Editing Card Categories

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 56: Line 56:
 
''Main article: [[Village (card category)]]''
 
''Main article: [[Village (card category)]]''
  
'''Villages''' are cards that provide at least +2 Actions. Most of these cards have ''Village'' in the name and commonly facilitate [[engine|engines]] centered around [[terminal]] cards. However, many villages come with additional bonuses (such as {{Card|Bazaar|coins}}, {{Card|Worker's Village|buys}}, or {{Card|Border Village|extra cards}}) which may aid many strategies.
+
'''Villages''' are cards that provide at least +2 Actions. Most of these cards have ''Village'' in the name and commonly facilitate [[engine|engines]] centered around [[terminal]] cards. However, many villages that come with additional bonuses (such as {{Card|Bazaar|coins}}, {{Card|Worker's Village|buys}}, or {{Card|Border Village|extra cards}}) which may aid many strategies.
 +
 
  
 
== Cantrip ==
 
== Cantrip ==
Line 100: Line 101:
 
=== Trash for no benefit ===
 
=== Trash for no benefit ===
  
'''Trash for no benefit cards''' are beneficial purely in the removal of unwanted cards from your deck. {{Card|Chapel}}, {{Card|Lookout}}, {{Card|Steward}}, {{Card|Masquerade}}, and {{Card|Count}} belong to this category. {{Card|Ambassador}} fits here too, although it doesn't trash your cards, but removes them from your deck (which has often the same effect). {{Card|Island}} and {{Card|Native Village}} aren't trashers either, but are often called '''pseudo trashers''' because they remove cards from your deck, but are returned to your deck later. {{Card|Loan}}, {{Card|Junk Dealer}}, {{Card|Dame Anna}}, and {{Card|Jack of all Trades}} also belong to this category because the benefits they provide don't depend on the trashing. {{Card|Mint}} gets an honorable mention as its trash for no benefit effect happens when you buy it.
+
'''Trash for no benefit cards''' are beneficial purely in the removal of unwanted cards from your deck. {{Card|Chapel}}, {{Card|Lookout}}, {{Card|Steward}}, {{Card|Masquerade}}, and {{Card|Count}} belong to this category. {{Card|Ambassador}} fits here too, although it doesn't trash your cards, but removes them from your deck (which has often the same effect). {{Card|Island}} and {{Card|Native Village}} aren't trashers either, but are often called '''pseudo trashers''' because they remove cards from your deck, but are returned to your deck later. {{Card|Loan}}, {{Card|Junk Dealer}}, {{Card|Dame Anna}}, and {{Card|Jack of all Trades}} also belong to this category because the benefits they provide don't depend on the trashing. {{Card|Mint}} gets an honorable mention as it's trash for no benefit effect happens when you buy it.
  
 
=== Trash for benefit ===
 
=== Trash for benefit ===
Line 106: Line 107:
 
''Main article: [[Trash for benefit]]''
 
''Main article: [[Trash for benefit]]''
  
'''Trash for benefit cards''' give a benefit dependent on the card you trash. Often, the benefit is another card and the dependence is on the [[cost]] of the trashed and gained cards; cards of this type are called remodelers. Remodelers comprise {{Card|Remodel}}, {{Card|Mine}}, {{Card|Upgrade}}, {{Card|Expand}}, {{Card|Remake}}, {{Card|Governor}}, {{Card|Graverobber}}, {{Card|Procession}}, and {{Card|Rebuild}}. {{Card|Forge}} is different as it may trade in multiple cards for 1 card. {{Card|Develop}} works the other way around: it trashes 1 card for 2 cards. {{Card|Farmland}} gets an honorable mention as its remodel effect happens when you buy it.
+
'''Trash for benefit cards''' give a benefit dependent on the card you trash. Often, the benefit is another card and the dependence is on the [[cost]] of the trashed and gained cards; cards of this type are called remodelers. Remodelers comprise {{Card|Remodel}}, {{Card|Mine}}, {{Card|Upgrade}}, {{Card|Expand}}, {{Card|Remake}}, {{Card|Governor}}, {{Card|Graverobber}}, {{Card|Procession}}, and {{Card|Rebuild}}. {{Card|Forge}} is different as it may trade in multiple cards for 1 card. {{Card|Develop}} works the other way around: it trashes 1 card for 2 cards. {{Card|Farmland}} gets an honorable mention as it's remodel effect happens when you buy it.
  
 
There are many other trash for benefit cards that don't belong to the remodel family.
 
There are many other trash for benefit cards that don't belong to the remodel family.
Line 127: Line 128:
 
{{Card|Talisman}}, {{Card|Horn of Plenty}}, and {{Card|Haggler}} are different as they gain during the Buy phase and aren't able to gain Victory cards (Horn of Plenty can gain Victory cards at the cost of trashing itself).
 
{{Card|Talisman}}, {{Card|Horn of Plenty}}, and {{Card|Haggler}} are different as they gain during the Buy phase and aren't able to gain Victory cards (Horn of Plenty can gain Victory cards at the cost of trashing itself).
  
{{Card|Feast}} isn't usually considered a gainer as you must trash a card (namely itself), though it can gain cards without trashing when played multiple times by {{Card|Throne Room}} or its variants. {{Card|Develop}} is an exception to no-trashing rule as it gains 2 cards by trashing only one and is often considered as a Gainer. {{Card|Border Village}} is an honorable mention as its gainer effect happens when you gain it.
+
{{Card|Feast}} isn't usually considered a gainer as you must trash a card (namely itself), though it can gain cards without trashing when played multiple times by {{Card|Throne Room}} or its variants. {{Card|Develop}} is an exception to no-trashing rule as it gains 2 cards by trashing only one and is often considered as Gainer. {{Card|Border Village}} is an honorable mention as it gainer effect happens when you buy it.
  
 
== Sifter ==
 
== Sifter ==
Line 157: Line 158:
 
''Main article: [[Alternate victory points]]''
 
''Main article: [[Alternate victory points]]''
  
Often called '''alternate Victory cards''' or '''alt-VP cards''', these are Victory cards in the Kingdom, not the [[Basic cards#Basic_Victory_cards|basic Victory cards]]. The presence of Victory cards in the Kingdom can often steer the ideal strategy of the entire Kingdom. These cost from {{Cost|3}} to {{Cost|6}}, allowing you to craft a winning strategy that never produces the {{Cost|8}} or {{Cost|11}} usually required to purchase game-winning {{Card|Province|Provinces}} and {{Card|Colony|Colonies}}. Examples include {{Card|Gardens}}, {{Card|Duke}}, {{Card|Vineyard}}, and {{Card|Fairgrounds}}. The presence of these and other alternate Victory cards often results in the pursuance of [[rush (strategy)|Rush]] strategies in order to gain more of these cards than your opponents - as the game can often depend on them. Their cheaper cost also makes them easier to gain with gainers, instead of buying them (see the classic [[Combo: Workshop and Gardens|Workshop-Gardens]] strategy).
+
Often called '''alternate Victory cards''' or '''alt-VP cards''', these are Victory cards in the Kingdom, not the [[Basic cards#Basic_Victory_cards|basic Victory cards]]. The presence of Victory cards in the Kingdom can often steer the ideal strategy of the entire Kingdom. These cost from {{Cost|3}} to {{Cost|6}}, allowing you to craft a winning strategy that never produces the {{Cost|8}} or {{Cost|11}} usually required to purchase game-winning {{Card|Province|Provinces}} and {{Card|Colony|Colonies}}. Examples include {{Card|Gardens}}, {{Card|Duke}}, {{Card|Vineyard}}, and {{Card|Fairgrounds}}. The presence of these and other alternate Victory cards often results in the pursuance of [[Rush]] strategies in order to gain more of these cards than your opponents - as the game can often depend on them. Their cheaper cost also makes them easier to gain with gainers, instead of buying them (see the classic [[Combo: Workshop and Gardens|Workshop-Gardens]] strategy).
  
 
== Alternate Treasure cards ==
 
== Alternate Treasure cards ==
Line 166: Line 167:
 
* {{Card|Loan}} is both a trasher and a quasi-sifter.
 
* {{Card|Loan}} is both a trasher and a quasi-sifter.
 
* {{Card|Horn of Plenty}} is a notably powerful gainer.
 
* {{Card|Horn of Plenty}} is a notably powerful gainer.
 +
* {{Card|Silver}} is (trivially) a non-terminal Silver.
 
* {{Card|Harem}} is an alternate Victory card.
 
* {{Card|Harem}} is an alternate Victory card.
  
Line 178: Line 180:
 
{{Navbox card categories}}
 
{{Navbox card categories}}
  
[[Category:Card topics]]
+
[[Category:Card categories|Card categories]]

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox