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== Overview ==
 
== Overview ==
Unlike card types, card categories are informal; they are not referenced in any way by any official rules or card texts.  However, from a strategic point of view, they are very useful to think of.  Since most kingdom cards are Actions, almost all card categories refer mainly, if not exclusively, to Actions.  All kingdom [[Victory]] cards fall under [[Alt VP]], while kingdom [[Treasure|Treasures]] can fit into some of the more specific categories.
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Unlike card types, card categories are informal; they are not referenced in any way by any official rules or card texts.  However, from a strategic point of view, they are very useful to think of.  Since most kingdom cards are Actions, almost all card categories refer mainly, if not exclusively, to Actions.  All kingdom [[Victory]] cards fall under [[Alt VP]], while kingdom [[Treasure]]s can fit into some of the more specific categories.
  
Broadly speaking, all Dominion cards are classified by their terminality: cards that decrease the number of Actions you have are called ''[[terminal]]'', while cards that maintain or increase your Actions are called ''[[non-terminal]]''.  These are then usually broken down like so:
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Broadly speaking, all Dominion cards are classified by their terminality: cards that decrease the number of Actions you have are called ''terminal'', while cards that maintain or increase your Actions are called ''non-terminal''.  These are then usually broken down like so:
 
* Terminal
 
* Terminal
 
** "Hard" terminal (force you to choose which Action to play during a [[collision]])
 
** "Hard" terminal (force you to choose which Action to play during a [[collision]])
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Any non-terminal that draws at least 1 card (or exactly 1 card, depending on who you ask) is called a ''[[cantrip]]''.
 
Any non-terminal that draws at least 1 card (or exactly 1 card, depending on who you ask) is called a ''[[cantrip]]''.
 
[[Throne Room variant|Throne Room variants]] blur the line between terminal and non-terminal; while most decrease your Actions, their ability to play other cards affects your deck similarly to a Village, and if they play a non-terminal card, your Actions can take a net increase.
 
  
 
From there, most categories care about other aspects of cards; what benefit the card brings to your deck.
 
From there, most categories care about other aspects of cards; what benefit the card brings to your deck.
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''Main article: [[Trashing attack]]''
 
''Main article: [[Trashing attack]]''
  
'''Trashing attacks''' are Attack cards that trash valuable cards from your opponents' decks. Some of these are limited to [[Treasure|Treasure cards]], such as {{Card|Thief}}, {{Card|Noble Brigand}}, and {{Card|Pirate Ship}}. Others offer replacements that your opponents may choose (like {{Card|Saboteur}}) or that you may choose (like {{Card|Swindler}}). Another subcategory trashes only within a price range from {{Cost|3}} to {{Cost|6}} (like {{Card|Knights}} and {{Card|Rogue}}).
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'''Trashing attacks''' are Attack cards that trash valuable cards from your opponents' decks. Some of these are limited to [[Treasure|Treasure cards]], such as {{Card|Thief}}, {{Card|Noble Brigand}}, and {{Card|Pirate Ship}}. Others offer replacements that your opponents may choose (like {{Card|Saboteur}}) or that you may choose (like {{Card|Swindler}}). Another subcategory trashes only within a price range from {{Cost|3}} to {{Cost|6}} (like [[Knights]] and {{Card|Rogue}}).
  
 
== Village ==
 
== Village ==
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''Main article: [[Village (card category)]]''
 
''Main article: [[Village (card category)]]''
  
'''Villages''' are cards that provide at least +2 Actions. Most of these cards have ''Village'' in the name and commonly facilitate [[engine|engines]] centered around [[terminal]] cards. However, many villages come with additional bonuses (such as {{Card|Bazaar|coins}}, {{Card|Worker's Village|buys}}, or {{Card|Border Village|extra cards}}) which may aid many strategies.
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'''Villages''' are cards that provide at least +2 Actions. Most of these cards have ''Village'' in the name and commonly facilitate [[engine|engines]] centered around [[terminal]] cards. However, many villages that come with additional bonuses (such as {{Card|Bazaar|coins}}, {{Card|Worker's Village|buys}}, or {{Card|Border Village|extra cards}}) which may aid many strategies.
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== Cantrip ==
 
== Cantrip ==
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''Main article: [[Peddler variant]]''
 
''Main article: [[Peddler variant]]''
  
'''Peddler variants''' are cantrips that produce {{Coin}} or reduce costs (like {{Card|Highway}}); one way or another they make it easier for you to buy cards.
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'''Peddler variants''' are cantrips that produce +{{Coin}} (notably Grand Market) or reduce costs (like {{Card|Highway}}); one way or another they make it easier for you to buy cards.
  
 
=== Non-terminal drawer ===
 
=== Non-terminal drawer ===
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=== Draw to X ===
 
=== Draw to X ===
  
'''Draw to X cards''' draw you a non-fixed number of cards by drawing until your hand is a certain size. {{Card|Library}} and {{Card|Watchtower}} are the archetypes of this category. They are particularly useful with [[Village (card category)#Disappearing villages|disappearing villages]] and in response to discard attacks.
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'''Draw to X cards''' draw you a non-fixed number of cards by drawing until your hand is a certain size. {{Card|Library}} and {{Card|Watchtower}} are the archetypes of this category. They are particularly useful with [[disappearing villages]] and in response to discard attacks.
  
 
== Terminal Silver ==
 
== Terminal Silver ==
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=== Trash for no benefit ===
 
=== Trash for no benefit ===
  
'''Trash for no benefit cards''' are beneficial purely in the removal of unwanted cards from your deck. {{Card|Chapel}}, {{Card|Lookout}}, {{Card|Steward}}, {{Card|Masquerade}}, and {{Card|Count}} belong to this category. {{Card|Ambassador}} fits here too, although it doesn't trash your cards, but removes them from your deck (which has often the same effect). {{Card|Island}} and {{Card|Native Village}} aren't trashers either, but are often called '''pseudo trashers''' because they remove cards from your deck, but are returned to your deck later. {{Card|Loan}}, {{Card|Junk Dealer}}, {{Card|Dame Anna}}, and {{Card|Jack of all Trades}} also belong to this category because the benefits they provide don't depend on the trashing. {{Card|Mint}} gets an honorable mention as its trash for no benefit effect happens when you buy it.
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'''Trash for no benefit cards''' are beneficial purely in the removal of unwanted cards from your deck. {{Card|Chapel}}, {{Card|Lookout}}, {{Card|Steward}}, {{Card|Masquerade}}, and {{Card|Count}} belong to this category. {{Card|Ambassador}} fits here too, although it doesn't trash your cards, but removes them from your deck (which has often the same effect). {{Card|Island}} and {{Card|Native Village}} aren't trashers either, but are often called '''pseudo trashers''' because they remove cards from your deck, but are returned to your deck later. {{Card|Loan}}, {{Card|Junk Dealer}}, {{Card|Dame Anna}}, and {{Card|Jack of all Trades}} also belong to this category because the benefits they provide don't depend on the trashing. {{Card|Mint}} gets an honorable mention as it's trash for no benefit effect happens when you buy it.
  
 
=== Trash for benefit ===
 
=== Trash for benefit ===
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''Main article: [[Trash for benefit]]''
 
''Main article: [[Trash for benefit]]''
  
'''Trash for benefit cards''' give a benefit dependent on the card you trash. Often, the benefit is another card and the dependence is on the [[cost]] of the trashed and gained cards; cards of this type are called remodelers. Remodelers comprise {{Card|Remodel}}, {{Card|Mine}}, {{Card|Upgrade}}, {{Card|Expand}}, {{Card|Remake}}, {{Card|Governor}}, {{Card|Graverobber}}, {{Card|Procession}}, and {{Card|Rebuild}}. {{Card|Forge}} is different as it may trade in multiple cards for 1 card. {{Card|Develop}} works the other way around: it trashes 1 card for 2 cards. {{Card|Farmland}} gets an honorable mention as its remodel effect happens when you buy it.
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'''Trash for benefit cards''' give a benefit dependent on the card you trash. Often, the benefit is another card and the dependence is on the [[cost]] of the trashed and gained cards; cards of this type are called remodelers. Remodelers comprise {{Card|Remodel}}, {{Card|Mine}}, {{Card|Upgrade}}, {{Card|Expand}}, {{Card|Remake}}, {{Card|Governor}}, {{Card|Graverobber}}, {{Card|Procession}}, and {{Card|Rebuild}}. {{Card|Forge}} is different as it may trade in multiple cards for 1 card. {{Card|Develop}} works the other way around: it trashes 1 card for 2 cards. {{Card|Farmland}} gets an honorable mention as it's remodel effect happens when you buy it.
  
 
There are many other trash for benefit cards that don't belong to the remodel family.
 
There are many other trash for benefit cards that don't belong to the remodel family.
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{{Card|Talisman}}, {{Card|Horn of Plenty}}, and {{Card|Haggler}} are different as they gain during the Buy phase and aren't able to gain Victory cards (Horn of Plenty can gain Victory cards at the cost of trashing itself).
 
{{Card|Talisman}}, {{Card|Horn of Plenty}}, and {{Card|Haggler}} are different as they gain during the Buy phase and aren't able to gain Victory cards (Horn of Plenty can gain Victory cards at the cost of trashing itself).
  
{{Card|Feast}} isn't usually considered a gainer as you must trash a card (namely itself), though it can gain cards without trashing when played multiple times by {{Card|Throne Room}} or its variants. {{Card|Develop}} is an exception to no-trashing rule as it gains 2 cards by trashing only one and is often considered as a Gainer. {{Card|Border Village}} is an honorable mention as its gainer effect happens when you gain it.
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{{Card|Feast}} isn't usually considered a gainer as you must trash a card (namely itself), though it can gain cards without trashing when played multiple times by {{Card|Throne Room}} or its variants. {{Card|Develop}} is an exception to no-trashing rule as it gains 2 cards by trashing only one and is often considered as Gainer. {{Card|Border Village}} is an honorable mention as it gainer effect happens when you buy it.
  
 
== Sifter ==
 
== Sifter ==
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Plenty of non-Reactions also offer protection.
 
Plenty of non-Reactions also offer protection.
* {{Card|Lighthouse}} is similar to {{Card|Moat|Moat's}} Reaction.
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* {{Card|Lighthouse}} is similar to {{Card|Moat}}'s Reaction.
 
* {{Card|Library}} offers protection against discard attacks.
 
* {{Card|Library}} offers protection against discard attacks.
 
* {{Card|Menagerie}} can benefit from discard attacks.
 
* {{Card|Menagerie}} can benefit from discard attacks.
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''Main article: [[Alternate victory points]]''
 
''Main article: [[Alternate victory points]]''
  
Often called '''alternate Victory cards''' or '''alt-VP cards''', these are Victory cards in the Kingdom, not the [[Basic cards#Basic_Victory_cards|basic Victory cards]]. The presence of Victory cards in the Kingdom can often steer the ideal strategy of the entire Kingdom. These cost from {{Cost|3}} to {{Cost|6}}, allowing you to craft a winning strategy that never produces the {{Cost|8}} or {{Cost|11}} usually required to purchase game-winning {{Card|Province|Provinces}} and {{Card|Colony|Colonies}}. Examples include {{Card|Gardens}}, {{Card|Duke}}, {{Card|Vineyard}}, and {{Card|Fairgrounds}}. The presence of these and other alternate Victory cards often results in the pursuance of [[rush (strategy)|Rush]] strategies in order to gain more of these cards than your opponents - as the game can often depend on them. Their cheaper cost also makes them easier to gain with gainers, instead of buying them (see the classic [[Combo: Workshop and Gardens|Workshop-Gardens]] strategy).
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Often called '''alternate Victory cards''' or '''alt-VP cards''', these are Victory cards in the Kingdom, not the [[Basic cards#Basic_Victory_cards|basic Victory cards]]. The presence of Victory cards in the Kingdom can often steer the ideal strategy of the entire Kingdom. These cost from {{Cost|3}} to {{Cost|6}}, allowing you to craft a winning strategy that never produces the {{Cost|8}} or {{Cost|11}} usually required to purchase game-winning {{Card|Province|Provinces}} and {{Card|Colony|Colonies}}. Examples include {{Card|Gardens}}, {{Card|Duke}}, {{Card|Vineyard}}, and {{Card|Fairgrounds}}. The presence of these and other alternate Victory cards often results in the pursuance of [[Rush]] strategies in order to gain more of these cards than your opponents - as the game can often depend on them. Their cheaper cost also makes them easier to gain with gainers, instead of buying them (see the classic [[Combo: Workshop and Gardens|Workshop-Gardens]] strategy).
  
 
== Alternate Treasure cards ==
 
== Alternate Treasure cards ==
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* {{Card|Loan}} is both a trasher and a quasi-sifter.
 
* {{Card|Loan}} is both a trasher and a quasi-sifter.
 
* {{Card|Horn of Plenty}} is a notably powerful gainer.
 
* {{Card|Horn of Plenty}} is a notably powerful gainer.
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* {{Card|Silver}} is (trivially) a terminal Silver.
 
* {{Card|Harem}} is an alternate Victory card.
 
* {{Card|Harem}} is an alternate Victory card.
  
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{{Navbox card categories}}
 
{{Navbox card categories}}
  
[[Category:Card topics]]
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[[Category:Card categories|Card categories]]

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