Cobbler
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=== Other rules clarifications === | === Other rules clarifications === | ||
== Strategy == | == Strategy == | ||
+ | In essence, Cobbler is one of the many {{Card|Workshop}} variants. It's a [[gainer]] that can gain a card up to {{cost|4}}, and as such, its strength depends wildly on the kingdom. Are there any cheap(ish) cards you want a ton of, or are most of the good cards fairly cheap on this board? If so, then Cobbler is likely to be a good card. Of course, an obvious downside it its fairly high cost of {{cost|5}}; often if gainers are strong, you want one as early as possible, maybe even opening with it. Cobbler's cost makes this more difficult unless you happen to open {{cost|5}}/{{cost|2}}. Unfortunately, Cobbler also does not work with [[cost reduction]] as well as other gainers, since you're forced to use it at the start of your turn; only {{Card|Bridge Troll}} and {{Card|Ferry}} might work ({{Card|Prince}}-ing a {{Card|Bridge}} seems to be more trouble than it's worth). | ||
+ | |||
+ | Cobbler does have a couple of finesses, though, that set it apart from other gainers. The most important thing is that it gains cards to your hand, which means that your chances of having a dud hand are decreased. In this sense, it's somewhat similar to {{Card|Transmogrify}}; with both cards, you're able to choose a card flexibly based on the other cards you have in hand, which helps your [[engine]] kick off. For example, if you have multiple [[terminal]]s, gain a {{Card|Village}}; if you have multiple [[village]]s, gain a {{Card|Smithy}}. | ||
+ | |||
+ | === Synergies === | ||
+ | * {{cost|4}} or cheaper engine components | ||
+ | |||
+ | === Antisynergies === | ||
+ | * {{cost|5}} or higher engine components | ||
+ | |||
== Versions == | == Versions == | ||
=== English versions === | === English versions === |
Revision as of 09:35, 13 April 2018
Cobbler | |
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Info | |
Cost | |
Type(s) | Night - Duration |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Brian Brinlee |
Card text | |
At the start of your next turn, gain a card to your hand costing up to . |
Cobbler is a Night-Duration card from Nocturne. It's a gainer that fires on your next turn, and gains to your hand.
Contents |
FAQ
Official FAQ
- If you gain a Nomad Camp (from Hinterlands) with this, it goes to your hand.
Other rules clarifications
Strategy
In essence, Cobbler is one of the many Workshop variants. It's a gainer that can gain a card up to , and as such, its strength depends wildly on the kingdom. Are there any cheap(ish) cards you want a ton of, or are most of the good cards fairly cheap on this board? If so, then Cobbler is likely to be a good card. Of course, an obvious downside it its fairly high cost of ; often if gainers are strong, you want one as early as possible, maybe even opening with it. Cobbler's cost makes this more difficult unless you happen to open /. Unfortunately, Cobbler also does not work with cost reduction as well as other gainers, since you're forced to use it at the start of your turn; only Bridge Troll and Ferry might work (Prince-ing a Bridge seems to be more trouble than it's worth).
Cobbler does have a couple of finesses, though, that set it apart from other gainers. The most important thing is that it gains cards to your hand, which means that your chances of having a dud hand are decreased. In this sense, it's somewhat similar to Transmogrify; with both cards, you're able to choose a card flexibly based on the other cards you have in hand, which helps your engine kick off. For example, if you have multiple terminals, gain a Village; if you have multiple villages, gain a Smithy.
Synergies
- or cheaper engine components
Antisynergies
- or higher engine components
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of your next turn, gain a card to your hand costing up to . | Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
French | Cordonnier | |||
German | Schuster | |||
Japanese | 靴の妖精 (pron. kutsu no yōsei, lit. shoe fairies) | あなたの次のターンの開始時に、コスト以下のカード1枚を手札に獲得する。 | ||
Russian | Башмачник (pron. bashmachnik) |
Trivia
This card is a reference to the 1806 German folktale, "The Elves and the Shoemaker" of Grimm's Fairy Tales.
Secret History