Black Market

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=== Synergies/Combos ===
 
=== Synergies/Combos ===
 
* [[Combo: Black Market and Tactician | Black Market/Tactician]] is a top-notch combo enabling a powerful [[double Tactician]] deck, since Black Market allows you to play your [[Treasure|Treasures]] and then play [[Tactician]].
 
* [[Combo: Black Market and Tactician | Black Market/Tactician]] is a top-notch combo enabling a powerful [[double Tactician]] deck, since Black Market allows you to play your [[Treasure|Treasures]] and then play [[Tactician]].
* Black Market is a strong enabler for [[Fairgrounds]], since Fairgrounds depends on differently-named card for its value and Black Market greatly increases the number of differently-named cards available in a game.
+
* Black Market is a strong enabler for [[Fairgrounds]], since Fairgrounds depends on differently-named cards for its value and Black Market greatly increases the number of differently-named cards available in a game.
 
* Since most cards in the Black Market deck are [[Action]]s, [[Quarry]] is helpful for buying good cards from the Black Market deck and still having enough money left over to buy another useful card during the [[Buy phase]] of the same turn.
 
* Since most cards in the Black Market deck are [[Action]]s, [[Quarry]] is helpful for buying good cards from the Black Market deck and still having enough money left over to buy another useful card during the [[Buy phase]] of the same turn.
 
* When the Black Market deck contains powerful [[terminal]] Actions, [[villages]] are helpful to ensure that cards acquired from it can be regularly played.
 
* When the Black Market deck contains powerful [[terminal]] Actions, [[villages]] are helpful to ensure that cards acquired from it can be regularly played.

Revision as of 12:46, 5 November 2012

Black Market
Black Market.jpg
Cost 3
Type Action
Set/Expansion Promo
Illustrator Franz Vohwinkel
+$2
Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.



Black Market is a promotional Action card that allows players to buy Kingdom cards that are not in the supply for the current game. It has a reputation for leading to swingy and unpredictable games because the Black Market deck contains only one copy of each card and they appear in a random order.

As the only card that can allow Treasure cards to be played during the Action phase of a turn, Black Market can enable some exotic combos. The presence of Black Market in a game can also lead to odd consequences such as an eleventh Kingdom card being in the supply without Young Witch, or Ruins being in the supply without Looters, since Young Witch or Looters may be in the Black Market deck.

Contents

FAQ

Official FAQ

  • Black Market allows you to Buy a card during the Action phase.
  • You can use coins provided by other Action cards played earlier in the Action phase and you can also play Treasure cards from your hand to pay the cost of the bought card.
  • The Treasure cards are played to the table in your play area, just as you would during the Buy phase.
  • You may play more Treasure cards than are required for the purchase; the extra coins from Action cards and Treasure cards are available to use during your Buy phase.
  • You may even play Treasure cards without Buying a card.
  • You may not reuse coins already spent during a turn. A card bought during the Action phase does not count as a card bought in your Buy phase, so you do not need an action card giving you +1 Buy to still buy a card during your normal Buy phase.
  • To use the Black Market Kingdom card, you must create a Black Market deck before starting the game. The Black Market deck is made up of Kingdom cards that are not in the Supply of the current game. The players should agree before the game which cards will be used to create the Black Market deck (for example, you could agree to use one of every Kingdom card you own that is not a part of the Supply).
  • It is recommended that the Black Market deck contain at least 15 Kingdom cards, with no duplicates.
  • All players can see which cards are placed in the Black Market deck before the game begins.
  • Take one of each selected Kingdom card, shuffle them together, and place the deck face down on the table where all players can reach it.
  • This deck is not a Supply pile and if it is emptied, it does not count towards the end game conditions.
  • If you play Black Market and the Black Market deck is empty, you cannot buy a card but you still get +2 Coins.
  • If you play Black Market and choose not to buy one of the three cards from the Black Market deck, you still get +2 Coins.

Other Rules clarifications

  • Black Market does NOT give you an extra buy phase, so the cost of Peddler stays at 8.

Strategy Article

Synergies/Combos

  • Black Market/Tactician is a top-notch combo enabling a powerful double Tactician deck, since Black Market allows you to play your Treasures and then play Tactician.
  • Black Market is a strong enabler for Fairgrounds, since Fairgrounds depends on differently-named cards for its value and Black Market greatly increases the number of differently-named cards available in a game.
  • Since most cards in the Black Market deck are Actions, Quarry is helpful for buying good cards from the Black Market deck and still having enough money left over to buy another useful card during the Buy phase of the same turn.
  • When the Black Market deck contains powerful terminal Actions, villages are helpful to ensure that cards acquired from it can be regularly played.

Antisynergies

  • Powerful cards already in the Kingdom make searching the Black Market unnecessary and risky.
  • When an engine depends on cards from the Black Market, it is particularly vulnerable to Swindler, Saboteur, and Knights, which can trash key engine pieces with no good way of replacing them.

Trivia

Card Art

The expansion symbol is the Spielbox magazine symbol.


Secret History

This started in Seaside. Seaside involves your next turn; Black Market reaches into the next game. It was adored by some players - a star of the set - and seemed harmless to everyone else. It left the set though, due to the combination of rules wackiness, and the cumbersome set-up. I have never had to do that set-up - I don't have separate randomizer cards, because why print 11 cards each time I change something when 10 will do. I use one card from each pile for the randomizer, putting it into the pile to play and returning one to the randomizer after the game. So Black Market had no set-up at all for me - I already had a pile of unused cards with the proper back right there. But we included a separate randomizer deck in the main set. So there was this set-up. So, wackiness, set-up, it left the set.



Then we needed a promo, Dale said why not Black Market, and I was eager to have it exist after all. Ultimately it's not a great choice for a promo. It still has the set-up and still has the wackiness, only now you don't have a rulebook telling you how it works, you have a slip of paper you lose and then the internet. I'm still glad it exists though, it's a fun card.


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Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
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Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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