Clerk
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Revision as of 21:02, 24 October 2022 by Terracubist (Talk | contribs)
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Clerk | |
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Info | |
Cost | |
Type(s) | Action - Reaction - Attack |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Harald Lieske |
Card text | |
+ Each other player with 5 or more cards in hand puts one onto their deck. At the start of your turn, you may play this from your hand. |
Clerk is an Action-Reaction-Attack card from the second edition of Prosperity. It is a handsize attack that causes opponents to return a card to their deck instead of discarding it, thus slowing down their cycling. It is a terminal silver, but can be played without using up an Action if it happens to be in your hand at the start of your turn.
Contents |
[edit] FAQ
[edit] Official FAQ
- A player with no cards in their deck will have the card they put on top become the only card in their deck.
- At the start of your turn, you may play any number of Clerk cards from your hand, one at a time, without using up your regular Action play.
[edit] Other Rules clarifications
- You may use Clerk's self-playing start-of-turn ability before, between, or after other start-of-turn effects. For instance, if you draw Clerk due to the effect of Den of Sin, it's not too late to use Clerk's Reaction ability.
[edit] Strategy
[edit] Versions
[edit] English versions
[edit] Other language versions
[edit] Trivia
[edit] Preview
Trade Route is simply a very weak trasher. It also requires coin tokens, which the set would rather not include (or, would like to do a lot with, but it also had VP tokens).
I'd already covered replacing the trashing part; Clerk covers being another interactive card. It's the one-card Ghost Ship; it somehow ended up here instead of in Seaside. It hurts a lot less than Ghost Ship but still hurts plenty.[edit] Secret History
Long ago, Prosperity had a card called Bureaucrat: +, each other player puts a card from their hand onto their deck. It's broken because you can play five of them and lock them out of the game. I fixed that by having you also gain Silvers with it, and it's in the main set, though the story is a little more complex than that (see other secret histories okay). Now Prosperity gets it back, this time with a perk that lets you play it sometimes without spending an Action on it. The hand size check of course solves the lock-out problem. Seaside was losing Ghost Ship; here is the new one. Hopefully not the new most hated attack ever.