits reverts to being Band of Misfits whenever it is not in play.
    • If you Throne RoomThrone Room.jpg a Band of Misfits and Band of Misfits is moved after the first time it is played, it goes back to being Band of Misfits, so when you play it the second time, you can pick a different card to play it as (or the same one, if you still can); for example if you Throne Room a Band of Misfits as Death CartDeath Cart.jpg, choosing to trash itself, you put Band of Misfits into the trash and can then play it as VillageVillage.jpg. After it has moved, Band of Misfits does not move back into play (because it is not where it expects to be) and so "while this is in play" abilities of the card it copies will not do anything.
    • If you ProcessionProcession.jpg a Band of Misfits and play it as FortressFortress.jpg, it will move to your hand and you can later play it as Band of Misfits again.
    • If you play Band of Misfits as a Reserve card, put Band of Misfits on your Tavern mat; once on your Tavern mat, it is Band of Misfits again, which is not a card that can be called, and it will be there for the rest of the game. Similarly, if you play Band of Misfits as IslandIsland.jpg, you will have a Band of Misfits on your Island mat at the end of the game, and it will not be worth VP.
    • If Band of Misfits is never moved into play (for example by using NecromancerNecromancer.jpg to play it from the trash), you play it as a cheaper Action in the Supply, then it immediately reverts to being Band of Misfits.
  • You first play Band of Misfits, then play it again as a cheaper Action in the Supply. This counts as two Actions played, which matters for Adventures tokens and ConspiratorConspirator.jpg.
    • You get the bonuses from vanilla bonus tokens on the Band of Misfits Supply pile since those tokens' effects happen before Band of Misfits turns into something else. If there are any tokens on the Supply pile of the card Band of Misfits copies, those effects also happen, after the effects from any tokens on the Band of Misfits Supply pile.
    • If you Throne RoomThrone Room.jpg a Band of Misfits, you normally only play Band of Misfits once; if Band of Misfits leaves play or there is no card in the Supply you can pick, then instead of playing the copied card again you will play Band of Misfits again. You get the bonuses from tokens on the Band of Misfits Supply pile each time you play Band of Misfits, and you get the bonuses from tokens on the copied card's Supply pile each time it's played as the copied card. For example, if the +1 Card token is on the Band of Misfits Supply pile and the +$1 token is on the VillageVillage.jpg Supply pile, and you Throne Room a Band of Misfits as Village, you get +1 Card (from playing Band of Misfits) and +$2 (+$1 from each play of Village).
  • If Band of Misfits is in the trash when you play it as a card that can gain a Band of Misfits from the trash, it can gain itself from the trash; for example if you Throne Room a Band of Misfits and play it the first time as Death Cart, choosing to trash itself, you can choose the second time to play it as GraverobberGraverobber.jpg to gain itself from the trash.
  • Procession and ImproveImprove.jpg check the cost of the trashed Action after they trash it; for example if you Procession a Band of Misfits, you trash Band of Misfits, and since it costs $5 when in the trash, you gain an Action costing exactly $6.
  • If you play Band of Misfits as a card that returns itself to its pile, you return it to the Band of Misfits Supply pile; for example if you play Band of Misfits as PagePage.jpg and there are any copies of Treasure HunterTreasure Hunter.jpg in their pile, put Band of Misfits back into its pile and if you do, you take a Treasure Hunter.
  • You will normally not have a Band of Misfits in play. If you do not play Band of Misfits as another card, for example due to an opponent's EnchantressEnchantress.jpg or if there was no card in the Supply you could pick, then Band of Misfits will be in play.

Strategy Article

Original article on the forum by DG.

Depending upon how you look at it, this is either a very simple or a very complex card. At its simplest it can be a very straightforward card to buy and play. At its most complicated it can provide many options for card play and deck construction.

I think the place to start looking at Band of Misfits is at the card play, which is an unusual place to start. You have the choice to play the Band of Misfits as any cheap card in the supply. This means that when you have two terminal actions in hand with a cheap Village in the supply you can play the Band of Misfits as a Village for the extra actions. When you have no terminal cards in your hand you can use the Band of Misfits as a cheap terminal in the supply, and so on. This flexibility can make deck building quite simple since you can add Band of Misfits to a balanced deck and it will most likely remain a balanced deck, if not better. This is only true however if there is a good selection of cheap Actions cards in the Kingdom: something with +$, something with +Actions, maybe something with +Cards or +Buy, etc. Flexibility in providing or using actions is possibly the best feature of the Band of Misfits.

What you gain in flexibility however you could lose in power. Being able to play a MountebankMountebank.jpg is generally better than being able to play a Band of Misfits as either a Sea HagSea Hag.jpg or Nomad CampNomad Camp.jpg. $5 cost cards are usually very strong and the decision to buy them ahead of a Band of Misfits can be simple. If there are no strong $5 cost cards in the Kingdom then the Band of Misfits might again be a simple purchase since you might otherwise have bought one of the cheaper cards instead. In the middle, though, there will be a small number of fiendish purchasing decisions where you are effectively weighing up a strong single card against variations from a choice of weaker cards.

The Band of Misfits doesn't need any specific kingdom cards to work and will behave differently in different kingdoms. The better the variety of cheap cards in the supply however the more chance the Band of Misfits has to provide value. You might draw a hand that could use a ChancellorChancellor.jpg, or a BureaucratBureaucrat.jpg, or a ThiefThief.jpg, or a Shanty TownShanty Town.jpg, or a RemodelRemodel.jpg, or a CellarCellar.jpg, so never rule any card out even if you wouldn't purchase it for that particular deck. Even a FeastFeast.jpg could even let you gain a DuchyDuchy.jpg on the last turn. Taking that concept further, the more dependent a card is upon the draw the more benefit you can gain from having Band of Misfits in your deck instead of the card itself. Specific examples might be cards such as ProcessionProcession.jpg, DevelopDevelop.jpg, Treasure MapTreasure Map.jpg, or CoppersmithCoppersmith.jpg.

I will however single out two Kingdom cards. The option to play the Band of Misfits as a Death CartDeath Cart.jpg will be strong, especially when you don't want to add two Ruins to your deck by gaining a Death Cart. The Band of Misfits will suit ConspiratorConspirator.jpg decks since it can either start or continue the Conspirator chains, reducing the risks of bad draws, and you could well be willing to pay 5 or 6 coins for these engine components anyway. The Conspirator deck does highlight one risk though. Once a card's supply pile is empty the Band of Misfits cannot act as that card. It is also worth remembering that the Band of Misfits cannot act as SilverSilver.jpg. Sometimes a simple Silver will be better in hand than a versatile action card, especially if you find yourself repeatedly playing your Band of Misfits as a low reward +action card.

If we return however to the card play we can see where the final complications come from. Band of Misfits increases the potential card plays from a hand, since you not only have to sequence your actions but now also choose what the actions are. Whilst this may perplex artificial intelligence I suspect that human intelligence will enjoy the challenge.

Synergies/Combos

  • A variety of cards costing $1-$4
  • Cards whose value are very dependent on what's in your hand (Throne RoomThrone Room.jpg) or in play (ConspiratorConspirator.jpg) at the time.
  • Cards which will make themselves obsolete over time, such as MoneylenderMoneylender.jpg, Sea HagSea Hag.jpg, and ChapelChapel.jpg.
  • Cards in the supply granting +Buy or +Actions allow Band of Misfits to function as engine grease when needed.
  • Playing it as Death CartDeath Cart.jpg to bypass the on-gain penalty.
  • FerryFerry.jpg allows Band of Misfits to emulate a card that normally costs $5 or $6.

Antisynergies

  • Powerful cards costing $5 and few cards costing less
  • Piles that are likely to run out like HamletHamlet.jpg.

Versions

English versions

Print Digital Text Release Date
Band of Misfits Band of Misfits from Goko/Making Fun Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play. Dark Ages 1st Edition August 2012
Band of Misfits Band of Misfits from Shuffle iT Play this as if it were a cheaper Action card in the Supply. This is that card until it leaves play. Dark Ages 2nd Edition September 2017
Play an Action card from the Supply that costs less than this, leaving it there. Dominion 2019 Errata and Rules Tweaks September 24, 2019
Band of Misfits 2019 Version from Shuffle iT Play a non-Command Action card from the Supply that costs less than this, leaving it there. October 10, 2019

Other language versions

Language Name Print Digital Text Notes
Czech Zkrachovalci (lit. burglars) Czech language Band of Misfits
Dutch Groep Mislukkelingen
Finnish Hurja joukko (lit. wild band)
French Malfaiteurs (lit. criminals)
German Vogelfreie (lit. outlaws) German Version by HiG Wähle eine Aktionskarte aus dem
Vorrat, die weniger kostet als diese
Vogelfreien. Führe die gewählte
Karte aus, so als hättest du sie aus-
gespielt. Solange diese Vogelfreien
im Spiel sind, gelten sie als die
gewählte Karte.
Japanese はみだし者 (pron. hamidashi-mono, lit. odd man out)
Note: Japanese does not formally distinguish between singular and plural.
サプライにあるこれより安いアクションカード1枚としてこれを使用する。これは場を離れるまで使用したカードとみなす。
Korean 부적응자 (pron. bujeog-eungja, lit. misfits)
Russian Банда Неудачников (pron. banda nyeudachnikov, lit. gang of losers)
Spanish Banda de Rufianes (lit. band of thugs)

Trivia

Official card art.

Secret History

This has the same base functionality as it originally did in 2007; only the exact wording and what happens in the confusing cases has changed. For a while this left the set, because I didn't think I could get a good enough wording, but finally I decided to go for it. If you use it as Feast you trash it; if you use it as a duration card it stays out. Okay?

Development

I tried having it gain the card. It just empties piles so fast. Multiple versions tried this though.

I tried having it gain a card, then return that card to the supply. People just endlessly forgot to return the card. Maybe something could have reminded them well enough; I did not have the technology at the time.

I tried having it play a card without moving it. For all of your Band of Misfits solutions, consider duration cards and FeastFeast.jpg. Here I was not satisfied with how the weird cases resolved.

I tried a choose one - Band of Misfits where the cards costing less than it are always WoodcutterWoodcutter.jpg, Throne RoomThrone Room.jpg, PeddlerPeddler.jpg. It's not much like Band of Misfits. But you know. It's a thing you can try and I tried it. This was known as the Morphling solution, after the origin story behind that Magic card (they wanted to reprint Clone but were told the rules were too complex).

And I tried just not having Band of Misfits. That didn't work either. I gave it a good long try though.

In the end there it is. As the saying goes, we hope you enjoy this expanding world of Dominion.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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