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− | + | While analyzing the board at the start of a game, you often analyze each card by each functionality. This functionalities doesn't necessarily depend on the [[Card type]] and can be grouped into several categories. | |
− | == | + | == Curser == |
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− | + | ''Main article: [[Curser]]'' | |
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− | + | Cursers are often the most important card to look for. Cursers are cards which have the potential to distribute {{Card|Curse|Curses}} to other players. Curses are some of the strongest cards in the game, including {{Card|Witch}}, {{Card|Torturer}}, {{Card|Sea Hag}}, {{Card|Familiar}}, {{Card|Mountebank}}, {{Card|Young Witch}}, {{Card|Followers}}, and {{Card|Ill-Gotten Gains}}. The broader term is ''[[junker]]'' - a card which can distribute Curses but also other bad cards like {{Card|Estate}} and {{Card|Copper}}. All Cursers and {{Card|Swindler}}, {{Card|Ambassador}}, and {{Card|Jester}} are junkers, among others. A card distributing only Ruins is also called a [[Looter]] (like its corresponding card type). Looters comprise {{Card|Cultist}} and {{Card|Marauder}}. | |
− | + | == Handsize attack == | |
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''Main article: [[Handsize attack]]'' | ''Main article: [[Handsize attack]]'' | ||
− | + | Handsize attacks are [[Attack|Attack cards]] that reduce the handsize of your opponents decks are called Handsize Reducers or [[Discarder|Discarders]]. Usually your opponents can choose the cards to discard and never have to discard down to less than 3 or 4 cards in hand. Typical examples are {{Card|Militia}}, {{Card|Goons}}, {{Card|Margrave}}, {{Card|Followers}}, {{Card|Urchin}}, and {{Card|Sir Michael}}. {{Card|Ghost Ship}} is a little different as it doesn't let your opponents discard the cards, they have to put them on top of their decks and it therefore messes with the tops of their decks too. {{Card|Bureaucrat}} is similar although putting the [[Victory card]] on top of the deck hurts more than losing it out of the hand. Bureaucrat, {{Card|Cutpurse}}, and {{Card|Torturer}} are also the only discarding attacks that could stack down to less than 3 cards in hand - depending respectively on the number of Victory cards in hand, Coppers in hand, and the choice of your opponent. {{Card|Minion}} doesn't let your opponent choose what to keep, similar to {{Card|Pillage}}, where you can choose the card to discard. | |
− | == | + | == Top deck messer == |
− | ''Main article: [[ | + | ''Main article: [[Top deck messer]]'' |
− | + | Top deck messers are Attack cards that mess with the top of your opponents' draw piles. {{Card|Spy}}, {{Card|Oracle}}, and {{Card|Scrying Pool}} let you inspect 1 to 2 cards which you may discard, so that bad cards are likely to stay on top. {{Card|Bureaucrat}}, {{Card|Rabble}}, and {{Card|Fortune Teller}} directly put Victory or Curse cards on top of their decks. {{Card|Ghost Ship}} lets your opponents mess with their own decks because you make them put cards back on top. | |
− | == | + | == Trasher (Attack) == |
− | ''Main article: [[ | + | ''Main article: [[Trasher (Attack)]]'' |
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− | + | These trashers are Attack cards that trash valuable cards from your opponents' decks. Some of these are limited to [[Treasure|Treasure cards]], such as {{Card|Thief}}, {{Card|Noble Brigand}}, and {{Card|Pirate Ship}}. Others offer replacements that your opponents may choose (like {{Card|Saboteur}}) or that you may choose (like {{Card|Swindler}}). Another subcategory trashes only within a price range between {{Cost|3}} and {{Cost|6}} (like [[Knights]] and {{Card|Rogue}}). | |
== Cantrip == | == Cantrip == | ||
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''Main article: [[Cantrip]]'' | ''Main article: [[Cantrip]]'' | ||
− | + | Cantrips are Action cards which provide at least +1 Card and +1 Action. They are often considered to be harmless cards because they replace the card they took up in your hand and the action it used to play it. Cantrips are inherently non-terminal and can be extremely powerful if they have other bonuses, such as producing money (like {{Card|Peddler}}), providing additional actions (like {{Card|Village}}), providing additional cards (like {{Card|Laboratory}}), trashing (like {{Card|Junk Dealer}}), attacking (like {{Card|Sir Bailey}}), cursing (like {{Card|Familiar}}, or being worth {{VP}} (like {{Card|Great Hall}}). Cantrips can usually safely be bought in multiples and played repeatedly within a turn. | |
=== Peddler variant === | === Peddler variant === | ||
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''Main article: [[Peddler variant]]'' | ''Main article: [[Peddler variant]]'' | ||
− | + | Peddler variants are cantrips that produce money (notably Grand Market) or reduce costs (like {{Card|Highway}}); one way or another they make it easier for you to buy cards. | |
+ | |||
+ | === Village === | ||
+ | |||
+ | ''Main article: [[Village (card category)]]'' | ||
+ | |||
+ | Villages are cantrips that provide at least +2 Actions. Most of these cards have ''Village'' in the name and commonly facilitate [[engine|engines]] centered around [[terminal]] cards. However, there are many village that come with varying bonuses (such as {{Card|Bazaar|coins}}, {{Card|Worker's Village|buys}}, or {{Card|Border Village|extra cards}}) which may aide many strategies. | ||
=== Non-terminal drawer === | === Non-terminal drawer === | ||
− | ''Main article: [[Non-terminal | + | ''Main article: [[Non-terminal drawer]]'' |
− | + | Non-terminal drawers are cantrips that provide at least +2 Cards. They are often considered to be variants of {{Card|Laboratory}} or to be handsize increasers, since you have more cards in hand after you played them than before. They can be chained together for megaturns and they can supplement many strategies, including [[Big Money]]. | |
== Terminal drawer == | == Terminal drawer == | ||
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''Main article: [[Terminal draw]]'' | ''Main article: [[Terminal draw]]'' | ||
− | + | Terminal drawers are Action cards that allow the player to draw cards but that don't provide additional actions. {{Card|Smithy}} and {{Card|Hunting Grounds}} are pure drawers when played, but terminal drawers may also be Attack cards (like {{Card|Torturer}}, {{Card|Rabble}}, or {{Card|Margrave}}). They pair well with villages and [[Big Money]] strategies. | |
=== Draw to X === | === Draw to X === | ||
− | + | Some cards draw you a non-fixed number of cards by drawing until your hand is a certain size. {{Card|Library}} and {{Card|Watchtower}} are the archetypes of this category. They are particularly useful with [[disappearing villages]] and in response to discard attacks. | |
== Terminal Silver == | == Terminal Silver == | ||
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''Main article: [[Terminal Silver]]'' | ''Main article: [[Terminal Silver]]'' | ||
− | + | Terminal Silvers are Action cards that provide no additional actions and produce {{Cost|2}}, eliciting a direct comparison to {{Card|Silver}}. Many Action and Attack cards are terminal Silvers and they can be crucial in strategies depending on sources of [[virtual money]]. | |
== Trasher == | == Trasher == | ||
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''Main article: [[Trasher]]'' | ''Main article: [[Trasher]]'' | ||
− | + | Trashers are cards with the ability to trash one or more cards from your own hand or deck. Trashing is a very strong move - often underestimated by beginners - because you remove low value cards from your deck so you can see your good cards more often. They generate a high density of quality. Because many cards that have this ability, they are often divided into subcategories. | |
=== Trash for no benefit === | === Trash for no benefit === | ||
− | '' | + | ''Main article: [[Trash for no benefit]]'' |
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+ | Trash for no benefit cards are beneficial purely in the removal of unwanted cards from your deck. {{Card|Chapel}}, {{Card|Lookout}}, {{Card|Steward}}, {{Card|Masquerade}}, and {{Card|Count}} belong to this category. {{Card|Ambassador}} fits here too, although it doesn't trash your cards, but removes them from your deck (which has often the same effect). {{Card|Island}} and {{Card|Native Village}} aren't trashers either, but are often called [[Pseudo trasher|pseudo trashers]] because they remove cards from your deck, but are returned to your deck later. {{Card|Loan}}, {{Card|Junk Dealer}}, {{Card|Dame Anna}}, and {{Card|Jack of all Trades}} also belong to this category because the benefits they provide don't depend on the trashing. {{Card|Mint}} gets an honorable mention as it's trash for no benefit effect happens when you buy it. | ||
=== Trash for benefit === | === Trash for benefit === | ||
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''Main article: [[Trash for benefit]]'' | ''Main article: [[Trash for benefit]]'' | ||
− | + | Trash for benefit cards give a benefit dependent on the card you trash. Often, the benefit is another card and the dependence is on the [[cost]] of the trashed and gained cards; cards of this type are called [[remodelers]]. Remodelers comprise {{Card|Remodel}}, {{Card|Mine}}, {{Card|Upgrade}}, {{Card|Expand}}, {{Card|Remake}}, {{Card|Governor}}, {{Card|Graverobber}}, {{Card|Procession}}, and {{Card|Rebuild}}. {{Card|Forge}} is different as it may trade in multiple cards for 1 card. {{Card|Develop}} works the other way around: it trashes 1 card for 2 cards. {{Card|Farmland}} gets an honorable mention as it's remodel effect happens when you buy it. | |
There are many other trash for benefit cards that don't belong to the remodel family. | There are many other trash for benefit cards that don't belong to the remodel family. | ||
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=== Trash for fixed benefit === | === Trash for fixed benefit === | ||
− | '' | + | ''Main article: [[Trash for fixed benefit]]'' |
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+ | Trash for fixed benefit cards give a benefit independent of the card you trash. {{Card|Moneylender}}, {{Card|Spice Merchant}}, {{Card|Trading Post}}, {{Card|Hermit}}, {{Card|Altar}}, {{Card|Death Cart}}, {{Card|Mercenary}}, and {{Card|Rats}} all give fixed benefits without regard to the cards you choose to trash. {{Card|Trade Route}} and {{Card|Forager}} belong to this category too; although the benefit is variable, it does not necessarily depend on the card trashed. | ||
== Gainer == | == Gainer == | ||
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''Main article: [[Gainers]]'' | ''Main article: [[Gainers]]'' | ||
− | + | Gainers gain other cards without using buys or trashing cards. Gainers always restrict the cards they may gain by name, type, or cost: {{Card|Bureaucrat}} only gains Silver; {{Card|Workshop}} and its variants gain cards up to a certain cost; {{Card|Smugglers}} is restricted by cost and by the cards the previous player gained on his last turn; {{Card|University}} is restricted by type and cost; {{Card|Graverobber}} and {{Card|Rogue}} are restricted by cost and to cards in the trash; {{Card|Jester}} cannot gain Victory cards and is restricted to the top cards of your opponents' decks. | |
{{Card|Talisman}}, {{Card|Horn of Plenty}}, and {{Card|Haggler}} are different as they gain during the Buy phase and aren't able to gain Victory cards (Horn of Plenty can gain Victory cards at the cost of trashing itself). | {{Card|Talisman}}, {{Card|Horn of Plenty}}, and {{Card|Haggler}} are different as they gain during the Buy phase and aren't able to gain Victory cards (Horn of Plenty can gain Victory cards at the cost of trashing itself). | ||
− | {{Card|Feast}} isn't usually considered a gainer as you must trash a card (namely itself), though it can gain cards without trashing when played multiple times by {{Card|Throne Room}} or its variants. {{Card|Develop}} is an exception to no-trashing rule as it gains 2 cards by trashing only one and is often considered as | + | {{Card|Feast}} isn't usually considered a gainer as you must trash a card (namely itself), though it can gain cards without trashing when played multiple times by {{Card|Throne Room}} or its variants. {{Card|Develop}} is an exception to no-trashing rule as it gains 2 cards by trashing only one and is often considered as Gainer. {{Card|Border Village}} is an honorable mention as it gainer effect happens when you buy it. |
== Sifter == | == Sifter == | ||
− | ''Main article: [[ | + | ''Main article: [[Sifters]] |
− | + | Sifters are similar to drawers but they come with the penalty of discarding cards. They may draw or discard in either order, but the benefit to sift through the cards in your deck, keeping the valuable ones and discarding the worthless ones. Sifters shine when you have cards you don't mind discarding (thus, the discarding feels less like a penalty). Therefore, they can combat Curses, Copper, and other clutter and can help you throughout [[greening]]. | |
== Defense cards == | == Defense cards == | ||
− | '' | + | ''Main article: [[Defense cards]]'' |
− | + | Defense cards protect you from Attack cards or mitigate their effects. Many are [[Reaction]] cards since "when another player plays an Attack card" is the most common trigger for them. | |
* {{Card|Moat}} protects you from all Attacks. | * {{Card|Moat}} protects you from all Attacks. | ||
* {{Card|Watchtower}} and {{Card|Trader}} offer protection from gainer attacks (such as {{Card|Witch}}, {{Card|Swindler}}, or {{Card|Mountebank}}). | * {{Card|Watchtower}} and {{Card|Trader}} offer protection from gainer attacks (such as {{Card|Witch}}, {{Card|Swindler}}, or {{Card|Mountebank}}). | ||
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Plenty of non-Reactions also offer protection. | Plenty of non-Reactions also offer protection. | ||
− | * {{Card|Lighthouse}} is similar to {{Card|Moat | + | * {{Card|Lighthouse}} is similar to {{Card|Moat}}'s Reaction. |
* {{Card|Library}} offers protection against discard attacks. | * {{Card|Library}} offers protection against discard attacks. | ||
* {{Card|Menagerie}} can benefit from discard attacks. | * {{Card|Menagerie}} can benefit from discard attacks. | ||
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There are countless ways cards and combinations of cards can combat Attack cards, documented on other pages. [[Donald X.]] even offers his own [http://forum.dominionstrategy.com/index.php?topic=82.0 advise on defending against attack]. | There are countless ways cards and combinations of cards can combat Attack cards, documented on other pages. [[Donald X.]] even offers his own [http://forum.dominionstrategy.com/index.php?topic=82.0 advise on defending against attack]. | ||
− | == | + | == Cards that bend the rules == |
− | + | Then there are cards that bend the rules of Dominion. They let you either take multiple turns, such as {{Card|Outpost}} and {{Card|Possession}} or you are allowed to play cards multiple times, such as {{Card|Throne Room}}, {{Card|King's Court}}, {{Card|Procession}} and {{Card|Counterfeit}}. {{Card|Black Market}} lets you buy cards that are "out of the kingdom". | |
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− | + | =[[Alternate victory points | Alternate Victory Cards]]= | |
− | + | =[[Alternate treasure cards]]= | |
{{Navbox card categories}} | {{Navbox card categories}} | ||
− | [[Category:Card | + | [[Category:Card categories|Card categories]] |