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In most cases, cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing other cards in your deck.  There are a few exceptions.
 
In most cases, cantrips are seen as cards that cannot harm the deck, since you receive a benefit by playing them and doing so does not prevent or delay you from drawing other cards in your deck.  There are a few exceptions.
  
Discard attacks like {{Card|Militia}} or {{Card|Goons}} which require the player to make a choice of which cards to discard are more powerful against hands containing a few cantrips.  This is because the player discarding does not know which cards are going to be drawn by the cantrips, so the chance of making a sub-optimal choice is greater.
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Discard attacks like {{Card|Militia}} or {{Card|Goons}} which require the player to make a choice of which cards to discard are more powerful against hands full of cantrips.  This is because the player discarding does not know which cards are going to be drawn by the cantrips, so the chance of making a sub-optimal choice is greater.
  
 
Similarly, although cantrips don't "take up space" in your deck on your turn since you can draw right past them, there may be cards you want to have in your hand ''between'' turns—[[Reaction|Reactions]] to protect you from an opponent's [[Attack]], {{Card|Province}} to block an opponent's {{Card|Tournament}}, etc. Filling your deck with cantrips will make it less likely that you have in hand the card you need when it's ''not'' your turn. (Cards other than cantrips have this property as well, of course; but it's easier to lose sight of the fact with cantrips since they don't have this property ''on'' your turn.)
 
Similarly, although cantrips don't "take up space" in your deck on your turn since you can draw right past them, there may be cards you want to have in your hand ''between'' turns—[[Reaction|Reactions]] to protect you from an opponent's [[Attack]], {{Card|Province}} to block an opponent's {{Card|Tournament}}, etc. Filling your deck with cantrips will make it less likely that you have in hand the card you need when it's ''not'' your turn. (Cards other than cantrips have this property as well, of course; but it's easier to lose sight of the fact with cantrips since they don't have this property ''on'' your turn.)

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