Choices
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Revision as of 17:58, 3 January 2020 by RobinHoodjr (Talk | contribs)
While nearly every turn of Dominion involves decisions, some cards give choices (i.e. "Choose one".) This can make a card play differently, depending on how it is used. Most choice cards are Action cards. Choice cards were introduced by Intrigue.
List of "choose" choice cards sorted by expansion
Cards in italics have been removed.
- Dominion: Spy, Thief
- Intrigue: Lurker, Pawn, Steward, Swindler, Courtier, Minion, Torturer, Nobles
- Seaside: Native Village, Pirate Ship
- Alchemy: Possession
- Prosperity: Contraband
- Cornucopia: Jester
- Hinterlands: Spice Merchant
- Dark Ages: Squire, Catacombs, Count, Graverobber
- Guilds: Advisor
- Adventures: Amulet, Miser
- Empires: Charm, Wild Hunt
- Nocturne: None.
- Renaissance: Scepter, Treasurer
- Promos: Envoy, Governor
Additionally, many other cards involve making a decision, or optional choices (i.e. "you may".)
Overview
This article is a stub.