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− | [[Image: | + | [[Image:Pearl_Diver.jpg|thumb|right|200px|[[Pearl Diver]], a cantrip card.]] |
− | '''Cantrip''' is the common | + | '''Cantrip''' is the common slang term for any Dominion [[Action]] card which offers +1 Action and +1 Card. It is essentially self-replacing (not taking up space in your hand or taking up an action) and will usually offer some side benefit, such as the +{{Cost|1}} {{Card|Peddler}} offers or the additional +1 Action of {{Card|Village}}. |
− | + | The name "cantrip" is a [http://mtgsalvation.gamepedia.com/Cantrip slang term] from the [http://en.wikipedia.org/wiki/Magic:_The_Gathering Magic: The Gathering] card game, where it describes a spell that draws a replacement spell on casting. Magic borrowed the term from [http://en.wikipedia.org/wiki/Dungeons_and_Dragons Dungeons and Dragons], which ultimately derived it from the misty depths of Scottish etymology. | |
− | == | + | == Cantrips harming the deck == |
In most cases, cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing other cards in your deck. There are a few exceptions. | In most cases, cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing other cards in your deck. There are a few exceptions. | ||
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Cantrips may also be less useful with draw-up-to-X cards like {{Card|Library}}, {{Card|Watchtower}}, and {{Card|Jack of all Trades}}. Although cantrips do not outright harm the deck in these cases, they under-perform other cards which do not draw cards (and which typically offer more benefits in compensation for the lack of draw). | Cantrips may also be less useful with draw-up-to-X cards like {{Card|Library}}, {{Card|Watchtower}}, and {{Card|Jack of all Trades}}. Although cantrips do not outright harm the deck in these cases, they under-perform other cards which do not draw cards (and which typically offer more benefits in compensation for the lack of draw). | ||
− | == | + | == Other Nicknames for Cantrips == |
− | + | Some players refer to Cantrips as 'invisible' cards, based on them replacing themselves into your hand with no net negatives. | |
+ | Donald X has referred to Cantrips as 'free' cards. [http://forum.dominionstrategy.com/index.php?topic=5130.msg129792#msg129792] | ||
− | + | == Disagreement over the definition == | |
− | + | Some players have differing views on exactly what cards the term "cantrip" encompasses. Some people require that a cantrip exactly replaces itself (i.e. always draws exactly 1 card), while others call cards which sometimes or always draw 2 or more cards (such as {{Card|Laboratory}}) a cantrip. Another point of contention is whether cards which can harm you directly, and/or decrease handsize when played—such as {{Card|Junk Dealer}}, whose trashing is not optional—are classed as cantrips. | |
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− | + | == Examples of Cantrip Cards == | |
− | + | Cards in italics have been [[Removed cards|removed]]. | |
− | + | === Simple cantrips === | |
+ | These cards typically provide +1 Card, +1 Action, and usually some other effect that does not mandatorily change handsize this turn. | ||
+ | * several [[villages]]: | ||
+ | ** {{Card|Village}} | ||
+ | ** {{Card|Mining Village}} | ||
+ | ** {{Card|Bazaar}} (also a [[Peddler variant]]) | ||
+ | ** {{Card|Worker's Village}} | ||
+ | ** {{Card|City}}—if no [[supply]] piles are empty | ||
+ | ** {{Card|Hamlet}} | ||
+ | ** {{Card|Farming Village}}—filters the deck top before drawing. | ||
+ | ** {{Card|Walled Village}} | ||
+ | ** {{Card|Border Village}} | ||
+ | ** {{Card|Fortress}} | ||
+ | ** {{Card|Wandering Minstrel}} | ||
+ | ** {{Card|Bandit Camp}} | ||
+ | ** {{Card|Plaza}} - has the option to decrease handsize for a [[Coin token]] | ||
+ | ** {{Card|Port}} | ||
+ | ** {{Card|Bustling Village}} | ||
+ | ** {{card|Blessed Village}} | ||
+ | * several [[Peddler variant|Peddler variants]] | ||
+ | ** {{card|Poacher}} | ||
+ | ** {{Card|Market}} | ||
+ | ** {{Card|Conspirator}}—is a cantrip if two other Actions are played before it. | ||
+ | ** {{card|Mill}}—has the option to decrease handsize for +{{cost|}} | ||
+ | ** {{Card|Treasury}} | ||
+ | ** {{Card|Grand Market}} | ||
+ | ** {{Card|Peddler}} | ||
+ | ** {{Card|Tournament}}—can fail to draw a card if an opponent reveals a {{Card|Province}}. | ||
+ | ** {{Card|Highway}} | ||
+ | ** {{Card|Baker}} | ||
+ | ** {{Card|Caravan Guard}} | ||
+ | ** {{Card|Artificer}} | ||
+ | ** {{Card|Settlers}} | ||
+ | ** {{Card|Emporium}} | ||
+ | ** {{Card|Chariot Race}} | ||
+ | ** {{Card|Secret Cave}} | ||
+ | * {{card|Harbinger}} | ||
* {{card|Merchant}} | * {{card|Merchant}} | ||
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* ''{{Card|Spy}}'' | * ''{{Card|Spy}}'' | ||
− | * | + | * {{card|Sentry}} |
− | * | + | * {{Card|Pawn}}—can be a cantrip depending on player choice. |
− | + | * {{Card|Great Hall}} | |
− | === Fringe cases === | + | * {{Card|Pearl Diver}} |
+ | * {{Card|Caravan}} | ||
+ | * {{Card|Familiar}} | ||
+ | * {{Card|Scheme}} | ||
+ | * {{Card|Cartographer}} | ||
+ | * {{Card|Market Square}} | ||
+ | * {{Card|Sage}}—filters the deck top before drawing. | ||
+ | * {{Card|Urchin}} | ||
+ | * {{Card|Ironmonger}} - can act as a [[Villages|Village]], a [[Laboratory variant]], or a [[Peddler variant]] depending on which card is revealed. | ||
+ | * {{Card|Sir Bailey}} | ||
+ | * {{Card|Herald}} - arguably can be considered either a [[Villages|Village]] or a {{Card|Laboratory}} variant. | ||
+ | * {{Card|Page}} | ||
+ | * {{Card|Ratcatcher}} | ||
+ | * {{Card|Guide}} | ||
+ | * {{card|Archive}} —allows you to choose which card out of 3 to draw now | ||
+ | * {{Card|Groundskeeper}} | ||
+ | * {{card|Pixie}} | ||
+ | * {{Card|Sauna}} - can act like a [[Villages|Village]] if chained back and forth with {{Card|Avanto}} | ||
+ | {{Card|Enchantress}} causes the first Action each other player plays on their turn to ''become'' a cantrip. | ||
+ | ==== Fringe cases ==== | ||
* {{Card|Vassal}} can act like a cantrip if the top card of your deck is a non-terminal Action. | * {{Card|Vassal}} can act like a cantrip if the top card of your deck is a non-terminal Action. | ||
* {{Card|Ironworks}} becomes a cantrip if it is used to gain an Action–[[Victory]] card. | * {{Card|Ironworks}} becomes a cantrip if it is used to gain an Action–[[Victory]] card. | ||
* {{Card|Mystic}} is a cantrip if you can guess what card is on top of your deck. | * {{Card|Mystic}} is a cantrip if you can guess what card is on top of your deck. | ||
* {{Card|Spice Merchant}} is a [[trasher|Copper trasher]] with a net effect resembling a cantrip: ''after'' you trash a [[card|Copper]] from your hand, it can give you +''2'' Cards and +1 Action, leaving you with the same handsize and action count you had before you played it. | * {{Card|Spice Merchant}} is a [[trasher|Copper trasher]] with a net effect resembling a cantrip: ''after'' you trash a [[card|Copper]] from your hand, it can give you +''2'' Cards and +1 Action, leaving you with the same handsize and action count you had before you played it. | ||
− | * {{Card|Forum}}, {{Card|Fugitive}}, and {{Card|Secret Passage}} draw more than 1 card, but maintain handsize | + | * {{Card|Forum}}, {{Card|Fugitive}}, and {{Card|Secret Passage}} draw more than 1 card, but maintain handsize. |
* {{Card|Raze}} acts as a [[sifter|sifting]] cantrip if you trash a card costing more than {{Cost|0}}. | * {{Card|Raze}} acts as a [[sifter|sifting]] cantrip if you trash a card costing more than {{Cost|0}}. | ||
− | * {{ | + | * {{card|Mountain Village}} is a cantrip if the discard pile is empty. If there are cards in the discard pile, Mountain Village resembles a cantrip in that it doesn't reduce your handsize, but unlike a typical cantrip it doesn't help you cycle your deck. |
− | + | ||
=== Handsize-decreasing cantrips === | === Handsize-decreasing cantrips === | ||
− | These cards provide +1 Card, +1 Action, but mandatorily decrease handsize | + | These cards provide +1 Card, +1 Action, but mandatorily decrease handsize after they draw. |
* {{Card|Upgrade}} | * {{Card|Upgrade}} | ||
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* {{Card|Rats}} | * {{Card|Rats}} | ||
* {{Card|Junk Dealer}} | * {{Card|Junk Dealer}} | ||
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− | == | + | === Lab variants === |
− | == | + | |
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− | + | These cards can increase net handsize, on top of their cantrip effect; i.e., they provide [[non-terminal draw]]. (Fringe and optional cases are omitted.) | |
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− | + | * {{Card|Laboratory}} | |
− | {{ | + | * {{Card|Wishing Well}} |
+ | * {{Card|Apothecary}} | ||
+ | * {{Card|Scrying Pool}} - allows filtering of the deck top before drawing. | ||
+ | * {{Card|Alchemist}} | ||
+ | * {{Card|Menagerie}} | ||
+ | * {{Card|Hunting Party}} | ||
+ | * {{Card|Stables}} - requires the discard of a [[Treasure]] before drawing | ||
+ | * {{Card|Vagrant}} | ||
+ | * {{Card|Advisor}} | ||
+ | * {{Card|Magpie}} - only draws Treasures for the second card | ||
+ | * {{Card|Lost City}} - also a village | ||
+ | * {{Card|Storyteller}} - requires the playing of Treasures or [[virtual coin]] to draw more than one card | ||
+ | * {{Card|Encampment}} | ||
+ | * {{card|Patrician}} | ||
+ | * {{card|Will-o'-Wisp}} | ||
+ | * {{card|Seer}} | ||
− | === | + | === Buy-neutral Events === |
− | {{ | + | Some Events, such as {{Event|Borrow}} and {{Event|Scouting Party}}, are sort of "buy cantrips" in that they don't cost a Buy to buy. This makes them sort of an analogue to cantrips; where cantrips are Action-neutral, these are Buy-neutral. |
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{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Terminality]] | [[Category:Terminality]] |