Coin

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'''Coin''' (represented by the symbol {{Cost}}) is the main currency in Dominion.  All cards have a cost in Coins, even if that cost is {{Cost|0}} (if a card shows no Coin cost, due to only costing {{Cost|P}}, it is assumed to have a Coin cost of {{Cost|0}}).  This cost is mainly used to determine how much Coin must be fielded by [[Treasure]]s and [[Action]]s to Buy a card during your Buy phase.  In addition, many cards have other effects that depend on their own cost and/or the cost of other cards.
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'''Coin''' (represented by the symbol {{Cost}}) is the main currency in Dominion.  All cards have a cost in Coins, even if that cost is {{Cost|0}} (if a card shows no Coin cost, due to only costing {{Cost|P}}, it is assumed to have a Coin cost of {{Cost|0}}).  This cost is mainly used to determine how much Coin must be fielded by [[Treasure]]s and [[Action]]s to Buy a card during your Buy phase.  In addition, many cards have other effects that depend on their own cost and/or the cost of other cards.  A card's cost in {{Cost}} is considered to be orthogonal to its cost in {{Cost|P}}, if it has one; there is no exchange rate between them.  There are also several cards that can reduce the costs of cards in {{Cost}}, though this cost can never go below {{Cost|0}}.
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== Official Rules ==
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* "+{{Cost|X}}" – the player has X number of additional coins to spend in the Buy phase. The player does not take additional Treasure cards for these coins.
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* In the Buy phase, the player can gain one card from the Supply by paying its cost. Any card that is in the Supply may be purchased (Treasure, [[Victory]], Kingdom, and even {{Card|Curse}} cards). The player may not purchase cards from the [[Trash|Trash pile]]. Normally, a player may buy only one card, but he may buy more if he played certain cards earlier in his Action phase.
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* The cost of a card is in its lower left corner. The player may play some or all of the Treasure cards from his hand to his play area and add to their value the coins provided by Action cards played this turn. The player may then gain any card in the Supply of equal or lesser value. He takes the purchased card from its Supply pile and places it face-up on his Discard pile. He my not use the ability of the card when it is gained.
  
 
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Revision as of 14:06, 27 January 2015

Coin (represented by the symbol $) is the main currency in Dominion. All cards have a cost in Coins, even if that cost is $0 (if a card shows no Coin cost, due to only costing P, it is assumed to have a Coin cost of $0). This cost is mainly used to determine how much Coin must be fielded by Treasures and Actions to Buy a card during your Buy phase. In addition, many cards have other effects that depend on their own cost and/or the cost of other cards. A card's cost in $ is considered to be orthogonal to its cost in P, if it has one; there is no exchange rate between them. There are also several cards that can reduce the costs of cards in $, though this cost can never go below $0.

Official Rules

  • "+$x" – the player has X number of additional coins to spend in the Buy phase. The player does not take additional Treasure cards for these coins.
  • In the Buy phase, the player can gain one card from the Supply by paying its cost. Any card that is in the Supply may be purchased (Treasure, Victory, Kingdom, and even CurseCurse.jpg cards). The player may not purchase cards from the Trash pile. Normally, a player may buy only one card, but he may buy more if he played certain cards earlier in his Action phase.
  • The cost of a card is in its lower left corner. The player may play some or all of the Treasure cards from his hand to his play area and add to their value the coins provided by Action cards played this turn. The player may then gain any card in the Supply of equal or lesser value. He takes the purchased card from its Supply pile and places it face-up on his Discard pile. He my not use the ability of the card when it is gained.


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Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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