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− | [[Image: | + | [[Image:Trader.jpg|thumb|right|200px|[[Trader]], the card that most often invokes this rule.]] |
The "'''blue dog rule'''" is a ruling by [[Donald X]] on what to do when an ability has an effect based on a card it's gaining, but the card to-be-gained is never actually gained for one reason or another. In this case, the ability has no effect, since it did not gain a card. | The "'''blue dog rule'''" is a ruling by [[Donald X]] on what to do when an ability has an effect based on a card it's gaining, but the card to-be-gained is never actually gained for one reason or another. In this case, the ability has no effect, since it did not gain a card. | ||
− | The archetypal example of this rule is the interaction between {{Card|Ironworks}} and | + | The archetypal example of this rule is the interaction between {{Card|Ironworks}} and {{Card|Trader}}. If you would gain a card with Ironworks, and then reveal Trader to gain a {{Card|Silver}} instead, you never actually gained anything with Ironworks, so Ironworks fails to give a bonus effect based on the type of the card gained. |
− | It is called the "blue dog" rule because when [[Hinterlands]] was first released, Donald X posted a bizarre | + | It is called the "blue dog" rule because when [[Hinterlands]] was first released, Donald X posted a bizarre anecdote about walking a blue dog to try to explain the interaction. |
== List of cards that can invoke the Blue dog rule == | == List of cards that can invoke the Blue dog rule == | ||
=== Gaining-hinderers === | === Gaining-hinderers === | ||
* {{Card|Possession}} | * {{Card|Possession}} | ||
− | * {{Card|Trader | + | * {{Card|Trader}} |
− | If a chosen Supply pile is empty | + | If a chosen Supply pile is empty, this also hinders gaining. |
=== Gain-effect cards === | === Gain-effect cards === | ||
This applies to any cards with an "If you do" or similar clause preceding an effect dependent on a card gain (such as {{Event|Ritual}}), and it's usually quite clear that nothing happens, because of this phrasing. However, a few cards have no such phrasing, leading to potential ambiguity; this ruling was given specifically for these kinds of cards: | This applies to any cards with an "If you do" or similar clause preceding an effect dependent on a card gain (such as {{Event|Ritual}}), and it's usually quite clear that nothing happens, because of this phrasing. However, a few cards have no such phrasing, leading to potential ambiguity; this ruling was given specifically for these kinds of cards: | ||
− | |||
* {{Card|Replace}} | * {{Card|Replace}} | ||
+ | * {{Card|Ironworks}} | ||
* {{Card|Horn of Plenty}} | * {{Card|Horn of Plenty}} | ||
* {{Card|Messenger}} | * {{Card|Messenger}} | ||
* {{Event|Seaway}} | * {{Event|Seaway}} | ||
− | |||
− | |||
* {{Event|Summon}} | * {{Event|Summon}} | ||
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|Source=[http://boardgamegeek.com/article/7743728#7743728 Ironworks and Trader] | |Source=[http://boardgamegeek.com/article/7743728#7743728 Ironworks and Trader] | ||
}} | }} | ||
+ | |||
While the quote provided the name for the ruling, afterward Donald X. changed his position on how the interaction should work to how it stands today. | While the quote provided the name for the ruling, afterward Donald X. changed his position on how the interaction should work to how it stands today. | ||
{{Navbox Strategy}} | {{Navbox Strategy}} | ||
[[Category:Rules]] | [[Category:Rules]] |