Coin

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(Created page with "'''Coin''' (represented by the symbol {{Cost}}) is the main currency in Dominion. All cards have a cost in Coins, even if that cost is {{0}} (if a card shows no Coin cost, du...")
 
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'''Coin''' (represented by the symbol {{Cost}}) is the main currency in Dominion.  All cards have a cost in Coins, even if that cost is {{0}} (if a card shows no Coin cost, due to only costing {{Cost|P}}, it is assumed to have a Coin cost of {{0}}).  This cost is mainly used to determine how much Coin must be fielded by [[Treasure]]s and [[Action]]s to Buy a card during your Buy phase.  In addition, many cards have other effects that depend on their own cost and/or the cost of other cards.
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'''Coin''' (represented by the symbol {{Cost}}) is the main currency in Dominion.  All cards have a cost in Coins, even if that cost is {{Cost|0}} (if a card shows no Coin cost, due to only costing {{Cost|P}}, it is assumed to have a Coin cost of {{Cost|0}}).  This cost is mainly used to determine how much Coin must be fielded by [[Treasure]]s and [[Action]]s to Buy a card during your Buy phase.  In addition, many cards have other effects that depend on their own cost and/or the cost of other cards.
  
 
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Revision as of 13:59, 27 January 2015

Coin (represented by the symbol $) is the main currency in Dominion. All cards have a cost in Coins, even if that cost is $0 (if a card shows no Coin cost, due to only costing P, it is assumed to have a Coin cost of $0). This cost is mainly used to determine how much Coin must be fielded by Treasures and Actions to Buy a card during your Buy phase. In addition, many cards have other effects that depend on their own cost and/or the cost of other cards.


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Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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