Coin of the Realm

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  |type2 = Reserve
 
  |type2 = Reserve
 
  |illustrator = Ryan Laukat
 
  |illustrator = Ryan Laukat
  |text = {{Cost|1|l}}<br/>When you play this, put it on your Tavern mat.
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  |text = {{Cost|1|l}}<br/>Put this on your Tavern mat.
  |text2 = Directly after you finish playing an Action card, you may call this, for '''+2 Actions'''.
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  |text2 = After you play an Action card, you may call this, for '''+2&nbsp;Actions'''.
 
}}
 
}}
  
'''Coin of the Realm''' is a [[Treasure]]-[[Reserve]] from [[Adventures]].  While only a {{Card|Copper}} on play, it can be [[call|called]] after [[resolve|resolving]] an Action to give +2 Actions, making it a [[Village (card category)|village]].  Normally this means having to wait until the turn after playing it to call it, but if played by {{Card|Black Market}} or {{Card|Storyteller}}, it can be used as a village on that same turn.
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'''Coin of the Realm''' is a [[Treasure]][[Reserve]] card from {{Set|Adventures}}. It functions as a [[village (card category)|village]] that waits until the moment you need it: while it's equivalent to a {{Card|Copper}} on play, it can be [[call|called]] from your Tavern mat later to give you +2 Actions. Unlike most villages, Coin of the Realm's effect is delayed: it usually can't increase your [[terminal space]] on the turn when you play it, since you typically play it in the Buy phase but need the extra Actions in your Action phase.
  
 
== FAQ ==
 
== FAQ ==
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* When you play it, it goes on your Tavern mat. It produces {{Cost|1}} that turn but is no longer in play. It stays on the mat until you call it.  
 
* When you play it, it goes on your Tavern mat. It produces {{Cost|1}} that turn but is no longer in play. It stays on the mat until you call it.  
 
* You can call it after resolving playing an Action card, for +2 Actions (which will let you play further Action cards).  
 
* You can call it after resolving playing an Action card, for +2 Actions (which will let you play further Action cards).  
* Move the Coin of the Realm into play when you call it, but it does not give you {{Cost|1}} that turn, it just gives +2 Actions.  
+
* Move the Coin of the Realm into play when you call it, but it does not make {{Cost|1}} that turn, it just gives +2 Actions.  
 
* It is discarded that turn with your other cards in play.
 
* It is discarded that turn with your other cards in play.
=== Other Rules clarifications ===
+
=== Other rules clarifications ===
* Coin of the Realm can be called on a {{Card|Crown}} played during your Buy phase, though this is usually not meaningful
+
* You can call Coin of the Realm if you play Actions outside of your Action phase (e.g. playing a card with {{Event|Toil}}, or playing a {{Card|Werewolf}} at [[Night]], or playing a {{Card|Caravan Guard}} on another player's turn), but you don't get to use the +2 Actions to play Actions from your hand.
 +
* If you play this with an Action card (such as {{Card|Black Market}} or {{Card|Storyteller}}), you may immediately after resolving that Action call this for +2 Actions.
 +
* Unlike {{Card|Royal Carriage}}, if the Action you played is no longer in play (e.g. because it was a [[Reserve]] card that went onto your Tavern mat), you can still call this.
  
 
== Strategy ==
 
== Strategy ==
''[http://forum.dominionstrategy.com/index.php?topic=13361.0 Original article from werothegreat]''
+
Coin of the Realm is a [[Reserve]] [[Treasure]] that acts as a cheap and very flexible [[Village (card category)|village]], roughly comparable to two [[Villager]]s per play. Since it generates only as much {{Cost}} as a {{Card|Copper}}, its primary role is not as [[payload]], but (unusually for a Treasure) to provide [[terminal space]] and reliability.
  
It's a Treasure!  It's a Village!  It's Coin of the Realm!
+
Compared to most other villages, Coin of the Realm has a few distinguishing factors:
 +
# First and foremost, Coin of the Realm operates on a delay: since it's usually impossible to play it during your Action phase, you instead need to play enough Coins during each Buy phase to fulfill your terminal space needs for the next turn. This means you need to have gained them even earlier. It also means that an unlucky turn in which you fail to draw enough Coins can make your next turn significantly worse too. Additionally, you will often want twice as many total copies as the number you need to call each turn; by calling one Coin and playing another (setting it up for next turn), you maintain a constant amount of terminal space. Effects that allow you to play and call the same copy in the same turn (e.g. {{Card|Storyteller}}, {{Card|Herb Gatherer}}, {{Card|Fortune Hunter}} and {{Card|Black Market}}), reduce this need for pairs of Coins.
 +
# On the other hand, being able to call it whenever you need terminal space means that Coin of the Realm is very good for reliability. An engine with a more typical village can still often be improved by adding a couple Coins, which will help you avoid [[dud]] turns when your starting hand contains [[terminal draw]] without a village. Additionally, unlike other villages which are somewhat reliant on your deck control to ensure they collide with your terminals, Coin simply needs to be played before those terminals themselves collide. This means that it can be relatively more effective in decks that do not have much deck control, for example [[money strategies]] or early-game decks.
 +
# As a Treasure, Coin of the Realm consumes no terminal space when played. This means it cannot be drawn dead, and that a single copy provides as much terminal space as two {{Card|Village}} plays. One downside is that Coin is a stop card, so you’ll need slightly more [[draw]] than you would with another village.
 +
# Because of the above properties, the best time to add Coins to your deck differs from other villages. In the [[opening]] and early game it is similar to a {{Card|Copper}}, slowing down your [[cycling]] without significantly helping you hit price points. However, because it is cheap and you need to account for its delayed nature, it can be a good idea to gain it when the [[opportunity cost]] is low and play it to set it up for future turns. Later in the game, sources of +Buy will help keep that opportunity cost low while [[build]]ing.
  
This card is definitely a planning-ahead Village - if you've overloaded on terminals and suddenly think "crap, I need a Village", you'd be better off buying a {{Card|Port}}.  This is certainly not the strongest card, and can be rather slow (like most Reserves), but can be quite powerful if used correctly.
+
Although Coin of the Realm's {{Cost|1}} is usually best thought of as a bonus and not the main reason to gain it, leaving Coins on your Tavern mat does slightly reduce the amount of payload you will have available next turn. This needs to be taken into consideration when you're deciding how much payload you need to add, and in rare cases it may be a good move to call a Coin even when you don't need the +Actions in order to increase your total payload for next turn.
  
===What does it do?===
+
===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://forum.dominionstrategy.com/index.php?topic=13361.0 werothegreat's 2015 article]
  
It's a {{Card|Copper}} that can be called later for +2 Actions.  It cannot (usually) be called on the same turn it's played, so it kind of feels like a [[Duration]] card, something like a lopsided {{Card|Fishing Village}}.  Unlike a Duration, though, it waits on the Tavern mat until you really need it.  It's also one of the cheapest villages, sharing a cost with {{Card|Hamlet}}; the only cheaper village is {{Card|Necropolis}}, and that's not exactly a card you can spam.
 
 
===How do I use it?===
 
 
In general, Coin of the Realm's Reserve nature means that you'll never "waste" it as a Village - playing Village, then {{Card|Smithy}}, only to draw a bunch of Treasures and Victory cards is not exactly optimal.  That Village has now be used for the shuffle, and so you've in a sense lost your ability to support one of the terminals in your deck until you reshuffle, which is why it can often be good to get a couple more Villages than your deck actually needs.  If that were a Coin of the Realm instead, you'd be able to hold onto it until you actually had a collision in your hand.  With CotR on your Tavern mat, you can play [[terminal draw]] with impunity, knowing you can support up to two more Actions if you draw any, and still being perfectly happy if you don't.  Without terminal draw, you can almost overload on terminals, since a single CotR can handle three terminals colliding in your hand - in this case, again, unlike with normal Villages, there's no chance of "wasting" CotR if you only draw one terminal.
 
 
To get into more detail, let's look at two cases: boards without other villages, and boards with them.
 
 
''Coin of the Realm as the only village''
 
 
Here, CotR should be one of your earliest purchases.  Be willing to spend {{Cost|3}} on it, though perhaps not at the expense of an opening {{Card|Silver}}, unless you're aiming for {{Cost|4}} terminals instead of {{Cost|5}}'s.  You want CotRs on your Tavern mat as soon as possible, so that you can start calling them as soon as you start getting terminal collisions. 
 
 
It's at this point that we need to address CotR's major advantage, and major disadvantage:
 
 
Good: CotR gives 1 Action more than most other Villages, since it doesn't require an Action to get its effect.  Therefore two CotRs can support 5 terminals, whereas 2 Villages can only support 3.
 
 
Bad: Due to its slowness, in order to get any sort of reliability out of CotR, you need to stagger them, like Durations, which means you need to buy twice as many of them.  So, to support 5 terminals, you really should be buying 4 (which is how many Villages you'd be buying anyway).
 
 
So for an engine that draws itself every turn, you'll need to buy just as many CotRs as you'd buy Villages, so that advantage is nixed, but there are still two things in the card's favor:  1) You don't need to play next turn's CotR's until the end of this turn, and 2) It's still cheaper than most other Villages.  For a terminal-heavy deck that won't necessarily draw itself every turn, perhaps due to lack of trashing, you might not need to get as many CotRs; collision will happen less often, and you'll usually be able to reserve CotR before another one happens.
 
 
That first point is important, so let me reiterate - since CotRs are played at the end of your turn, and then hang out on your mat for your next turn, there's no uncertainty where you hope you draw your Village and terminal draw together; you're sure that you'll be able to play whatever terminals come up in your hand.
 
 
All in all, is an engine possible with CotR as the only Village?  Yes, but it can be a little finicky at times.
 
 
''Coin of the Realm with other Villages''
 
 
In these cases, CotR is often ignorable.  Getting {{Cost|2}} is not usually a happy turn, and you'd often rather pick up a drawing Action Village.  In these cases, if you get CotR at all, it will be as a supplement, something you pick up with an extra buy to help smooth out your engine.  When paired with other Villages, CotR kind of feels like {{Card|Cartographer}}: not something that's really going to be essential to your strategy, but it certainly has a net positive effect on your deck if you happen to pick one up.  It can also add some reliability to your deck - as mentioned before, CotR doesn't have to worry about being drawn with your terminal draw card, as it's already there, on your mat, waiting to be called.  In these cases, picking up one or two CotRs can help ensure that your engine fires every turn.
 
 
===What does it work well with?===
 
 
CotR likes +Buy.  It's a perfect "sure, why not" purchase when you have {{Cost|2}} left to spend, and certainly helps your deck more than {{Card|Pearl Diver}}.  The best version of this is terminal draw +Buy - {{Card|Council Room}}, {{Card|Margrave}}, {{Card|Ranger}} - that way your CotRs can help support their play, and then you can pick up another draw card along with another CotR, or whatever other payload you feel like snagging.
 
 
Of course, we can't not mention the two cards that play Treasures during your Action phase - {{Card|Black Market}} and {{Card|Storyteller}}.  While I wouldn't go so far as to call either of these a "combo" with CotR, the synergy is certainly strong here.  Being able to play and call CotR on the same turn completely gets rid of the slowness disadvantage, and almost doubles the terminal capacity of your deck.
 
 
===Conclusion===
 
 
A solid card, both in its role and its price point, though it shines more if it doesn't have any Village competition.
 
 
=== Synergies ===
 
* {{Card|Storyteller}} and {{Card|Black Market}}, which can play it during your Action phase
 
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|Coin of the RealmOld|Coin of the Realm}} || {{CardVersionImage|Coin of the RealmDigitalOld|Coin of the Realm from Goko/Making Fun}} || {{Cost|1}}. When you play this, put it on your Tavern mat.<br>Directly after resolving an Action, you may call this, for +2 Actions. || Adventures 1st Edition || April 2015
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| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=g}} || style="padding:0px 10px;"| {{Cost|1|l}}<br>When you play this, put it on your Tavern mat.{{Divline}}Directly after resolving an Action, you may call this, for +2&nbsp;Actions. || Adventures || April 2015
 
|-
 
|-
| {{CardVersionImage|Coin of the Realm|Coin of the Realm}} || {{CardVersionImage|Coin of the RealmDigital|Coin of the Realm from Shuffle iT}} || {{Cost|1}}. When you play this, put it on your Tavern mat.<br>Directly after you finish playing an Action card, you may call this, for '''+2 Actions'''. || Adventures [[Second Edition|2nd Edition]] || August 2017
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| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|o=2|d=s}} || style="padding:0px 10px;"| {{Cost|1|l}}<br>When you play this, put it on your Tavern mat.{{Divline}}Directly after you finish playing an Action card, you may call this, for '''+2&nbsp;Actions'''. || Adventures [[2016_Errata#Other_card_changes|(2016 printing)]] || August 2017
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|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || style="padding:0px 10px;"| {{Cost|1|l}}<br>Put this on your Tavern mat.{{Divline}}After you play an Action card, you may call this, for '''+2&nbsp;Actions'''. || Adventures [[2020 Errata#Cosmetical_changes|(2022 printing)]] ||
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
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{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text  
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
 
!Dutch  
 
!Dutch  
| Koninklijke munt (lit. ''royal coin'') || || ||
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| Koninklijke munt<br>(lit. ''royal coin'') || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || style="padding:10px 10px;"| {{Coin|1|l}}<br>Leg deze kaart op je Herbertableau.{{Divline}}Direct na het afhandelen van een actie mag je deze kaart oproepen, voor '''+2&nbsp;Acties'''. || (2015)
 
|-
 
|-
 
!Finnish  
 
!Finnish  
| Kuninkaallinen raha (lit. ''royal coin'') || || ||
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| Kuninkaallinen raha<br>(lit. ''royal coin'') || || || ||
 
|-
 
|-
 
!French  
 
!French  
| Monnaie Royale (lit. ''royal coin'') || || ||
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| Monnaie Royale<br>(lit. ''royal coin'') || || {{CardVersionImage|Coin of the RealmFrench2021Digital|French language Coin of the Realm 2021 from Shuffle iT}} || {{Cost|1|l}}<br>Quand vous jouez cette carte, placez-la sur votre plateau Taverne.{{Divline}}Immédiatement après avoir fini de jouer une carte Action, vous pouvez recourir à cette carte pour '''+2&nbsp;Actions'''. ||
 
|-
 
|-
!German  
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!rowspan=2|German
| Königliche Münzen (lit. ''royal coins'') || || ||   
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| Königliche Münzen<br>(lit. ''royal coins'') || {{CardVersionImage|Coin of the RealmGerman|German language Coin of the Realm 2015 by ASS}} || {{CardVersionImage|Coin of the RealmGerman2021Digital|German language Coin of the Realm 2021 from Shuffle iT}} || {{Cost|1|l}}<br>Wenn du diese Karte ausspielst, lege sie auf dein Wirtshaustableau.{{Divline}}Sofort nachdem du eine Aktionskarte ausgeführt hast, darfst du diese Karte von deinem Tableau aufrufen. Wenn du das tust: '''+2&nbsp;Aktionen''' || (2015)
 +
|-
 +
| Königliche Münzen<br>(lit. ''royal coins'') ||  || {{CardVersionImage|Coin of the RealmGerman2022Digital|German language Coin of the Realm 2022 from Shuffle iT}} || {{Cost|1|l}}<br>Lege diese Karte auf dein Wirtshaustableau.{{Divline}}Nachdem du eine Aktionskarte gespielt hast, darfst du diese Karte für '''+2&nbsp;Aktionen''' aufrufen. || (Nachdruck 2021)
 
|-
 
|-
 
!Japanese  
 
!Japanese  
| 法貨 (pron. hōka) || || || {{Cost|1}}。 これをあなたの酒場マットの上ロ置く。アクションカード1枚の使用を解決した直後、'''+2 アクション'''を得るためにこれを呼び出してもよい。  
+
| 法貨<br>(pron. hōka) || || || style="padding:15px 0px;"| {{Cost|1|l}}<br>これをあなたの酒場マットの上ロ置く{{Divline}}アクションカード1枚の使用を解決した直後、'''+2 アクション'''を得るためにこれを呼び出してもよい。 ||
 
|-
 
|-
 
!Polish  
 
!Polish  
| Moneta obiegowa (note: as referred to in Polish ''[[Empires]]'' rulebook) || || || 
+
| Moneta obiegowa || || || || <small>Although Polish version is not released,<br>this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small>
 
|-
 
|-
 
!Russian  
 
!Russian  
| Королевская Монета (pron. ''korolyevskaya monyeta'', lit. ''royal coin'') || || ||  
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| Королевская Монета<br>(pron. ''korolyevskaya monyeta'', lit. ''royal coin'') || || || ||
 
|}
 
|}
  
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=== Preview ===
 
=== Preview ===
 
{{Quote
 
{{Quote
|Text=Coin of the Realm is a weird one. When you play it it makes {{Cost|1}} and goes on your mat. On some future turn, you call it to get to play more Actions. So it's a village that you can't (normally) use the turn you play it. And it's a village that just waits until you need it. You draw your two {{Card|Hero|Heroes}} together, play one, call the Coin, and play the other one. You can also use Hero to gain a Coin. Will the other Reserve cards all be combos with Hero? *checks...* No. Not all of them.
+
|Text=Coin of the Realm is a weird one. When you play it it makes {{Cost|1}} and goes on your mat. On some future turn, you call it to get to play more Actions. So it's a village that you can't (normally) use the turn you play it. And it's a village that just waits until you need it. You draw your two {{Card|Hero|Heroes}} together, play one, call the Coin, and play the other one. You can also use Hero to gain a Coin. Will the other Reserve cards all be combos with Hero? *checks&hellip;* No. Not all of them.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=12865 Adventures Previews #2 - Guide, Duplicate, Coin of the Realm]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=12865 Adventures Previews #2 - Guide, Duplicate, Coin of the Realm]
Line 120: Line 92:
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 +
}}
 +
=== Donald X.'s opinion ===
 +
{{Quote|Text=Coin of the Realm is very cool. It's not always the best village on the table; it's not great to have to draw it as a Copper. But it's a fantastic village when you just need a little villaging and aren't drawing your deck. And of course it's always nice to have that insurance, even with other villages doing your main villaging.
 +
 +
It was an Action originally, and LF suggested making it a Treasure. That means it's never* dead, which is also cool.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=14574.msg569954#msg569954 Let's Discuss Adventures Cards: Coin of the Realm]
 +
}}
 +
=== Similarity to Villagers ===
 +
{{Quote|Text=Possibly what you're looking for is: I wasn't going to let Coin of the Realm stop me from doing a good mechanic.
 +
 +
If Reserve cards had come in a later expansion than Villagers, Coin of the Realm wouldn't have been so compelling to do, in the same way that there isn't a Reserve card that's like Coffers tokens.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg771026#msg771026 Renaissance Previews #2: Acting Troupe, Sculptor, Recruiter]
 
}}
 
}}
  
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[Category:Alt Treasure]]
 +
[[Category:Villages]]

Latest revision as of 06:26, 16 March 2024

Coin of the Realm
Coin of the Realm.jpg
Info
Cost $2
Type(s) Treasure - Reserve
Kingdom card? Yes
Set AdventuresAdventures icon.png
Illustrator(s) Ryan Laukat
Card text
$1
Put this on your Tavern mat.

After you play an Action card, you may call this, for +2 Actions.

Coin of the Realm is a TreasureReserve card from AdventuresAdventures.jpg. It functions as a village that waits until the moment you need it: while it's equivalent to a CopperCopper.jpg on play, it can be called from your Tavern mat later to give you +2 Actions. Unlike most villages, Coin of the Realm's effect is delayed: it usually can't increase your terminal space on the turn when you play it, since you typically play it in the Buy phase but need the extra Actions in your Action phase.

Contents

[edit] FAQ

[edit] Official FAQ

  • This is a Treasure worth $1.
  • You play it in your Buy phase, like other Treasures.
  • When you play it, it goes on your Tavern mat. It produces $1 that turn but is no longer in play. It stays on the mat until you call it.
  • You can call it after resolving playing an Action card, for +2 Actions (which will let you play further Action cards).
  • Move the Coin of the Realm into play when you call it, but it does not make $1 that turn, it just gives +2 Actions.
  • It is discarded that turn with your other cards in play.

[edit] Other rules clarifications

  • You can call Coin of the Realm if you play Actions outside of your Action phase (e.g. playing a card with ToilToil.jpg, or playing a WerewolfWerewolf.jpg at Night, or playing a Caravan GuardCaravan Guard.jpg on another player's turn), but you don't get to use the +2 Actions to play Actions from your hand.
  • If you play this with an Action card (such as Black MarketBlack Market.jpg or StorytellerStoryteller.jpg), you may immediately after resolving that Action call this for +2 Actions.
  • Unlike Royal CarriageRoyal Carriage.jpg, if the Action you played is no longer in play (e.g. because it was a Reserve card that went onto your Tavern mat), you can still call this.

[edit] Strategy

Coin of the Realm is a Reserve Treasure that acts as a cheap and very flexible village, roughly comparable to two Villagers per play. Since it generates only as much $ as a CopperCopper.jpg, its primary role is not as payload, but (unusually for a Treasure) to provide terminal space and reliability.

Compared to most other villages, Coin of the Realm has a few distinguishing factors:

  1. First and foremost, Coin of the Realm operates on a delay: since it's usually impossible to play it during your Action phase, you instead need to play enough Coins during each Buy phase to fulfill your terminal space needs for the next turn. This means you need to have gained them even earlier. It also means that an unlucky turn in which you fail to draw enough Coins can make your next turn significantly worse too. Additionally, you will often want twice as many total copies as the number you need to call each turn; by calling one Coin and playing another (setting it up for next turn), you maintain a constant amount of terminal space. Effects that allow you to play and call the same copy in the same turn (e.g. StorytellerStoryteller.jpg, Herb GathererHerb Gatherer.jpg, Fortune HunterFortune Hunter.jpg and Black MarketBlack Market.jpg), reduce this need for pairs of Coins.
  2. On the other hand, being able to call it whenever you need terminal space means that Coin of the Realm is very good for reliability. An engine with a more typical village can still often be improved by adding a couple Coins, which will help you avoid dud turns when your starting hand contains terminal draw without a village. Additionally, unlike other villages which are somewhat reliant on your deck control to ensure they collide with your terminals, Coin simply needs to be played before those terminals themselves collide. This means that it can be relatively more effective in decks that do not have much deck control, for example money strategies or early-game decks.
  3. As a Treasure, Coin of the Realm consumes no terminal space when played. This means it cannot be drawn dead, and that a single copy provides as much terminal space as two VillageVillage.jpg plays. One downside is that Coin is a stop card, so you’ll need slightly more draw than you would with another village.
  4. Because of the above properties, the best time to add Coins to your deck differs from other villages. In the opening and early game it is similar to a CopperCopper.jpg, slowing down your cycling without significantly helping you hit price points. However, because it is cheap and you need to account for its delayed nature, it can be a good idea to gain it when the opportunity cost is low and play it to set it up for future turns. Later in the game, sources of +Buy will help keep that opportunity cost low while building.

Although Coin of the Realm's $1 is usually best thought of as a bonus and not the main reason to gain it, leaving Coins on your Tavern mat does slightly reduce the amount of payload you will have available next turn. This needs to be taken into consideration when you're deciding how much payload you need to add, and in rare cases it may be a good move to call a Coin even when you don't need the +Actions in order to increase your total payload for next turn.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Coin of the Realm Coin of the Realm from Goko/Making Fun $1
When you play this, put it on your Tavern mat.
Directly after resolving an Action, you may call this, for +2 Actions.
Adventures April 2015
Coin of the Realm Coin of the Realm from Shuffle iT $1
When you play this, put it on your Tavern mat.
Directly after you finish playing an Action card, you may call this, for +2 Actions.
Adventures (2016 printing) August 2017
Coin of the Realm Coin of the Realm from Temple Gates Games $1
Put this on your Tavern mat.
After you play an Action card, you may call this, for +2 Actions.
Adventures (2022 printing)

[edit] Other language versions

Language Name Print Digital Text Notes
Dutch Koninklijke munt
(lit. royal coin)
$1
Leg deze kaart op je Herbertableau.
Direct na het afhandelen van een actie mag je deze kaart oproepen, voor +2 Acties.
(2015)
Finnish Kuninkaallinen raha
(lit. royal coin)
French Monnaie Royale
(lit. royal coin)
French language Coin of the Realm 2021 from Shuffle iT $1
Quand vous jouez cette carte, placez-la sur votre plateau Taverne.
Immédiatement après avoir fini de jouer une carte Action, vous pouvez recourir à cette carte pour +2 Actions.
German Königliche Münzen
(lit. royal coins)
German language Coin of the Realm 2015 by ASS German language Coin of the Realm 2021 from Shuffle iT $1
Wenn du diese Karte ausspielst, lege sie auf dein Wirtshaustableau.
Sofort nachdem du eine Aktionskarte ausgeführt hast, darfst du diese Karte von deinem Tableau aufrufen. Wenn du das tust: +2 Aktionen
(2015)
Königliche Münzen
(lit. royal coins)
German language Coin of the Realm 2022 from Shuffle iT $1
Lege diese Karte auf dein Wirtshaustableau.
Nachdem du eine Aktionskarte gespielt hast, darfst du diese Karte für +2 Aktionen aufrufen.
(Nachdruck 2021)
Japanese 法貨
(pron. hōka)
$1
これをあなたの酒場マットの上ロ置く
アクションカード1枚の使用を解決した直後、+2 アクションを得るためにこれを呼び出してもよい。
Polish Moneta obiegowa Although Polish version is not released,
this card is referred to in the Polish version of Empires rulebook
Russian Королевская Монета
(pron. korolyevskaya monyeta, lit. royal coin)

[edit] Trivia

Official card art.

[edit] Preview

Coin of the Realm is a weird one. When you play it it makes $1 and goes on your mat. On some future turn, you call it to get to play more Actions. So it's a village that you can't (normally) use the turn you play it. And it's a village that just waits until you need it. You draw your two HeroesHero.jpg together, play one, call the Coin, and play the other one. You can also use Hero to gain a Coin. Will the other Reserve cards all be combos with Hero? *checks…* No. Not all of them.

[edit] Secret History

One of the first Reserve cards was the classic concept of a VillageVillage.jpg that's there for you when you really need it. At first it was an Action. The tracking was kind of tricky, and at the same time it was tricky getting it to a good place relative to Village and Fishing VillageFishing Village.jpg. Loquacious playtester Matthew Engel suggested making it a treasure. It's nicely distinct from other villages, and the tracking is not bad - while you do need to remember if you put it on the mat this turn in your Buy phase, that's just for the amount of time between putting it down and buying a card. This also makes it a strange exotic card; it's a village that doesn't work the turn you play it (barring certain combos).

[edit] Donald X.'s opinion

Coin of the Realm is very cool. It's not always the best village on the table; it's not great to have to draw it as a Copper. But it's a fantastic village when you just need a little villaging and aren't drawing your deck. And of course it's always nice to have that insurance, even with other villages doing your main villaging. It was an Action originally, and LF suggested making it a Treasure. That means it's never* dead, which is also cool.

[edit] Similarity to Villagers

Possibly what you're looking for is: I wasn't going to let Coin of the Realm stop me from doing a good mechanic. If Reserve cards had come in a later expansion than Villagers, Coin of the Realm wouldn't have been so compelling to do, in the same way that there isn't a Reserve card that's like Coffers tokens.


Cards $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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