Border Village
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− | | | + | {{Infobox Card |
− | | | + | |name = Border Village |
− | + | |cost = 6 | |
− | ''When you gain this, gain a card | + | |type1 = Action |
+ | |illustrator = Kurt Miller | ||
+ | |text = '''+1 Card<br>+2 Actions''' | ||
+ | |text2 = When you gain this, gain a cheaper card. | ||
}} | }} | ||
− | '''Border Village''' is an [[Action]] card from [[Hinterlands]]. Its behavior while it is in your deck is identical to {{Card|Village}}. Border Village's key property is that when you gain it, it comes with a free card costing up to {{Cost|5}}. Some of the most powerful and useful cards in the game are [[terminal]] Actions costing {{Cost|5}} which benefit from being in decks with [[villages]], and the effect of buying Border Village for {{Cost|6}} is then equivalent to buying your {{Cost|5}} Action and getting a Village tossed in for only {{Cost|1}} more. This allows rapid [[engine]]-building. Since Border Village is also a card with the play effect of a {{Cost|3}} card but a price tag of {{Cost|6}}, it often makes a good target for [[trash-for-benefit]] cards, since the benefit you get by trashing it | + | '''Border Village''' is an [[Action]] card from [[Hinterlands]]. Its behavior while it is in your deck is identical to {{Card|Village}}. Border Village's key property is that when you gain it, it comes with a free card costing up to {{Cost|5}}. Some of the most powerful and useful cards in the game are [[terminal]] Actions costing {{Cost|5}} which benefit from being in decks with [[villages]], and the effect of buying Border Village for {{Cost|6}} is then equivalent to buying your {{Cost|5}} Action and getting a Village tossed in for only {{Cost|1}} more. This allows rapid [[engine]]-building. Since Border Village is also a card with the play effect of a {{Cost|3}} card but a price tag of {{Cost|6}}, it often makes a good target for [[trash-for-benefit]] cards, since the benefit you get by trashing it may be disproportionately strong compared to the value of keeping it in your deck. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * | + | * Normally Border Village costs {{Cost|6}}, so it comes with a card costing up to {{Cost|5}}. |
− | + | * If Border Village has a different cost (such as due to {{Card|Highway}}) then that affects what you gain with it (though Highway would also affect the other cards). | |
− | * | + | * Border Village goes to your discard pile first, then the card you gain with it. |
− | + | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
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''[http://dominionstrategy.com/2011/10/30/hinterlands-border-village/ Original article] by Theory'' | ''[http://dominionstrategy.com/2011/10/30/hinterlands-border-village/ Original article] by Theory'' | ||
− | Border Village pushes the boundaries of what you’re really willing to pay for a Village. Once you understand the principle of Big Money, it should become clear that trying to build any +Actions/+Cards engine, much less one with a {{Cost|6}} Village, | + | Border Village pushes the boundaries of what you’re really willing to pay for a [[Villages|Village]]. Once you understand the principle of [[Big Money]], it should become clear that trying to build any +Actions/+Cards engine, much less one with a {{Cost|6}} Village, often takes too long unless some compelling reason exists for cycling through your deck every turn. {{Card|Smithy}}/Big Money beats {{Card|Village}}/Smithy every day and twice on Sunday, and paying {{Cost|6}} for your Villages only makes matters worse. |
− | The real competition Border Village faces is from Gold. The “one-good-card-beats-two-medium-cards principle” means that Border Village has to pick up a really strong {{Cost|5}} for the two to beat a single Gold. Sometimes the choice is obvious, where you’d buy a {{Cost|5}} card with the {{Cost|6}} anyway (i.e., if you’re pursuing Minions, then you may as well buy Border Villages with {{Cost|6}} and get the Minion for free), but more often than not, you’d take the Gold over either the Village or the {{Cost|5}} card but not necessarily the two together. | + | The real competition Border Village faces is from {{Card|Gold}}. The “one-good-card-beats-two-medium-cards principle” means that Border Village has to pick up a really strong {{Cost|5}} for the two to beat a single Gold. Sometimes the choice is obvious, where you’d buy a {{Cost|5}} card with the {{Cost|6}} anyway (i.e., if you’re pursuing {{Card|Minion|Minions}}, then you may as well buy Border Villages with {{Cost|6}} and get the Minion for free), but more often than not, you’d take the Gold over either the Village or the {{Cost|5}} card but not necessarily the two together. |
− | In other words, although Border Village offers immediately obvious and enticing combos with Smithy, Council Room, etc., its prohibitively high cost means that you need to have a plan to win late, since you’ve fallen slightly behind by buying engine cards instead of money and VP. One such plan might be being able to repeatedly play strong attack(s) (Torturer, Minion, Goons); sources of +Buy, combined with money-generators (Bank) or cost-reducers (Bridge) for a mega-turn is another. But simply hoping to use your Border Village to pick up Smithies to draw even more Border Villages and Smithies is going to leave you with a deck full of Actions and your opponent with a deck full of Provinces. | + | In other words, although Border Village offers immediately obvious and enticing combos with Smithy, {{Card|Council Room}}, [[Smithies|etc]]., its prohibitively high cost means that you need to have a plan to win late, since you’ve fallen slightly behind by buying engine cards instead of money and {{VP}}. One such plan might be being able to repeatedly play strong attack(s) ({{Card|Torturer}}, {{Card|Minion}}, {{Card|Goons}}); sources of +Buy, combined with money-generators ({{Card|Bank}}) or cost-reducers ({{Card|Bridge}}) for a [[mega-turn]] is another. But simply hoping to use your Border Village to pick up Smithies to draw even more Border Villages and Smithies is going to leave you with a deck full of Actions and your opponent with a deck full of {{Card|Province|Provinces}}. |
− | That being said, if you are going to be building a heavy Action engine (and there are many situations in which this should be true), then Border Village is a serious contender (along with Fishing Village) for the best Village in the game. Despite its cost, being able to grab both parts of your engine at once is a tremendous benefit: an early {{Cost|6}} means grabbing the Village/Torturer pair a full reshuffle ahead of your opponent, and can really catapult you ahead. It doesn’t work with Goons, but it does work with most of the other {{Cost|5}} attacks, and there’s enough {{Cost|5}} attacks that give +Cards to make Border Village a serious threat in all sorts of Kingdoms. | + | That being said, if you are going to be building a heavy Action engine (and there are many situations in which this should be true), then Border Village is a serious contender (along with {{Card|Fishing Village}}) for the best Village in the game. Despite its cost, being able to grab both parts of your engine at once is a tremendous benefit: an early {{Cost|6}} means grabbing the Village/Torturer pair a full reshuffle ahead of your opponent, and can really catapult you ahead. It doesn’t work with Goons, but it does work with most of the other {{Cost|5}} attacks, and there’s enough {{Cost|5}} attacks that give +Cards to make Border Village a serious threat in all sorts of Kingdoms. |
− | Even in sets without attacks, Border Village gets you around the +Buy problem that most +Actions/+Cards engines run into. You need +Buy early so you can buy both parts of your engine at once, but you can’t do it at the cost of purchasing power, but by the time you get {{Cost|8}} for a Village/Wharf turn you feel guilty about buying it instead of a Province. Border Village makes you pay more for the Village, but afterwards gives you the rest of the engine for free by faking the +Buy. | + | Even in sets without attacks, Border Village gets you around the +Buy problem that most +Actions/+Cards engines run into. You need +Buy early so you can buy both parts of your engine at once, but you can’t do it at the cost of purchasing power, but by the time you get {{Cost|8}} for a Village/{{Card|Wharf}} turn you feel guilty about buying it instead of a Province. Border Village makes you pay more for the Village, but afterwards gives you the rest of the engine for free by faking the +Buy. |
− | Outside of drawing your deck, Border Village is helpful with trash-for-benefit cards. Like Peddler, its cost considerably outstrips its contribution to your deck, and in late game it’s excellent fuel for Remodel or Bishop. Apprentice works especially well with Border Village, since buying Border Villages can supply you with both the fuel (Border Villages) and the motor (Apprentice). And | + | Outside of drawing your deck, Border Village is helpful with [[trash-for-benefit]] cards. Like {{Card|Peddler}}, its cost considerably outstrips its contribution to your deck, and in late game it’s excellent fuel for {{Card|Remodel}} or {{Card|Bishop}}. {{Card|Apprentice}} works especially well with Border Village, since buying Border Villages can supply you with both the fuel (Border Villages) and the motor (Apprentice). And {{Card|Farmland}} is a nice intra-[[Hinterlands]] combo, since Border Village is about as ideal a target for your Farmlands as you can find. |
− | Finally, Border Village naturally combos with Royal Seal or Watchtower. You can exploit it to have guaranteed combos on your deck: with Royal Seal, buy Border Village / Council Room and place both on your deck for next turn. Even better, with Watchtower in hand, play Develop, trash a {{Cost|5}}, gain a Throne Room, gain a Border Village, and gain a Torturer, placing them all on your deck | + | Finally, Border Village naturally combos with {{Card|Royal Seal}} or {{Card|Watchtower}}. You can exploit it to have guaranteed combos on your deck: with Royal Seal, buy Border Village / Council Room and place both on your deck for next turn. Even better, with Watchtower in hand, play {{Card|Develop}}, trash a {{Cost|5}}, gain a Throne Room, gain a Border Village, and gain a Torturer, placing them all on your deck... |
=== Synergies/Combos === | === Synergies/Combos === | ||
− | *Torturer, Margrave, other +Cards attacks | + | * {{Card|Torturer}}, {{Card|Margrave}}, other +Cards attacks |
− | *Develop | + | * {{Card|Develop}} |
− | *Quarry (so long as you intend to gain other Actions) | + | * {{Card|Quarry}} (so long as you intend to gain other Actions) |
− | *Engines that focus on running out piles | + | * [[Engine|Engines]] that focus on running out piles |
− | *Throne Room, since it is gainable by Border Village and well-suited to a Border Village deck | + | * {{Card|Throne Room}}, since it is gainable by Border Village and well-suited to a Border Village deck |
− | *Colony games | + | * {{Card|Colony}} games |
− | *[[Trash for benefit]] | + | * [[Trash for benefit]], especially {{Card|Apprentice}} |
=== Antisynergies === | === Antisynergies === | ||
− | *Fast games | + | * Fast games |
− | *Lack of strong terminals | + | * Lack of strong terminals |
+ | * [[Cost reduction|Cost reducers]] | ||
+ | ** {{Card|Highway}} is only a {{Card|Peddler}}. | ||
+ | ** {{Card|Ferry}} on Border Village makes it only gain a card costing up to {{Coin|3}}. | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|Border VillageOld|Border Village}} || {{CardVersionImage|Border VillageDigitalOld|Border Village from Goko/Making Fun}} || '''+1 Card'''. '''+2 Actions'''.<br>When you gain this, gain a card costing less than this. || Hinterlands 1st Edition || October 2011 | ||
+ | |- | ||
+ | | {{CardVersionImage|Border Village|Border Village}} || {{CardVersionImage|Border VillageDigital|Border Village from Shuffle iT}} || '''+1 Card'''. '''+2 Actions'''.<br>When you gain this, gain a cheaper card. || Hinterlands [[Second Edition|2nd Edition]] || December 2016 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Czech | ||
+ | | Pohraniční vesnice || || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Grensdorp || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Rajakylä || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Village frontalier || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Grenzdorf || [[File:Border.Village.German.jpg|100px]] || || '''+1 Karte<br>+2 Aktionen'''<br>Wenn du das Grenzdorf nimmst,<br>nimm dir eine Karte, die weniger<br>kostet als das Grenzdorf. || | ||
+ | |- | ||
+ | !Italian | ||
+ | | Villaggio di Frontiera || || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 国境の村 (pron. ''kokkyō no mura'') || || || '''+1 カードを引く'''。 '''+2 アクション'''。 これを獲得するとき、これより安いカード1枚を獲得すろ。 || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Pogranicze || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook | ||
+ | |- | ||
+ | !Russian | ||
+ | | Пограничная Деревня (pron. ''pogranichnaya dyeryevnya'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Pueblo Fronterizo || || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
+ | [[Image:Border_VillageArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | |||
+ | === Preview === | ||
+ | {{Quote | ||
+ | |Text=So what can a card do when you gain it? Some things are not so appropriate for that particular window of time, but many things are. One of the basic things is, [[gain]] another card. Border Village is an example of that; it comes with something else. Something cheaper, so lowering the [[cost]] won't let you just pick up the pile. {{Card|Village}} isn't worth {{Cost|6}}, but paying an extra {{Cost|1}} when you buy a {{Cost|5}} to get a Village with it is often attractive. | ||
+ | |||
+ | |||
+ | Once in your deck, Border Village is a {{Cost|3}} value, but has a {{Cost|6}} in the corner. It's a great card to trade in for something better, via {{Card|Remodel}} or {{Card|Apprentice}} or, hey, {{Card|Trader}}. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://boardgamegeek.com/thread/710637/previews-1 Hinterlands Previews #1] | ||
+ | }} | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
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}} | }} | ||
− | + | {{Navbox Hinterlands}} | |
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 16:47, 4 March 2021
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Border Village | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Kurt Miller |
Card text | |
+1 Card +2 Actions When you gain this, gain a cheaper card. |
Border Village is an Action card from Hinterlands. Its behavior while it is in your deck is identical to Village. Border Village's key property is that when you gain it, it comes with a free card costing up to . Some of the most powerful and useful cards in the game are terminal Actions costing which benefit from being in decks with villages, and the effect of buying Border Village for is then equivalent to buying your Action and getting a Village tossed in for only more. This allows rapid engine-building. Since Border Village is also a card with the play effect of a card but a price tag of , it often makes a good target for trash-for-benefit cards, since the benefit you get by trashing it may be disproportionately strong compared to the value of keeping it in your deck.
Contents |
FAQ
Official FAQ
- Normally Border Village costs , so it comes with a card costing up to .
- If Border Village has a different cost (such as due to Highway) then that affects what you gain with it (though Highway would also affect the other cards).
- Border Village goes to your discard pile first, then the card you gain with it.
Other Rules clarifications
Strategy Article
Original article by Theory
Border Village pushes the boundaries of what you’re really willing to pay for a Village. Once you understand the principle of Big Money, it should become clear that trying to build any +Actions/+Cards engine, much less one with a Village, often takes too long unless some compelling reason exists for cycling through your deck every turn. Smithy/Big Money beats Village/Smithy every day and twice on Sunday, and paying for your Villages only makes matters worse.
The real competition Border Village faces is from Gold. The “one-good-card-beats-two-medium-cards principle” means that Border Village has to pick up a really strong for the two to beat a single Gold. Sometimes the choice is obvious, where you’d buy a card with the anyway (i.e., if you’re pursuing Minions, then you may as well buy Border Villages with and get the Minion for free), but more often than not, you’d take the Gold over either the Village or the card but not necessarily the two together.
In other words, although Border Village offers immediately obvious and enticing combos with Smithy, Council Room, etc., its prohibitively high cost means that you need to have a plan to win late, since you’ve fallen slightly behind by buying engine cards instead of money and . One such plan might be being able to repeatedly play strong attack(s) (Torturer, Minion, Goons); sources of +Buy, combined with money-generators (Bank) or cost-reducers (Bridge) for a mega-turn is another. But simply hoping to use your Border Village to pick up Smithies to draw even more Border Villages and Smithies is going to leave you with a deck full of Actions and your opponent with a deck full of Provinces.
That being said, if you are going to be building a heavy Action engine (and there are many situations in which this should be true), then Border Village is a serious contender (along with Fishing Village) for the best Village in the game. Despite its cost, being able to grab both parts of your engine at once is a tremendous benefit: an early means grabbing the Village/Torturer pair a full reshuffle ahead of your opponent, and can really catapult you ahead. It doesn’t work with Goons, but it does work with most of the other attacks, and there’s enough attacks that give +Cards to make Border Village a serious threat in all sorts of Kingdoms.
Even in sets without attacks, Border Village gets you around the +Buy problem that most +Actions/+Cards engines run into. You need +Buy early so you can buy both parts of your engine at once, but you can’t do it at the cost of purchasing power, but by the time you get for a Village/Wharf turn you feel guilty about buying it instead of a Province. Border Village makes you pay more for the Village, but afterwards gives you the rest of the engine for free by faking the +Buy.
Outside of drawing your deck, Border Village is helpful with trash-for-benefit cards. Like Peddler, its cost considerably outstrips its contribution to your deck, and in late game it’s excellent fuel for Remodel or Bishop. Apprentice works especially well with Border Village, since buying Border Villages can supply you with both the fuel (Border Villages) and the motor (Apprentice). And Farmland is a nice intra-Hinterlands combo, since Border Village is about as ideal a target for your Farmlands as you can find.
Finally, Border Village naturally combos with Royal Seal or Watchtower. You can exploit it to have guaranteed combos on your deck: with Royal Seal, buy Border Village / Council Room and place both on your deck for next turn. Even better, with Watchtower in hand, play Develop, trash a , gain a Throne Room, gain a Border Village, and gain a Torturer, placing them all on your deck...
Synergies/Combos
- Torturer, Margrave, other +Cards attacks
- Develop
- Quarry (so long as you intend to gain other Actions)
- Engines that focus on running out piles
- Throne Room, since it is gainable by Border Village and well-suited to a Border Village deck
- Colony games
- Trash for benefit, especially Apprentice
Antisynergies
- Fast games
- Lack of strong terminals
- Cost reducers
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card. +2 Actions. When you gain this, gain a card costing less than this. |
Hinterlands 1st Edition | October 2011 | ||
+1 Card. +2 Actions. When you gain this, gain a cheaper card. |
Hinterlands 2nd Edition | December 2016 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Czech | Pohraniční vesnice | ||||
Dutch | Grensdorp | ||||
Finnish | Rajakylä | ||||
French | Village frontalier | ||||
German | Grenzdorf | +1 Karte +2 Aktionen Wenn du das Grenzdorf nimmst, nimm dir eine Karte, die weniger kostet als das Grenzdorf. |
|||
Italian | Villaggio di Frontiera | ||||
Japanese | 国境の村 (pron. kokkyō no mura) | +1 カードを引く。 +2 アクション。 これを獲得するとき、これより安いカード1枚を獲得すろ。 | |||
Polish | Pogranicze | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Пограничная Деревня (pron. pogranichnaya dyeryevnya) | ||||
Spanish | Pueblo Fronterizo |
Trivia
Preview
Secret History