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[[Image:Harbinger.jpg|thumb|right|200px|[[Harbinger]], a cantrip card.]]
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[[Image:Pearl_Diver.jpg|thumb|right|200px|[[Pearl Diver]], a cantrip card.]]
  
'''Cantrip''' is the common colloquial term for any Dominion [[Action]] card which offers +1 Action and +1 Card. It is essentially self-replacing (not taking up space in your hand or taking up an action) and will usually offer some side benefit, such as the [[topdeck]]ing effect {{Card|Harbinger}} offers or the additional [[Favor]] of {{Card|Underling}}.
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'''Cantrip''' is the common slang term for any Dominion [[Action]] card which offers +1 Action and +1 Card. It is essentially self-replacing (not taking up space in your hand or taking up an action) and will usually offer some side benefit, such as the +{{Cost|1}} {{Card|Peddler}} offers or the additional +1 Action of {{Card|Village}}.
  
In the narrowest definition, a cantrip offers exactly +Card and +1 Action, and no extra amount of +Card, +Actions, or +{{Cost}}. In a broader sense, the term cantrips encompasses all those cards that also fall into another category, such as [[non-terminal draw]] (if the card draws more than one card), [[village (card category)|village]] (if it provides more than +1 Action), or [[Peddler variant]] (if it also offers +{{Cost}}).  
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The name "cantrip" is a [http://mtgsalvation.gamepedia.com/Cantrip slang term] from the [http://en.wikipedia.org/wiki/Magic:_The_Gathering Magic: The Gathering] card game, where it describes a spell that draws a replacement spell on casting. Magic borrowed the term from [http://en.wikipedia.org/wiki/Dungeons_and_Dragons Dungeons and Dragons], which ultimately derived it from the misty depths of Scottish etymology.
  
== Strategy ==
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== Cantrips harming the deck ==
 
In most cases, cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing other cards in your deck.  There are a few exceptions.
 
In most cases, cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing other cards in your deck.  There are a few exceptions.
  
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Cantrips may also be less useful with draw-up-to-X cards like {{Card|Library}}, {{Card|Watchtower}}, and {{Card|Jack of all Trades}}.  Although cantrips do not outright harm the deck in these cases, they under-perform other cards which do not draw cards (and which typically offer more benefits in compensation for the lack of draw).
 
Cantrips may also be less useful with draw-up-to-X cards like {{Card|Library}}, {{Card|Watchtower}}, and {{Card|Jack of all Trades}}.  Although cantrips do not outright harm the deck in these cases, they under-perform other cards which do not draw cards (and which typically offer more benefits in compensation for the lack of draw).
  
== List of Cantrip Cards ==
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== Other Nicknames for Cantrips ==
Cards in ''italics'' have been [[removed]]. Cards with an asterisk (*) were added in the second edition.  
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Some players refer to Cantrips as 'invisible' cards, based on them replacing themselves into your hand with no net negatives.
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Donald X has referred to Cantrips as 'free' cards. [http://forum.dominionstrategy.com/index.php?topic=5130.msg129792#msg129792]
  
* [[Base set]]: {{card|Harbinger}}*, {{card|Sentry}}*
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== Disagreement over the definition ==
* [[Intrigue]]: {{card|Mill}}*, {{Card|Pawn}}
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Some players have differing views on exactly what cards the term "cantrip" encompasses. Some people require that a cantrip exactly replaces itself (i.e. always draws exactly 1 card), while others call cards which sometimes or always draw 2 or more cards (such as {{Card|Laboratory}}) a cantrip. Another point of contention is whether cards which can harm you directly, and/or decrease handsize when played—such as {{Card|Junk Dealer}}, whose trashing is not optional—are classed as cantrips.
* [[Alchemy]]: {{Card|Familiar}}
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* [[Hinterlands]]: {{Card|Highway}}, {{Card|Scheme}}, {{card|Trail}}*, {{card|Wheelwright}}*
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* [[Dark Ages]]: {{Card|Cartographer}}, {{Card|Market Square}}, {{Card|Sage}}, {{Card|Urchin}}, {{Card|Sir Bailey}}
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* [[Guilds]]: {{Card|Herald}}
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* [[Cornucopia and Guilds]]: {{card|Farrier}}
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* [[Adventures]]: {{Card|Page}}, {{Card|Ratcatcher}}, {{Card|Guide}}
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* [[Empires]]: {{Card|Settlers}}, {{Card|Groundskeeper}}
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* [[Nocturne]]: {{Card|Secret Cave}}, {{card|Pixie}}
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* [[Renaissance]]: {{card|Border Guard}}
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* {{Set|Menagerie}}: {{card|Sanctuary}}, {{card|Groom}}, {{Way|Way of the Pig}}
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* [[Allies]]: {{card|Town Crier}}, {{card|Blacksmith}}, {{card|Old Map}}, {{card|Underling}}, {{card|Innkeeper}}, {{card|Miller}}, {{card|Hill Fort}}, {{card|Sorcerer}}, {{card|Sorceress}}, {{card|Swap}}
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{{Card|Enchantress}} causes the first Action each other player plays on their turn to ''become'' a cantrip.
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== Examples of Cantrip Cards ==
 
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Cards in italics have been [[Removed cards|removed]].
Any [[Village (card category)|village]] that draws a card can be considered a cantrip. For a list of villages, see [[Village (card category)#List of villages|here]]. Any card that non-terminally draws multiple cards can be considered a cantrip. For a list of those cards, see [[Non-terminal draw#List of non-terminal draw cards|here]]. Any [[Peddler variant]] is also a cantrip, for a list, see [[Peddler variant#List of Peddler variants|here]]. Some can cards can act as non-terminal draw, as a village, or as a Peddler variant under specific circumstances, but act as a simple cantrip otherwise:
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=== Simple cantrips ===
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These cards typically provide +1 Card, +1 Action, and usually some other effect that does not mandatorily change handsize this turn.  
  
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* several [[villages]]:
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** {{Card|Village}}
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** {{Card|Mining Village}}
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** {{Card|Bazaar}} (also a [[Peddler variant]])
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** {{Card|Worker's Village}}
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** {{Card|City}}—if no [[supply]] piles are empty
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** {{Card|Hamlet}}
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** {{Card|Farming Village}}—filters the deck top before drawing.
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** {{Card|Walled Village}}
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** {{Card|Border Village}}
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** {{Card|Fortress}}
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** {{Card|Wandering Minstrel}}
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** {{Card|Bandit Camp}}
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** {{Card|Plaza}} - has the option to decrease handsize for a [[Coin token]]
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** {{Card|Port}}
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** {{Card|Bustling Village}}
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** {{card|Blessed Village}}
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** {{card|Snowy Village}}
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** {{Card|Hostelry}}
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** {{Card|Village Green}}
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** {{Card|Hunting Lodge}}
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** {{card|Town}}—can be a cantrip village depending on player choice.
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* several [[Peddler variant|Peddler variants]]
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** {{card|Poacher}}
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** {{Card|Market}}
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** {{Card|Conspirator}}—is a cantrip if two other Actions are played before it.
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** {{card|Mill}}—has the option to decrease handsize for +{{cost|}}
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** {{Card|Treasury}}
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** {{Card|Grand Market}}
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** {{Card|Peddler}}
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** {{Card|Tournament}}—can fail to draw a card if an opponent reveals a {{Card|Province}}.
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** {{Card|Highway}}
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** {{Card|Baker}}
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** {{Card|Caravan Guard}}
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** {{Card|Artificer}}
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** {{Card|Settlers}}
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** {{Card|Emporium}}
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** {{Card|Chariot Race}}
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** {{Card|Secret Cave}}
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** {{Card|Fisherman}}
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** {{card|Skirmisher}}
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* {{card|Harbinger}}
 
* {{card|Merchant}}
 
* {{card|Merchant}}
* {{Card|Ironmonger}}
 
* {{Card|Wishing Well}}
 
* {{card|Sea Chart}}
 
* {{Card|Apothecary}}
 
* {{Card|Scrying Pool}}
 
* {{Card|Menagerie}}
 
* {{Card|Vagrant}}
 
* {{Card|Magpie}}
 
* {{Card|Storyteller}}
 
* {{card|Patrician}}
 
* {{card|Will-o'-Wisp}}
 
* {{card|Seer}}
 
* {{card|Battle Plan}}
 
* {{card|Cabin Boy}}
 
* {{Card|Sauna}}
 
 
{{card|Archive}} and {{Card|Caravan}} are non-terminal draw cards for which part of the draw is delayed, making them act as a cantrip on the turn they are played.
 
 
=== Removed cards ===
 
 
* ''{{Card|Spy}}''
 
* ''{{Card|Spy}}''
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* {{card|Sentry}}
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* {{Card|Pawn}}—can be a cantrip depending on player choice.
 
* ''{{Card|Great Hall}}''
 
* ''{{Card|Great Hall}}''
* ''{{Card|Pearl Diver}}''
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* {{Card|Pearl Diver}}
 
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* {{Card|Caravan}}
=== Fringe cases ===
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* {{Card|Familiar}}
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* {{Card|Scheme}}
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* {{Card|Cartographer}}
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* {{Card|Market Square}}
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* {{Card|Sage}}—filters the deck top before drawing.
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* {{Card|Urchin}}
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* {{Card|Ironmonger}} - can act as a [[Villages|Village]], a [[Laboratory variant]], or a [[Peddler variant]] depending on which card is revealed.
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* {{Card|Sir Bailey}}
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* {{Card|Herald}} - arguably can be considered either a [[Villages|Village]] or a {{Card|Laboratory}} variant.
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* {{Card|Page}}
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* {{Card|Ratcatcher}}
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* {{Card|Guide}}
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* {{card|Archive}} —allows you to choose which card out of 3 to draw now
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* {{Card|Groundskeeper}}
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* {{card|Pixie}}
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* {{card|Border Guard}}—[[sifter|sift]]s before drawing
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* {{card|Sanctuary}}
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* {{card|Town Crier}}—can be a cantrip depending on player choice.
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* {{card|Blacksmith}}—can be a cantrip depending on player choice.
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* {{card|Old Map}}
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* {{card|Underling}}
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* {{card|Miller}}—[[sifter|sift]]s before drawing
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* {{card|Sorcerer}}
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* {{card|Sorceress}}
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* {{card|Swap}}
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* {{Card|Sauna}} - can act like a [[Villages|Village]] if chained back and forth with {{Card|Avanto}}
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{{Card|Enchantress}} causes the first Action each other player plays on their turn to ''become'' a cantrip, and {{Way|Way of the Pig}} gives players the option to make any Action card into a cantrip
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==== Fringe cases ====
 
* {{Card|Vassal}} can act like a cantrip if the top card of your deck is a non-terminal Action.
 
* {{Card|Vassal}} can act like a cantrip if the top card of your deck is a non-terminal Action.
 
* {{Card|Ironworks}} becomes a cantrip if it is used to gain an Action–[[Victory]] card.
 
* {{Card|Ironworks}} becomes a cantrip if it is used to gain an Action–[[Victory]] card.
 
* {{Card|Mystic}} is a cantrip if you can guess what card is on top of your deck.
 
* {{Card|Mystic}} is a cantrip if you can guess what card is on top of your deck.
 
* {{Card|Spice Merchant}} is a [[trasher|Copper trasher]] with a net effect resembling a cantrip: ''after'' you trash a [[card|Copper]] from your hand, it can give you +''2'' Cards and +1 Action, leaving you with the same handsize and action count you had before you played it.
 
* {{Card|Spice Merchant}} is a [[trasher|Copper trasher]] with a net effect resembling a cantrip: ''after'' you trash a [[card|Copper]] from your hand, it can give you +''2'' Cards and +1 Action, leaving you with the same handsize and action count you had before you played it.
* {{Card|Forum}}, {{Card|Fugitive}}, and {{Card|Secret Passage}} draw more than 1 card, but maintain handsize. The same also applies to {{Card|Tide Pools}} if its entire effect over both turns is considered.  
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* {{Card|Forum}}, {{Card|Fugitive}}, and {{Card|Secret Passage}} draw more than 1 card, but maintain handsize.
 
* {{Card|Raze}} acts as a [[sifter|sifting]] cantrip if you trash a card costing more than {{Cost|0}}.
 
* {{Card|Raze}} acts as a [[sifter|sifting]] cantrip if you trash a card costing more than {{Cost|0}}.
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* {{Card|Mountain Village}} is a cantrip if the discard pile is empty. If there are cards in the discard pile, Mountain Village resembles a cantrip in that it doesn't reduce your handsize, but unlike a typical cantrip it doesn't help you cycle your deck.
 
* {{Card|Goatherd}} is a cantrip if the player to your right trashed at least one card during their previous turn.
 
* {{Card|Goatherd}} is a cantrip if the player to your right trashed at least one card during their previous turn.
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* {{card|Groom}} is a cantrip if used to gain a Victory card.
 
* {{card|Royal Galley}} draws and doesn't give +Action, but does itself play an Action from your hand.
 
* {{card|Royal Galley}} draws and doesn't give +Action, but does itself play an Action from your hand.
  
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* {{card|Modify}}—can be a cantrip depending on player choice.
 
* {{card|Modify}}—can be a cantrip depending on player choice.
  
==Gallery==
 
===Simple cantrips===
 
{{CardImage|Blacksmith}}{{CardImage|Border Guard}}{{CardImage|Cartographer}}{{CardImage|Familiar}}{{CardImage|Groom}}{{CardImage|Groundskeeper}}{{CardImage|Guide}}{{CardImage|Harbinger}}{{CardImage|Herald}}{{CardImage|Highway}}{{CardImage|Hill Fort}}{{CardImage|Innkeeper}}{{CardImage|Market Square}}{{CardImage|Mill}}{{CardImage|Miller}}{{CardImage|Old Map}}{{CardImage|Page}}{{CardImage|Pawn}}{{CardImage|Pixie}}{{CardImage|Ratcatcher}}{{CardImage|Sage}}{{CardImage|Sanctuary}}{{CardImage|Scheme}}{{CardImage|Secret Cave}}{{CardImage|Sentry}}{{CardImage|Settlers}}{{CardImage|Sir Bailey}}{{CardImage|Sorcerer}}{{CardImage|Sorceress}}{{CardImage|Swap}}{{CardImage|Town Crier}}{{CardImage|Trail}}{{CardImage|Underling}}{{CardImage|Urchin}}{{CardImage|Wheelwright}}{{LandscapeImage|Way of the Pig}}
 
  
===Can act as village, non-terminal draw, or peddler sometimes===
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=== Lab variants ===
{{CardImage|Apothecary}}{{CardImage|Archive}}{{CardImage|Battle Plan}}{{CardImage|Caravan}}{{CardImage|Ironmonger}}{{CardImage|Magpie}}{{CardImage|Menagerie}}{{CardImage|Merchant}}{{CardImage|Patrician}}{{CardImage|Sauna}}{{CardImage|Scrying Pool}}{{CardImage|Sea Chart}}{{CardImage|Seer}}{{CardImage|Storyteller}}{{CardImage|Vagrant}}{{CardImage|Will-o'-Wisp}}{{CardImage|Wishing Well}}
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===Handsize decreasing cantrips===
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These cards can increase net handsize, on top of their cantrip effect; i.e., they provide [[non-terminal draw]]. (Fringe and optional cases are omitted.)
{{CardImage|Haven}}{{CardImage|Junk Dealer}}{{CardImage|Modify}}{{CardImage|Oasis}}{{CardImage|Rats}}{{CardImage|Upgrade}}
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===Removed===
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* {{Card|Laboratory}}
{{CardImage|Great Hall}}{{CardImage|Pearl Diver}}{{CardImage|Spy}}
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* {{Card|Wishing Well}}
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* {{Card|Apothecary}}  
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* {{Card|Scrying Pool}} - allows filtering of the deck top before drawing.
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* {{Card|Alchemist}}
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* {{Card|Menagerie}}
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* {{Card|Hunting Party}}
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* {{Card|Stables}} - requires the discard of a [[Treasure]] before drawing
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* {{Card|Vagrant}}
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* {{Card|Advisor}}
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* {{Card|Magpie}} - only draws Treasures for the second card
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* {{Card|Lost City}} - also a village
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* {{Card|Storyteller}} - requires the playing of Treasures or [[virtual coin]] to draw more than one card
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* {{Card|Encampment}}
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* {{card|Patrician}}
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* {{card|Will-o'-Wisp}}
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* {{Card|Experiment}}
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* {{card|Seer}}
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* {{Card|Destrier}}
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* {{Card|Horse}}
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* {{Way|Way of the Horse}}
  
==Trivia==
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=== Buy-neutral Events ===
The name "cantrip" is a [http://mtgsalvation.gamepedia.com/Cantrip slang term] from the [http://en.wikipedia.org/wiki/Magic:_The_Gathering Magic: The Gathering] card game, where it describes a spell that draws a replacement spell on casting. Magic borrowed the term from [http://en.wikipedia.org/wiki/Dungeons_and_Dragons Dungeons and Dragons], which ultimately derived it from the misty depths of Scottish etymology.
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Some Events, such as {{Event|Borrow}} and {{Event|Scouting Party}}, are sort of "buy cantrips" in that they don't cost a Buy to buy. This makes them sort of an analogue to cantrips; where cantrips are Action-neutral, these are Buy-neutral.
 
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Some players refer to Cantrips as 'invisible' cards, based on them replacing themselves into your hand with no net negatives.
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Donald X has referred to Cantrips as 'free' cards. [http://forum.dominionstrategy.com/index.php?topic=5130.msg129792#msg129792]
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{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Terminality]]
 
[[Category:Terminality]]

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