Cache

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{{Infobox Card
 
{{Infobox Card
 
  |name = Cache
 
  |name = Cache
 +
|cost = 5
 
  |type1 = Treasure
 
  |type1 = Treasure
 
  |illustrator = RC Torres
 
  |illustrator = RC Torres
 
  |text = {{Cost|3|l}}
 
  |text = {{Cost|3|l}}
  |text2 = When you gain this, gain two Coppers.
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  |text2 = When you gain this, gain 2 Coppers.
 
}}
 
}}
'''Cache''' is a [[Treasure]] card from [[Hinterlands]]. It is worth {{Cost|3}}, like Gold, but comes with the (typically) drawback of gaining two Coppers. It is most useful when you either don't mind the additional Copper, such as with {{Card|Duke}} or {{Card|Gardens}}, or you can deal with the Copper, such as with {{Card|Trader}}, {{Card|Spice Merchant}}, or {{Card|Watchtower}}.  
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'''Cache''' is a [[Treasure]] card from [[Hinterlands]]. It is worth {{Cost|3}}, like Gold, but comes with what is typically a drawback—gaining two {{Card|Copper|Coppers}}. It is most useful when you either don't mind the additional Copper, such as with {{Card|Duke}} or {{Card|Gardens}}, or you can deal with the Copper, such as with {{Card|Trader}}, {{Card|Spice Merchant}}, or {{Card|Watchtower}}.  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* This is a treasure with {{Cost|3}}, like Gold. When you gain it, you also gain two Coppers from the Supply.
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* If there are not two Coppers left, gain as many as you can.
* If there are not two Coppers left, just gain as many as you can.
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* You gain only Coppers when you gain Cache, not when you play it.
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* You gain Coppers whether you gained Cache due to buying it, or gained it some other way.
+
  
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
 
== Strategy Article ==
 
== Strategy Article ==
''Originally posted by Insomniac on the [http://forum.dominionstrategy.com/index.php?topic=3081.msg53697#msg53697 forum]''
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''Originally posted by Insomniac on the [http://forum.dominionstrategy.com/index.php?topic=3081 forum]''
  
Cache is a card that is often overlooked because of the {{Card|Copper}} it comes with but when is Cache good? There are some obvious good uses like {{Card|Gardens}} but there are other times too.
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Cache is a card that is often overlooked because of the {{Card|Copper}} it comes with, but when is Cache good? There are some obvious good uses, such as with {{Card|Gardens}}, but there are other less obvious synergies as well.
  
 
=== Implications in Big Money ===
 
=== Implications in Big Money ===
In [[Big Money]] you want 1.6 {{Cost|}} / Card on average in a province game and 2.2 {{Cost|}} / Card in a Colony game. Cache gives 1.6667 {{Cost|}} / Card this makes it acceptable in {{Card|Province}} games but rather poor in a {{Card|Colony}} game. However, even in a Province game your still going to want {{Card|Gold}} to counteract those green cards you buy.
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In [[Big Money]] you want 1.6 {{Cost|}} per Card on average in a province game and 2.2 {{Cost|}} per Card in a Colony game. Cache gives 1.6667 {{Cost|}} per Card - this makes it acceptable in {{Card|Province}} games but rather poor in a {{Card|Colony}} game. However, even in a Province game, you're still going to want {{Card|Gold}} to counteract those green cards you buy.
  
 
=== Implications in an Engine ===
 
=== Implications in an Engine ===
In an [[engine]] Cache is usually terrible it adds 3 cards to your deck and only one of them is ever useful, (Copper is normally terrible). Their are exceptions but these are usually things like {{Card|Counting House}} which are cards that conflict in cost with Cache and are generally sub par.
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In an [[engine]], Cache is usually terrible; it adds 3 cards to your deck and only one of them is useful, and {{Card|Copper}} is normally terrible. There are exceptions, but they are often things like {{Card|Counting House}}, which conflict in cost with Cache and are generally sub par.
  
=== Attacks ===
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If, for whatever reason, you have no trouble drawing your whole deck but don't have enough money in it, Cache adds {{Cost|5}} worth of [[Treasure]] to your deck in one purchase. It's not bad, but are you really going to keep consistently drawing your whole deck despite those three cards for the rest of the game?
* Cursers: In a game with cursers cache will really shine. In a game with cursers it is often extremely hard to reach 6 and you might have to gear up for a {{Card|Duchy}} buyout. In these games Cache will add value to your deck and possibly allow for a Province buy or two as well as some Gold potential. These are the games when the Copper actually helps as well since for a Duchy you only need an average of 1 {{Cost|}} / Card to buy a Duchy. And the 3 cards is going to dilute how often you see the {{Card|Curse|Curses}}.
+
  
* Discarders: In games where you're discarding cards its going to depend on the frequency of those discard attacks whether or not cache is useful. If they are common then Cache is going to add some value to your hands while providing fodder to hands to discard. In these games you might want a few Caches but depending on the length of the game you probably don't want more than 2. In games where you aren't discarding all the time you want to ignore Cache and just go for Gold.
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=== [[Attack|Attacks]] ===
 +
* [[Curser|Cursers]]: In a game with Cursers, Cache will really shine. In such a game it is often extremely hard to reach {{Cost|6}} and you might have to gear up for a {{Card|Duchy}} buyout. In these games, Cache will add value to your deck and possibly allow for a Province buy or two as well as some Gold potential. These are the games when the Copper actually helps as well since for a Duchy you only need an average of {{Cost|1}} per Card to buy a Duchy. And the 3 cards is going to dilute how often you see the {{Card|Curse|Curses}}.
 +
* Discarders: In games where you're discarding cards, whether or not Cache is usefull will depend on the frequency of those discard attacks. If they are common, then Cache is going to add some value to your hands while providing fodder for discard. In these games you might want a few Caches, but depending on the length of the game you probably don't want more than 2. In games where you aren't discarding all the time you want to ignore Cache and just go for Gold.
  
=== The Elusive 5 Costs ===
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=== The Elusive {{Cost|5}}-Costs ===
 
In games where there is a conflicting {{Cost|5}} card that you want is where there is going to be a bit more of a decision regarding cache.
 
In games where there is a conflicting {{Cost|5}} card that you want is where there is going to be a bit more of a decision regarding cache.
  
* {{Card|Duke}}: In Duke games you want a money value of {{Cost|1}}/card. When you have {{Cost|5}} you have 2 targets already Duchy and Duke so when do you have time to buy Cache? If the board has extra buys Cache is more ignorable as your extra buys can nab Copper into your deck. The times you're going to want Cache in Duke games are when you don't have extra buys. In games where you don't have extra buys you can green out your deck more and then buy a Cache. In order to do this you're going to need to have one of two things happen though, either your opponent needs to be on a Province strategy so that you have more time to buy Duchies and Dukes, or when you are expliciltly ahead on Duchies/Dukes. You want to be in a position where if they buy a Duchy/Duke next turn your STILL ahead, in other words you have at least 2 more of whichever part of the game its in. A final note, if you probably won't reshuffle before the game ends you still want the best green card you can buy here.
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* {{Card|Duke}}/{{Card|Duchy}}: In Duke games you want a money value of {{Cost|1}}/card. When you have {{Cost|5}} to spend, you have 2 targets already Duchy and Duke - so when do you have time to buy Cache? If the board has extra buys then Cache is more ignorable, since your extra buys can nab {{Card|Copper|Coppers}} for you anyway. The times you're going to want Cache in Duke games are when you don't have extra buys. In games where you don't have extra buys, you can green out your deck more and then buy a Cache. In order to do this you're going to need to have one of two things happen - either your opponent needs to be on a Province strategy, so that you have more time to buy Duchies and Dukes, or you have to be explicitly ahead on Duchies/Dukes. You want to be in a position where if your opponent buys a Duchy/Duke next turn, you're STILL ahead; you have to have at least 2 more of whichever Victory card you're currently buying, depending on which part of the game you're in. As a final note, if you probably won't reshuffle before the game ends, you want the best green card you can buy and not Cache.
  
* {{Card|Counting House}}: Counting House returns all coppers to your hand and Cache adds coppers to your deck so this is actually a good thing right? In truth it depends Counting house collides with cache as a 5 cost so thats a bad thing but normally you don't want too many counting houses so cache isn't actually replacing your counting house buy. The other scenario you want cache is when you can gain a cache during your action phase and play a counting house after (adding 2 to your hand value) The scenarios where this can happen are fairly rare as your going to need a gainer, possibly a cost reducer and some card draw so its probably to complicated to go after in most games. when you could just gain the copper instead.
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* {{Card|Counting House}}: Counting House returns all coppers to your hand and Cache adds coppers to your deck - so this is actually a good thing, right? In truth, it depends. Counting House conflicts with Cache as a {{Cost|5}}-cost, so that's not so good. Often, you don't want too many Counting Houses, so Cache isn't actually replacing your Counting House buy. The other scenario in which you want Cache is when you can gain a Cache during your Action phase and play a Counting House afterwards, adding 2 to your hand value. The scenarios where this can happen are fairly rare - you're going to need a [[gainer]], possibly a cost reducer and some card draw. It's probably too complicated to go after in most games when you could just gain the Copper directly.
  
* {{Card|Hunting Party}}: Hunting Party stacks in Colony games have Platinum/Gold/Silver/Copper which gets you to 11 and a Colony. In Province games you need either a 2 cost terminal or an additional money card. In the presence of Cache, Hunting Party can skip either the Gold and green earlier or the terminal silver (as you'll have 9). Since Hunting Party ignored duplicates the other Coppers don't hurt as much as other decks, but you probably only want 1 Cache here, and you probably want it after you've purchased a Hunting Party or two.
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* {{Card|Hunting Party}}: Hunting Party stacks in {{Card|Colony}} games have Platinum/Gold/Silver/Copper as their unique cards, which gets you to 11 and a Colony. In {{Card|Province}} games, you need either a [[terminal Silver]] or an additional money card. In the presence of Cache, Hunting Party can either skip the Gold and green earlier or skip the terminal silver (as you'll have 9). Since Hunting Party ignores duplicates, the extra Coppers don't hurt as much as in other decks. You still probably only want 1 Cache here, and you probably want it after you've purchased a Hunting Party or two.
  
 
=== Other scenarios ===
 
=== Other scenarios ===
The other times Cache is good is when you want a large deck or you have a 5 buy are ahead in green and your decks average card value is getting low. This is normally in the alternate vp strategies, {{Card|Silk Road|Silk Roads}}/Gardens come to mind.
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The other times Cache is good are when you want a large deck or you have a {{Cost|5}} buy, are ahead in Victory cards, and your deck's average card value is getting too low. This is more common in [[Alt-VP]] strategies, like {{Card|Silk Road|Silk Roads}} or {{Card|Gardens}}.  
  
* {{Card|Apothecary}}: Apothecary goes really well with Cache because Apothecary loves Copper. The downside here is that a [[Potion 99 is needed but in some scenarios you might want that potion anyways ({{Card|Familiar|Familiar}}) and Apothecary is actually good enough to warrant the Potion in this case anyways. Even without additional buys you're grabbing a Gold and 2 Coppers which further enable your Apothecary's grab all Potions and Coppers ability.
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* {{Card|Apothecary}}: Apothecary goes really well with Cache because Apothecary loves Copper. Even without additional buys, you're grabbing a Gold and 2 Coppers which further enable your Apothecary's "grab all Potions and Coppers ability". Additional {{Cost|P}}-cost cards further sweeten the deal.  
  
* {{Card|Trader}}: In games with Trader when you buy a Cache you can turn the Copper into Silver (Assuming a hand with {{Cost|5}} and Trader). This brings the average card value up from 1.6667 {{Cost|}} to a whopping 2.3333 {{Cost|}}. This makes Cache playable in Colony games and a power house in Province games.
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* {{Card|Trader}}: In games with Trader, when you buy a Cache, you can turn the Coppers into Silvers (assuming a hand with {{Cost|5}} and Trader). This brings the average card value up from 1.6667 {{Cost|}} to a whopping 2.3333 {{Cost|}}. This makes Cache playable in Colony games and a powerhouse in Province games.
  
* [[Sifter]]s ({{Card|Warehouse|Warehouse}}/{{Card|Cellar|Cellar}}/etc.): In games where you have sifters like Warehouse/Cellar Cache's downside is mitigated by the fact that you can sift your Coppers into higher value money cards like the Cache's and Golds in your deck. It is important to remember that sifters do cost a card here though so you want to buy Golds and probably a few Silvers still.
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* [[Sifter|Sifters]] ({{Card|Warehouse|Warehouse}}/{{Card|Cellar|Cellar}}/etc.): In games where you have sifters like Warehouse or Cellar, Cache's downside is mitigated by the fact that you can sift past your Coppers and find higher value money cards, like the Caches and Golds, in your deck. It is important to remember that sifters do cost you a card in hand, so you want to buy Golds and probably a few Silvers.
  
* {{Card|Watchtower}}: Watchtower has a benefit similar to Trader. If you buy Cache with a Watchtower in hand you can trash those Coppers making the Cache a Gold at the {{Cost|5}} pricepoint. On top of that the Watchtower can topdeck the Cache, increasing the benefit of your next turn, allowing for buying more Caches or an early acceleration into Province buying.
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* {{Card|Watchtower}}: Watchtower has a benefit similar to Trader. If you buy Cache with a Watchtower in hand you can trash those Coppers making the Cache a Gold at the {{Cost|5}} pricepoint. On top of that, the Watchtower can topdeck the Cache, increasing the benefit of your next turn, allowing you to buy more Caches or an early acceleration into Province buying.
  
* {{Card|Noble Brigand}}: Unlike {{Card|Thief}}, Noble Brigand only hits specific types of money and Cache and Copper aren't one of them. The added Copper makes your deck more resiliant to the "gain a Copper" portion of Noble Brigand and Cache can't be stolen by Noble Brigand like Silver and Gold.
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* {{Card|Noble Brigand}}: Unlike {{Card|Thief}}, Noble Brigand only hits specific types of money, and Cache and Copper are safe. The added Copper makes your deck more resilient to the "gain a Copper" attack portion of Noble Brigand, and Cache can't be stolen by Noble Brigand unlike Silver and Gold.
  
* {{Card|Spice Merchant}}: Spice Merchant is a {{Cost|4}} Lab or Silver with a buy. The catch is you have to trash a treasure from your hand, with Cache on board this is a good thing because you can trash the Coppers that Cache gives you. This keeps Spice Merchant active even longer into the game then normal where normally one is adequate.
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* {{Card|Spice Merchant}}/{{Card|Moneylender}}: Spice Merchant is a {{Cost|4}} Lab or Woodcutter. The catch is you have to trash a treasure from your hand. With Cache on board this is a good thing because you can trash the Coppers that Cache gives you. This keeps Spice Merchant active longer into the game than normal.
  
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
* {{Card|Duke|Duke}}
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* {{Card|Duke}}
 
* [[Big Money]] Province Games
 
* [[Big Money]] Province Games
* {{Card|Gardens}} (And other times you want a large deck) ({{Card|Philosopher's Stone|Philosopher's Stone}})
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* {{Card|Gardens}} (And other times you want a large deck) ({{Card|Philosopher's Stone|}})
* Other Alternate VP Strategies (Green a little harder then get your money back up)
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* Other [[Alt-VP|Alternate VP]] Strategies (Green a little harder and quickly get your money back up)
 
* Certain {{Card|Counting House}} Boards
 
* Certain {{Card|Counting House}} Boards
* [[Attack]]s - Dependant better in curse slogs
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* [[Attack|Attacks]] - Depends on the board, better in curse slogs
* {{Card|Apothecary|Apothecary}}
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* {{Card|Watchtower}} can trash coppers on gain, while {{Card|Trader}} can turn them into silvers
* {{Card|Coppersmith|Coppersmith}}
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* {{Card|Apothecary}}
* {{Card|Trader|Trader}}
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* {{Card|Coppersmith}}
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* {{Project|Guildhall}} - get three coffers!
 +
 
 
=== Antisynergies ===
 
=== Antisynergies ===
 
* [[Engine]] boards/decks
 
* [[Engine]] boards/decks
* [[Colony Game]]s
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* {{Card|Colony}} Games
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* {{Card|Poor House}}
 +
 
 +
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|CacheOld|Cache}} || {{CardVersionImage|CacheDigitalOld|Cache from Goko/Making Fun}} || {{Cost|3}}.<br>When you gain this, gain two Coppers. || Hinterlands 1st Edition || October 2011
 +
|-
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| {{CardVersionImage|Cache|Cache}} || {{CardVersionImage|CacheDigital|Cache from Shuffle iT}} || {{Cost|3}}.<br>When you gain this, gain 2 Coppers. || Hinterlands [[Second Edition|2nd Edition]] || December 2016
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|}
 +
 
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Czech
 +
| Úkryt || || || ||
 +
|-
 +
!Dutch
 +
| Bewaarplaats || || || ||
 +
|-
 +
!Finnish
 +
| Piilo (lit. ''hideout'') || || || ||
 +
|-
 +
!French
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| Cache || || || ||
 +
|-
 +
!German
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| Schatztruhe || [[File:Cache.German.jpg|100px]] || || {{Cost|3}}<br>Wenn du diese Karte nimmst, nimm 2&nbsp;Kupfer. ||
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|-
 +
!Italian
 +
| Forziere (lit. ''coffer'') || || || ||
 +
|-
 +
!Japanese
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| 埋蔵金 (pron. ''maizō-kin'', lit. ''buried treasure'') || || || {{Cost|3}}。 これを獲得するとき、銅貨2枚を獲得する。 ||
 +
|-
 +
!Polish
 +
| Skrytka || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook
 +
|-
 +
!Russian
 +
| Схрон (pron. ''skhron'') || || || ||
 +
|-
 +
!Spanish
 +
| Hallazgo || || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 +
[[Image:CacheArt.jpg|thumb|right|354px|Official card art.]]
 +
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
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}}
 
}}
  
 
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{{Navbox Hinterlands}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

Revision as of 01:01, 12 September 2020

Cache
Cache.jpg
Info
Cost $5
Type(s) Treasure
Kingdom card? Yes
Set HinterlandsHinterlands old icon.png
Illustrator(s) RC Torres
Card text
$3
When you gain this, gain 2 Coppers.

Cache is a Treasure card from Hinterlands. It is worth $3, like Gold, but comes with what is typically a drawback—gaining two CoppersCopper.jpg. It is most useful when you either don't mind the additional Copper, such as with DukeDuke.jpg or GardensGardens.jpg, or you can deal with the Copper, such as with TraderTrader.jpg, Spice MerchantSpice Merchant.jpg, or WatchtowerWatchtower.jpg.

Contents

FAQ

Official FAQ

  • If there are not two Coppers left, gain as many as you can.

Other Rules clarifications

Strategy Article

Originally posted by Insomniac on the forum

Cache is a card that is often overlooked because of the CopperCopper.jpg it comes with, but when is Cache good? There are some obvious good uses, such as with GardensGardens.jpg, but there are other less obvious synergies as well.

Implications in Big Money

In Big Money you want 1.6 $ per Card on average in a province game and 2.2 $ per Card in a Colony game. Cache gives 1.6667 $ per Card - this makes it acceptable in ProvinceProvince.jpg games but rather poor in a ColonyColony.jpg game. However, even in a Province game, you're still going to want GoldGold.jpg to counteract those green cards you buy.

Implications in an Engine

In an engine, Cache is usually terrible; it adds 3 cards to your deck and only one of them is useful, and CopperCopper.jpg is normally terrible. There are exceptions, but they are often things like Counting HouseCounting House.jpg, which conflict in cost with Cache and are generally sub par.

If, for whatever reason, you have no trouble drawing your whole deck but don't have enough money in it, Cache adds $5 worth of Treasure to your deck in one purchase. It's not bad, but are you really going to keep consistently drawing your whole deck despite those three cards for the rest of the game?

Attacks

  • Cursers: In a game with Cursers, Cache will really shine. In such a game it is often extremely hard to reach $6 and you might have to gear up for a DuchyDuchy.jpg buyout. In these games, Cache will add value to your deck and possibly allow for a Province buy or two as well as some Gold potential. These are the games when the Copper actually helps as well since for a Duchy you only need an average of $1 per Card to buy a Duchy. And the 3 cards is going to dilute how often you see the CursesCurse.jpg.
  • Discarders: In games where you're discarding cards, whether or not Cache is usefull will depend on the frequency of those discard attacks. If they are common, then Cache is going to add some value to your hands while providing fodder for discard. In these games you might want a few Caches, but depending on the length of the game you probably don't want more than 2. In games where you aren't discarding all the time you want to ignore Cache and just go for Gold.

The Elusive $5-Costs

In games where there is a conflicting $5 card that you want is where there is going to be a bit more of a decision regarding cache.

  • DukeDuke.jpg/DuchyDuchy.jpg: In Duke games you want a money value of $1/card. When you have $5 to spend, you have 2 targets already Duchy and Duke - so when do you have time to buy Cache? If the board has extra buys then Cache is more ignorable, since your extra buys can nab CoppersCopper.jpg for you anyway. The times you're going to want Cache in Duke games are when you don't have extra buys. In games where you don't have extra buys, you can green out your deck more and then buy a Cache. In order to do this you're going to need to have one of two things happen - either your opponent needs to be on a Province strategy, so that you have more time to buy Duchies and Dukes, or you have to be explicitly ahead on Duchies/Dukes. You want to be in a position where if your opponent buys a Duchy/Duke next turn, you're STILL ahead; you have to have at least 2 more of whichever Victory card you're currently buying, depending on which part of the game you're in. As a final note, if you probably won't reshuffle before the game ends, you want the best green card you can buy and not Cache.
  • Counting HouseCounting House.jpg: Counting House returns all coppers to your hand and Cache adds coppers to your deck - so this is actually a good thing, right? In truth, it depends. Counting House conflicts with Cache as a $5-cost, so that's not so good. Often, you don't want too many Counting Houses, so Cache isn't actually replacing your Counting House buy. The other scenario in which you want Cache is when you can gain a Cache during your Action phase and play a Counting House afterwards, adding 2 to your hand value. The scenarios where this can happen are fairly rare - you're going to need a gainer, possibly a cost reducer and some card draw. It's probably too complicated to go after in most games when you could just gain the Copper directly.
  • Hunting PartyHunting Party.jpg: Hunting Party stacks in ColonyColony.jpg games have Platinum/Gold/Silver/Copper as their unique cards, which gets you to 11 and a Colony. In ProvinceProvince.jpg games, you need either a terminal Silver or an additional money card. In the presence of Cache, Hunting Party can either skip the Gold and green earlier or skip the terminal silver (as you'll have 9). Since Hunting Party ignores duplicates, the extra Coppers don't hurt as much as in other decks. You still probably only want 1 Cache here, and you probably want it after you've purchased a Hunting Party or two.

Other scenarios

The other times Cache is good are when you want a large deck or you have a $5 buy, are ahead in Victory cards, and your deck's average card value is getting too low. This is more common in Alt-VP strategies, like Silk RoadsSilk Road.jpg or GardensGardens.jpg.

  • ApothecaryApothecary.jpg: Apothecary goes really well with Cache because Apothecary loves Copper. Even without additional buys, you're grabbing a Gold and 2 Coppers which further enable your Apothecary's "grab all Potions and Coppers ability". Additional P-cost cards further sweeten the deal.
  • TraderTrader.jpg: In games with Trader, when you buy a Cache, you can turn the Coppers into Silvers (assuming a hand with $5 and Trader). This brings the average card value up from 1.6667 $ to a whopping 2.3333 $. This makes Cache playable in Colony games and a powerhouse in Province games.
  • Sifters (WarehouseWarehouse.jpg/CellarCellar.jpg/etc.): In games where you have sifters like Warehouse or Cellar, Cache's downside is mitigated by the fact that you can sift past your Coppers and find higher value money cards, like the Caches and Golds, in your deck. It is important to remember that sifters do cost you a card in hand, so you want to buy Golds and probably a few Silvers.
  • WatchtowerWatchtower.jpg: Watchtower has a benefit similar to Trader. If you buy Cache with a Watchtower in hand you can trash those Coppers making the Cache a Gold at the $5 pricepoint. On top of that, the Watchtower can topdeck the Cache, increasing the benefit of your next turn, allowing you to buy more Caches or an early acceleration into Province buying.
  • Noble BrigandNoble Brigand.jpg: Unlike ThiefThief.jpg, Noble Brigand only hits specific types of money, and Cache and Copper are safe. The added Copper makes your deck more resilient to the "gain a Copper" attack portion of Noble Brigand, and Cache can't be stolen by Noble Brigand unlike Silver and Gold.
  • Spice MerchantSpice Merchant.jpg/MoneylenderMoneylender.jpg: Spice Merchant is a $4 Lab or Woodcutter. The catch is you have to trash a treasure from your hand. With Cache on board this is a good thing because you can trash the Coppers that Cache gives you. This keeps Spice Merchant active longer into the game than normal.

Synergies/Combos

Antisynergies

Versions

English versions

Print Digital Text Release Date
Cache Cache from Goko/Making Fun $3.
When you gain this, gain two Coppers.
Hinterlands 1st Edition October 2011
Cache Cache from Shuffle iT $3.
When you gain this, gain 2 Coppers.
Hinterlands 2nd Edition December 2016

Other language versions

Language Name Print Digital Text Notes
Czech Úkryt
Dutch Bewaarplaats
Finnish Piilo (lit. hideout)
French Cache
German Schatztruhe Cache.German.jpg $3
Wenn du diese Karte nimmst, nimm 2 Kupfer.
Italian Forziere (lit. coffer)
Japanese 埋蔵金 (pron. maizō-kin, lit. buried treasure) $3。 これを獲得するとき、銅貨2枚を獲得する。
Polish Skrytka Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Схрон (pron. skhron)
Spanish Hallazgo

Trivia

Official card art.

Secret History

One of the oldest cards in the set, dating back to the 2006 version, and I never changed it.


Cards $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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