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[[Image:TraderOld2.jpg|thumb|right|200px|[[Trader]] (early version), the card that most often invokes this rule.]]
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[[Image:TraderPrint2.jpg|thumb|right|200px|[[Trader]] (early version), the card that most often invokes this rule.]]
  
 
The "'''blue dog rule'''" is a ruling by [[Donald X]] on what to do when an ability has an effect based on a card it's gaining, but the card to-be-gained is never actually gained for one reason or another.  In this case, the ability has no effect, since it did not gain a card.
 
The "'''blue dog rule'''" is a ruling by [[Donald X]] on what to do when an ability has an effect based on a card it's gaining, but the card to-be-gained is never actually gained for one reason or another.  In this case, the ability has no effect, since it did not gain a card.
  
The archetypal example of this rule is the interaction between {{Card|Ironworks}} and the {{Card|Trader|oi=2|early version of Trader}}. If you would gain a card with Ironworks, and then reveal Trader to gain a {{Card|Silver}} instead, you never actually gained anything with Ironworks, so Ironworks fails to give a bonus effect based on the type of the card gained. Since the 2020 revision of Trader, however, the rule no longer applies to it, since the revised version of {{Card|Trader}} does not prevent you from gaining a card.  
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The archetypal example of this rule is the interaction between {{Card|Ironworks}} and the <span class="card-popup">[[Trader|early version of Trader]]<span class="noprint">[[File:TraderPrint2.jpg|200px|link=]]</span></span>. If you would gain a card with Ironworks, and then reveal Trader to gain a {{Card|Silver}} instead, you never actually gained anything with Ironworks, so Ironworks fails to give a bonus effect based on the type of the card gained. Since the 2020 revision of Trader, however, the rule no longer applies to it, since {{Card|Trader}} (revised version) does not prevent you from gaining a card.  
  
 
It is called the "blue dog" rule because when [[Hinterlands]] was first released, Donald X posted a bizarre analogy about walking a [[blue dog]] to try to explain the interaction.
 
It is called the "blue dog" rule because when [[Hinterlands]] was first released, Donald X posted a bizarre analogy about walking a [[blue dog]] to try to explain the interaction.
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=== Gaining-hinderers ===
 
=== Gaining-hinderers ===
 
* {{Card|Possession}}
 
* {{Card|Possession}}
* {{Card|Trader|oi=2|Trader (early version)}}
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* <span class="card-popup">[[Trader]]<span class="noprint">[[File:TraderPrint2.jpg|200px|link=]]</span></span> (early version)
 
If a chosen Supply pile is empty, or a [[split pile]] with no more copies of the desired card remaining, this also hinders gaining. Trying to gain from an empty pile requires some shenanigans, such as triggering a {{Card|Sheepdog}}, played {{Way|Way of the Mouse}} as {{Card|Lurker}}, to trash the last copy of the card you were trying to gain.
 
If a chosen Supply pile is empty, or a [[split pile]] with no more copies of the desired card remaining, this also hinders gaining. Trying to gain from an empty pile requires some shenanigans, such as triggering a {{Card|Sheepdog}}, played {{Way|Way of the Mouse}} as {{Card|Lurker}}, to trash the last copy of the card you were trying to gain.
 
=== Gain-effect cards ===
 
=== Gain-effect cards ===

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