Baths
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{{Infobox Landmark | {{Infobox Landmark | ||
|name = Baths | |name = Baths | ||
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== Strategy == | == Strategy == | ||
− | + | Baths is a low-impact [[Landmark]] that is often not worth prioritizing. Gaining cards is important for both [[Glossary#B|building]] and [[greening]], and {{VP|2}} is a relatively small amount and frequently not worth passing an entire turn for. | |
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− | *{{ | + | The one notable exception to this is with {{Event|Salt the Earth}} in the [[Kingdom]], as a turn that only buys {{Event|Salt the Earth}} now scores {{VP|3}} instead of {{VP|1}}. By aiming to repeatedly buy {{Event|Salt the Earth}}, you can in theory [[rush]] down the {{Card|Province}} pile. This can be countered by contesting the Baths’ {{VP}} by Salting {{Card|Estate|Estates}}, and thus usually only works if the Baths’ {{VP}} are not contested. |
− | *{{Event| | + | |
+ | Other than {{Event|Salt the Earth}}, Baths’ {{VP}} can be relevant as a small tactical bonus when you can do something useful without gaining a card. Examples of this include: | ||
+ | * Playing a [[thinning|thinner]] that trashes most of your hand, e.g. {{Card|Chapel}}. Fairly likely to happen, as mass thinners are often strong enablers of [[deck control]], and the opportunity cost of Baths is low or zero. | ||
+ | * Playing an [[Attack]] and otherwise passing your turn, e.g. with {{Card|Ambassador}} and {{Card|Sea Hag}}. Somewhat likely to happen, as [[junker|junking Attacks]] often weaken your ability to gain or buy cards by filling your hand with [[junk]] and thus lowering the opportunity cost of Baths. | ||
+ | * Buying an [[Event]] such as {{Event|Expedition}}, perhaps to set up a game-ending [[three-pile ending|pileout]] next turn, and winning with the {{VP}} lead from taking Baths. | ||
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+ | ===External strategy articles=== | ||
+ | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' | ||
+ | * [https://dominionstrategy.com/2018/06/07/combo-video-salt-the-earth-baths/ RTT's 2018 video] | ||
== Versions == | == Versions == |
Revision as of 12:47, 14 June 2021
Baths | |
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Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Lynell Ingram |
Landmark text | |
When you end your turn without having gained a card, take 2 from here. Setup: Put 6 here per player. |
Baths is a Landmark from Empires. It holds a finite number of tokens, which players take from when they end a turn without having gained any cards.
Contents |
FAQ
Official FAQ
Other Rules clarifications
- On a Possession turn, the Possessed player is the one to take 2 from this, because they cannot gain any cards on that turn.
- If a player ends the game on a turn without gaining any cards (such as by playing a Witch and emptying the Curse pile), they will still get the 2 from this, as the end-of-game check happens after the turn is ended.
Strategy
Baths is a low-impact Landmark that is often not worth prioritizing. Gaining cards is important for both building and greening, and 2 is a relatively small amount and frequently not worth passing an entire turn for.
The one notable exception to this is with Salt the Earth in the Kingdom, as a turn that only buys Salt the Earth now scores 3 instead of 1 . By aiming to repeatedly buy Salt the Earth, you can in theory rush down the Province pile. This can be countered by contesting the Baths’ by Salting Estates, and thus usually only works if the Baths’ are not contested.
Other than Salt the Earth, Baths’ can be relevant as a small tactical bonus when you can do something useful without gaining a card. Examples of this include:
- Playing a thinner that trashes most of your hand, e.g. Chapel. Fairly likely to happen, as mass thinners are often strong enablers of deck control, and the opportunity cost of Baths is low or zero.
- Playing an Attack and otherwise passing your turn, e.g. with Ambassador and Sea Hag. Somewhat likely to happen, as junking Attacks often weaken your ability to gain or buy cards by filling your hand with junk and thus lowering the opportunity cost of Baths.
- Buying an Event such as Expedition, perhaps to set up a game-ending pileout next turn, and winning with the lead from taking Baths.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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When you end your turn without having gained a card, take 2 from here. Setup: Put 6 here per player. |
Empires | June 2016 |
Other language versions
Trivia
Secret History