Coin

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Sources of Coin)
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
'''Coin''' (represented by the symbol {{Cost}}) is the main currency in Dominion.  All cards have a [[cost]] in Coins, even if that cost is {{Cost|0}} (if a card shows no Coin cost, due to only costing {{Cost|P}}, it is assumed to have a Coin cost of {{Cost|0}}).  This cost is mainly used to determine how much Coin must be fielded by [[Treasure]]s and [[Action]]s to Buy a card during your Buy phase.  In addition, many cards have other effects that depend on their own cost and/or the cost of other cards.  A card's cost in {{Cost}} is considered to be orthogonal to its cost in {{Cost|P}}, if it has one; there is no exchange rate between them.  There are also several cards that can reduce the costs of cards in {{Cost}}, though this cost can never go below {{Cost|0}}.
+
'''Coin''' (represented by the symbol {{Cost}}) is the main currency in Dominion.  All cards have a [[cost]] in Coins, even if that cost is {{Cost|0}} (if a card shows no Coin cost, due to costing only {{Cost|P}} or {{Debt}}, it is assumed to have a Coin cost of {{Cost|0}}).  This cost is mainly used to determine how much Coin must be fielded by [[Treasure|Treasures]] and [[Action|Actions]] to Buy a card during your Buy phase.  In addition, many cards have other effects that depend on their own cost and/or the cost of other cards.  A card's cost in {{Cost}} is considered to be orthogonal to its cost in {{Cost|P}} or {{Debt}}, if it has such costs; there are no exchange rates between {{Cost}}, {{Cost|P}}, or {{Debt}}.  There are also several cards that can [[Cost reduction|reduce the costs]] of cards in {{Cost}}, though this cost can never go below {{Cost|0}}.
  
 
== Official Rules ==
 
== Official Rules ==
 
* "+{{Cost|X}}" – the player has X number of additional coins to spend in the Buy phase. The player does not take additional Treasure cards for these coins.
 
* "+{{Cost|X}}" – the player has X number of additional coins to spend in the Buy phase. The player does not take additional Treasure cards for these coins.
 
* In the Buy phase, the player can gain one card from the Supply by paying its cost. Any card that is in the Supply may be purchased (Treasure, [[Victory]], Kingdom, and even {{Card|Curse}} cards). The player may not purchase cards from the [[Trash|Trash pile]]. Normally, a player may buy only one card, but he may buy more if he played certain cards earlier in his Action phase.
 
* In the Buy phase, the player can gain one card from the Supply by paying its cost. Any card that is in the Supply may be purchased (Treasure, [[Victory]], Kingdom, and even {{Card|Curse}} cards). The player may not purchase cards from the [[Trash|Trash pile]]. Normally, a player may buy only one card, but he may buy more if he played certain cards earlier in his Action phase.
* The cost of a card is in its lower left corner. The player may play some or all of the Treasure cards from his hand to his play area and add to their value the coins provided by Action cards played this turn. The player may then gain any card in the Supply of equal or lesser value. He takes the purchased card from its Supply pile and places it face-up on his Discard pile. He my not use the ability of the card when it is gained.
+
* The cost of a card is in its lower left corner. The player may play some or all of the Treasure cards from his hand to his play area and add to their value the coins provided by Action cards played this turn. The player may then gain any card in the Supply of equal or lesser value. He takes the purchased card from its Supply pile and places it face-up on his Discard pile. He may not use the ability of the card when it is gained.
  
 
== Sources of Coin ==
 
== Sources of Coin ==
Almost all Treasures produce {{Cost}} ({{Card|Potion}} produces {{Cost|P}} instead, and {{Card|Horn of Plenty}} has a gaining effect, though it produces {{Cost|0}}).  Many Actions also produce {{Cost}}; depending on if they are terminal or not (in which case, if they draw a card), they are considered to be [[terminal Silver]], a [[Peddler variant]], or [[disappearing money]].  The only other possible source of {{Cost}} is through [[Coin token]]s, which are produced by certain Actions from [[Guilds]], but can be stockpiled for when they are most useful.
+
Almost all Treasures produce {{Cost}} ({{Card|Potion}} produces {{Cost|P}} instead; {{Card|Horn of Plenty}}, and optionally {{Card|Charm}} and {{Card|Scepter}}, have gaining effects).  [[Virtual coin|Many Actions]] also produce {{Cost}}; subcategories of these include [[terminal silver|terminal silvers]], [[Peddler variant|Peddler variants]], and [[disappearing money]].  {{Event|Borrow}} can produce {{Cost}} at the price of card draw later.  The only other source of {{Cost}} are [[Coffers]], which are produced by certain cards from [[Guilds]] and [[Renaissance]], and can be stockpiled for when they are most useful.
  
 
== Uses of Coin ==
 
== Uses of Coin ==
The most important use of {{Cost}} is buying cards.  However, certain cards from [[Guilds]] may be [[Overpay|overpaid]] for, allowing for {{Cost}} to be spent on other effects (although two of the overpay effects involve gaining cards).  The upcoming expansion [[Adventures]] will introduce [[Event]]s, which give players things to buy besides cards, including tokens that modify cards.  
+
The most important use of {{Cost}} is buying cards.  However, certain cards from [[Guilds]] may be [[Overpay|overpaid]] for, allowing for {{Cost}} to be spent on other effects (although two of the overpay effects involve gaining cards).  [[Adventures]] and [[Empires]] include [[Event|Events]], and [[Renaissance]] includes [[Project]]s; these are special effects that can be bought during the Buy phase that are not cards.
 +
Adventures also includes {{Card|Storyteller}}, which allows you to spend {{cost}} to draw cards.
 +
 
 +
== Trivia ==
 +
The coin symbol, {{Cost}}, is markedly darker in the first releases of the [[Base set]]. All subsequent sets use a lightened version of the symbol.
 +
=== Secret History ===
 +
{{Quote|Text=Originally the coin symbol was a gold bar. The gold bar was unwieldy so eventually I redid everything with a coin.
 +
| Name=[[Donald X. Vaccarino]]
 +
|Source=[http://dominionstrategy.com/2013/06/24/dominion-outtakes/ Dominion Outtakes]
 +
}}
  
{{stub}}
 
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
 +
[[Category:Vanilla bonuses]]

Revision as of 09:50, 27 January 2019

Coin (represented by the symbol $) is the main currency in Dominion. All cards have a cost in Coins, even if that cost is $0 (if a card shows no Coin cost, due to costing only P or D, it is assumed to have a Coin cost of $0). This cost is mainly used to determine how much Coin must be fielded by Treasures and Actions to Buy a card during your Buy phase. In addition, many cards have other effects that depend on their own cost and/or the cost of other cards. A card's cost in $ is considered to be orthogonal to its cost in P or D, if it has such costs; there are no exchange rates between $, P, or D. There are also several cards that can reduce the costs of cards in $, though this cost can never go below $0.

Contents

Official Rules

  • "+$x" – the player has X number of additional coins to spend in the Buy phase. The player does not take additional Treasure cards for these coins.
  • In the Buy phase, the player can gain one card from the Supply by paying its cost. Any card that is in the Supply may be purchased (Treasure, Victory, Kingdom, and even CurseCurse.jpg cards). The player may not purchase cards from the Trash pile. Normally, a player may buy only one card, but he may buy more if he played certain cards earlier in his Action phase.
  • The cost of a card is in its lower left corner. The player may play some or all of the Treasure cards from his hand to his play area and add to their value the coins provided by Action cards played this turn. The player may then gain any card in the Supply of equal or lesser value. He takes the purchased card from its Supply pile and places it face-up on his Discard pile. He may not use the ability of the card when it is gained.

Sources of Coin

Almost all Treasures produce $ (PotionPotion.jpg produces P instead; Horn of PlentyHorn of Plenty.jpg, and optionally CharmCharm.jpg and ScepterScepter.jpg, have gaining effects). Many Actions also produce $; subcategories of these include terminal silvers, Peddler variants, and disappearing money. BorrowBorrow.jpg can produce $ at the price of card draw later. The only other source of $ are Coffers, which are produced by certain cards from Guilds and Renaissance, and can be stockpiled for when they are most useful.

Uses of Coin

The most important use of $ is buying cards. However, certain cards from Guilds may be overpaid for, allowing for $ to be spent on other effects (although two of the overpay effects involve gaining cards). Adventures and Empires include Events, and Renaissance includes Projects; these are special effects that can be bought during the Buy phase that are not cards. Adventures also includes StorytellerStoryteller.jpg, which allows you to spend $ to draw cards.

Trivia

The coin symbol, $, is markedly darker in the first releases of the Base set. All subsequent sets use a lightened version of the symbol.

Secret History

Originally the coin symbol was a gold bar. The gold bar was unwieldy so eventually I redid everything with a coin.


Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox