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{{Card|Talisman}}, {{Card|Horn of Plenty}}, and {{Card|Haggler}} are different as they gain during the Buy phase and aren't able to gain Victory cards (Horn of Plenty can gain Victory cards at the cost of trashing itself).
 
{{Card|Talisman}}, {{Card|Horn of Plenty}}, and {{Card|Haggler}} are different as they gain during the Buy phase and aren't able to gain Victory cards (Horn of Plenty can gain Victory cards at the cost of trashing itself).
  
{{Card|Feast}} isn't usually considered a gainer as you must trash a card (namely itself), though it can gain cards without trashing when played multiple times by {{Card|Throne Room}} or its variants. {{Card|Develop}} is an exception to no-trashing rule as it gains 2 cards by trashing only one and is often considered as a Gainer. {{Card|Border Village}} is an honorable mention as its gainer effect happens when you gain it.
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{{Card|Feast}} isn't usually considered a gainer as you must trash a card (namely itself), though it can gain cards without trashing when played multiple times by {{Card|Throne Room}} or its variants. {{Card|Develop}} is an exception to no-trashing rule as it gains 2 cards by trashing only one and is often considered as a Gainer. {{Card|Border Village}} is an honorable mention as its gainer effect happens when you buy it.
  
 
== Sifter ==
 
== Sifter ==
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''Main article: [[Alternate victory points]]''
 
''Main article: [[Alternate victory points]]''
  
Often called '''alternate Victory cards''' or '''alt-VP cards''', these are Victory cards in the Kingdom, not the [[Basic cards#Basic_Victory_cards|basic Victory cards]]. The presence of Victory cards in the Kingdom can often steer the ideal strategy of the entire Kingdom. These cost from {{Cost|3}} to {{Cost|6}}, allowing you to craft a winning strategy that never produces the {{Cost|8}} or {{Cost|11}} usually required to purchase game-winning {{Card|Province|Provinces}} and {{Card|Colony|Colonies}}. Examples include {{Card|Gardens}}, {{Card|Duke}}, {{Card|Vineyard}}, and {{Card|Fairgrounds}}. The presence of these and other alternate Victory cards often results in the pursuance of [[rush (strategy)|Rush]] strategies in order to gain more of these cards than your opponents - as the game can often depend on them. Their cheaper cost also makes them easier to gain with gainers, instead of buying them (see the classic [[Combo: Workshop and Gardens|Workshop-Gardens]] strategy).
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Often called '''alternate Victory cards''' or '''alt-VP cards''', these are Victory cards in the Kingdom, not the [[Basic cards#Basic_Victory_cards|basic Victory cards]]. The presence of Victory cards in the Kingdom can often steer the ideal strategy of the entire Kingdom. These cost from {{Cost|3}} to {{Cost|6}}, allowing you to craft a winning strategy that never produces the {{Cost|8}} or {{Cost|11}} usually required to purchase game-winning {{Card|Province|Provinces}} and {{Card|Colony|Colonies}}. Examples include {{Card|Gardens}}, {{Card|Duke}}, {{Card|Vineyard}}, and {{Card|Fairgrounds}}. The presence of these and other alternate Victory cards often results in the pursuance of [[Rush]] strategies in order to gain more of these cards than your opponents - as the game can often depend on them. Their cheaper cost also makes them easier to gain with gainers, instead of buying them (see the classic [[Combo: Workshop and Gardens|Workshop-Gardens]] strategy).
  
 
== Alternate Treasure cards ==
 
== Alternate Treasure cards ==
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* {{Card|Loan}} is both a trasher and a quasi-sifter.
 
* {{Card|Loan}} is both a trasher and a quasi-sifter.
 
* {{Card|Horn of Plenty}} is a notably powerful gainer.
 
* {{Card|Horn of Plenty}} is a notably powerful gainer.
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* {{Card|Silver}} is (trivially) a non-terminal Silver.
 
* {{Card|Harem}} is an alternate Victory card.
 
* {{Card|Harem}} is an alternate Victory card.
  
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{{Navbox card categories}}
 
{{Navbox card categories}}
  
[[Category:Card topics]]
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[[Category:Card categories|Card categories]]

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