Banquet
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− | '''Banquet''' is an [[Event]] from [[Empires]]. It | + | '''Banquet''' is an [[Event]] from [[Empires]]. It lets you get {{cost|4}} and {{cost|5}} cards at a discount, with the penalty of also junking your deck with extra {{Card|Copper}}. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
Line 14: | Line 14: | ||
== Strategy == | == Strategy == | ||
+ | |||
+ | The Banquet is a good event, as it allows you to gain a card costing {{Cost|5}} for {{Cost|3}}. The drawback to this is that you also gain two {{Card|Copper}}, which are usually bad. In some cases, however, the extra {{Card|Copper}} can be extremely potent. The key to using Banquet effectively is to gain cards that synergize with {{Card|Copper}}. | ||
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+ | |||
+ | === Counting House === | ||
+ | |||
+ | The {{Card|Counting House}} and Banquet is such a good combo, that it's virtually unbeatable. It's an extremely fast strategy, beating {{Card|Goons}}, {{Card|Minion}}, and even (barely) | ||
+ | {{Card|Chapel}} in about 15 turns. The key to this strategy is to gain {{Card|Counting House}} with Banquet every turn unless you have {{Cost|8}} or more(if you have less than {{Cost|3}}, just buy a {{Card|Copper}}). When you have enough {{Card|Copper|Coppers}} in your discard pile to buy a {{Card|Province}}, you will be able to buy one every turn that you have a {{Card|Counting House}} until you reshuffle. Cursers have very little effect, as your opponent will only get to play their {{Card|Witch}} or {{Card|Swindler}} 6-7 times at best. Also, {{Card|Curse|Curses}} don't bog you down very much, as long as you have {{Card|Counting House}} in your hand. Any discard attacks such as {{Card|Militia}} will have no effect, as long as you keep your {{Card|Counting House}}. | ||
+ | (Multiple {{Card|Torturer|Torturers}} may put a stop to you,however.) Most other strategies will take too long to get started, as [[Big Money]] will only get about 2 {{Card|Province|Provinces}} in a 15-turn game. | ||
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+ | === Coppersmith === | ||
+ | |||
+ | The {{Card|Coppersmith}} and Banquet strategy works the same way as the | ||
+ | {{Card|Counting House|CH}}-Banquet, except you gain {{Card|Coppersmith}} with the Banquet instead of {{Card|Counting House|CH}}. This strategy is by no means as good as | ||
+ | {{Card|Counting House|CH}}-Banquet, however. The main problem with this strategy is that you need four {{Card|Copper|Coppers}} and a {{Card|Coppersmith}} in your hand to buy a {{Card|Province}}. Discard attacks and Cursers can hurt you quite a bit by lowering your handsize or cluttering your deck. Even {{Card|Cutpurse}} can easily cost you a {{Card|Province}}. This strategy may get you a few {{Card|Province|Provinces}}, but will rarely split them 4-4 in a 2-player game. {{Card|Duchy|Duchies}} may seem like a good alternative to {{Card|Province|Provinces}}, but even this strategy has it's drawbacks, such as: | ||
+ | |||
+ | -Cluttered deck: | ||
+ | Buying lot's of {{Card|Duchy|Duchies}} equals lot's of green cards. | ||
+ | |||
+ | -Few victory points: | ||
+ | In a 2-player game, you buy eight {{Card|Duchy|Duchies}}. You get 24 points. Your opponent buys eight {{Card|Province|Provinces}}. He gets 48 points. | ||
+ | |||
+ | -You need to run down a third pile before your opponent buys his fifth {{Card|Province}}. | ||
+ | |||
+ | One solution to all three of these problem is the {{Card|Harem}}: | ||
+ | |||
+ | -If you buy {{Card|Harem}} first, then {{Card|Duchy|Duchies}}, you'll have more {{Cost|}}. | ||
+ | |||
+ | -Eight {{Card|Harem|Harems}} plus eight {{Card|Duchy|Duchies}} equals 40 points. Still not enough. Probably won't work unless you end the game before your opponent buys his seventh {{Card|Province}}. (You may be able to buy a few {{Card|Province|Provinces}} this way, however.) | ||
+ | |||
+ | -{{Card|Harem}} is your third pile. | ||
+ | |||
+ | This still wouldn't work very well. However, if you went for {{Card|Harem|Harems}}, {{Card|Province|Provinces}}, and {{Card|Duchy|Duchies}} | ||
+ | ({{Card|Duchy|Duchies}} only late in the game), you would have a much better chance. Overall, the {{Card|Coppersmith}}-Banquet is a fairly bad strategy, not nearly as good as the {{Card|Counting House}}. | ||
+ | |||
+ | === Gardens === | ||
+ | |||
+ | This strategy is actually better than you may think, even though you can't gain a {{Card|Gardens}} with banquet. The basic strategy is: | ||
+ | |||
+ | Less than {{Cost|3}}: Buy {{Card|Copper}}. | ||
+ | |||
+ | {{Cost|3}} to {{Cost|5}}: Buy Banquet and gain {{Card|Silver}}, or buy {{Card|Gardens}}. | ||
+ | |||
+ | {{Cost|6}}: If you have +Buy, buy two Banquets, and gain two {{Card|Silver|Silvers}}. | ||
+ | |||
+ | {{Cost|7}}: If you have +Buy, buy Banquet and a {{Card|Gardens}}. | ||
+ | |||
+ | {{Cost|8}}+: Buy {{Card|Province}} or {{Card|Gardens}}, depending on how many cards you have in your deck. | ||
+ | |||
+ | Cards such as {{Card|Festival}}, {{Card|Charm}}, {{Card|Nomad Camp}}, {{Card|Woodcutter}}, or {{Card|Horse Traders}} make a good alternative to {{Card|Silver}}, as they all offer at least {{Cost|2}} and +1 Buy. {{Card|Festival}} and {{Card|Charm}}, however are better than the others, because they aren't [[terminal]]. | ||
+ | |||
+ | One card that is extremely good with {{Card|Gardens}} is the {{Card|Cache}}. If you gain {{Card|Cache}} with Banquet, you're getting five cards in one turn (half a VP for each {{Card|Gardens}} you have). To truly unlock it's power, however, you need {{Cost|6}} and +1 Buy. This way, you can buy two Banquets and gain two {{Card|Cache|Caches}} and eight {{Card|Copper|Coppers}}, which is ten cards, or one VP per {{Card|Gardens}} you have. That's hard to beat. | ||
+ | |||
+ | === Ill-Gotten Gains === | ||
+ | |||
+ | On 3/4, you can open double Banquet double IGG to dish out two curses while giving yourself two IGG (and a bunch of coppers). As it is much easier to hit 3 than it is to hit 5, the IGG rush becomes much easier. After the IGG piles, you can buy or Banquet for Duchy. | ||
+ | |||
+ | Synergies: | ||
+ | |||
+ | - {{Card|Gardens}} games, especially with other enablers | ||
+ | |||
+ | - {{Card|Trader}}, {{Card|Watchtower}}, {{Card|Counting House|CH}} | ||
+ | |||
+ | Antisynergies: | ||
+ | - Games where the {{Card|Copper}} are harmful | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|Banquet|Banquet}} || {{LandscapeVersionImage|BanquetDigital|Banquet from Shuffle iT}} || Gain 2 Coppers and a non-Victory card costing up to {{Cost|5}}. || Empires || June 2016 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Banket || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Juomingit (lit. ''bacchanal'') || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Banquet || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Bankett ||{{LandscapeLangVersionImage|German}}|| || Nimm 2 Kupfer sowie eine Nicht-Punktekarte, die bis zu {{Cost|5}} kostet. | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 宴会 (pron. ''enkai'') || || || 銅貨2枚とコスト{{Cost|5}}以下の勝利点以外のカード1枚を獲得する。 | ||
+ | |- | ||
+ | !Polish | ||
+ | | Bankiet || {{LandscapeLangVersionImage|Polish}} || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Банкет (pron. ''bankyet'') || || || | ||
+ | |} | ||
+ | |||
== Trivia == | == Trivia == | ||
[[Image:BanquetArt.jpg|thumb|right|500px|Official card art.]] | [[Image:BanquetArt.jpg|thumb|right|500px|Official card art.]] | ||
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=== Secret History === | === Secret History === | ||
{{Quote|Text=This started as a [[Treasure]] for {{Cost|3}} that was worth {{Cost|1}} and came with a Copper and a {{Cost|5}} (then, a Copper and a non-VP {{Cost|5}}). I liked it like that, but changing it to an Event saved a slot and made it less fast at running out piles. | {{Quote|Text=This started as a [[Treasure]] for {{Cost|3}} that was worth {{Cost|1}} and came with a Copper and a {{Cost|5}} (then, a Copper and a non-VP {{Cost|5}}). I liked it like that, but changing it to an Event saved a slot and made it less fast at running out piles. |
Revision as of 09:48, 18 October 2019
Banquet | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Empires |
Illustrator(s) | Brian Brinlee |
Event text | |
Gain 2 Coppers and a non-Victory card costing up to . |
Banquet is an Event from Empires. It lets you get and cards at a discount, with the penalty of also junking your deck with extra Copper.
Contents |
FAQ
Official FAQ
- You can do this even if the Copper pile is empty.
Strategy
The Banquet is a good event, as it allows you to gain a card costing for . The drawback to this is that you also gain two Copper, which are usually bad. In some cases, however, the extra Copper can be extremely potent. The key to using Banquet effectively is to gain cards that synergize with Copper.
Counting House
The Counting House and Banquet is such a good combo, that it's virtually unbeatable. It's an extremely fast strategy, beating Goons, Minion, and even (barely) Chapel in about 15 turns. The key to this strategy is to gain Counting House with Banquet every turn unless you have or more(if you have less than , just buy a Copper). When you have enough Coppers in your discard pile to buy a Province, you will be able to buy one every turn that you have a Counting House until you reshuffle. Cursers have very little effect, as your opponent will only get to play their Witch or Swindler 6-7 times at best. Also, Curses don't bog you down very much, as long as you have Counting House in your hand. Any discard attacks such as Militia will have no effect, as long as you keep your Counting House. (Multiple Torturers may put a stop to you,however.) Most other strategies will take too long to get started, as Big Money will only get about 2 Provinces in a 15-turn game.
Coppersmith
The Coppersmith and Banquet strategy works the same way as the CH-Banquet, except you gain Coppersmith with the Banquet instead of CH. This strategy is by no means as good as CH-Banquet, however. The main problem with this strategy is that you need four Coppers and a Coppersmith in your hand to buy a Province. Discard attacks and Cursers can hurt you quite a bit by lowering your handsize or cluttering your deck. Even Cutpurse can easily cost you a Province. This strategy may get you a few Provinces, but will rarely split them 4-4 in a 2-player game. Duchies may seem like a good alternative to Provinces, but even this strategy has it's drawbacks, such as:
-Cluttered deck: Buying lot's of Duchies equals lot's of green cards.
-Few victory points: In a 2-player game, you buy eight Duchies. You get 24 points. Your opponent buys eight Provinces. He gets 48 points.
-You need to run down a third pile before your opponent buys his fifth Province.
One solution to all three of these problem is the Harem:
-If you buy Harem first, then Duchies, you'll have more .
-Eight Harems plus eight Duchies equals 40 points. Still not enough. Probably won't work unless you end the game before your opponent buys his seventh Province. (You may be able to buy a few Provinces this way, however.)
-Harem is your third pile.
This still wouldn't work very well. However, if you went for Harems, Provinces, and Duchies (Duchies only late in the game), you would have a much better chance. Overall, the Coppersmith-Banquet is a fairly bad strategy, not nearly as good as the Counting House.
Gardens
This strategy is actually better than you may think, even though you can't gain a Gardens with banquet. The basic strategy is:
Less than : Buy Copper.
to : Buy Banquet and gain Silver, or buy Gardens.
: If you have +Buy, buy two Banquets, and gain two Silvers.
: If you have +Buy, buy Banquet and a Gardens.
+: Buy Province or Gardens, depending on how many cards you have in your deck.
Cards such as Festival, Charm, Nomad Camp, Woodcutter, or Horse Traders make a good alternative to Silver, as they all offer at least and +1 Buy. Festival and Charm, however are better than the others, because they aren't terminal.
One card that is extremely good with Gardens is the Cache. If you gain Cache with Banquet, you're getting five cards in one turn (half a VP for each Gardens you have). To truly unlock it's power, however, you need and +1 Buy. This way, you can buy two Banquets and gain two Caches and eight Coppers, which is ten cards, or one VP per Gardens you have. That's hard to beat.
Ill-Gotten Gains
On 3/4, you can open double Banquet double IGG to dish out two curses while giving yourself two IGG (and a bunch of coppers). As it is much easier to hit 3 than it is to hit 5, the IGG rush becomes much easier. After the IGG piles, you can buy or Banquet for Duchy.
Synergies:
- Gardens games, especially with other enablers
- Trader, Watchtower, CH
Antisynergies: - Games where the Copper are harmful
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain 2 Coppers and a non-Victory card costing up to . | Empires | June 2016 |
Other language versions
Trivia
Secret History