Coin token

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# Hoarded for big buys later.
 
# Hoarded for big buys later.
  
===Virtual Money===
+
=== Virtual Money ===
 
If you are playing an [[engine]] that produces X tokens every turn (on average), it's like you are producing {{Cost|X}} in virtual money every turn (on average) in addition to whatever else your deck does. You can count on your overall buying power increasing by that much every turn thanks to Coin tokens. Your deck can usually buy a {{Cost|3}} or a {{Cost|4}}, but also produces a Coin token a turn? Then count on being able to buy a {{Cost|4}} or a {{Cost|5}}. Take that into consideration when making your buys.  
 
If you are playing an [[engine]] that produces X tokens every turn (on average), it's like you are producing {{Cost|X}} in virtual money every turn (on average) in addition to whatever else your deck does. You can count on your overall buying power increasing by that much every turn thanks to Coin tokens. Your deck can usually buy a {{Cost|3}} or a {{Cost|4}}, but also produces a Coin token a turn? Then count on being able to buy a {{Cost|4}} or a {{Cost|5}}. Take that into consideration when making your buys.  
  
===Smoothing===
+
=== Smoothing ===
 
Is hitting {{Cost|2P}} the same thing as losing your turn? Is getting a hand that produces {{Cost|7}} only as good as one that produces {{Cost|5}}? Consider saving a few tokens to make up the difference! How many tokens you need to have on hand depends on how critical the gaps are, how many tokens your deck produces, how many you plan on using every turn for virtual money.  
 
Is hitting {{Cost|2P}} the same thing as losing your turn? Is getting a hand that produces {{Cost|7}} only as good as one that produces {{Cost|5}}? Consider saving a few tokens to make up the difference! How many tokens you need to have on hand depends on how critical the gaps are, how many tokens your deck produces, how many you plan on using every turn for virtual money.  
  
===Hoarding===
+
=== Hoarding ===
 
Maybe the goal is to produce a large number of Coin tokens and go for one big [[megaturn]] (don't forget you need buys!) which ends the game. In this type of strategy, Coin tokens to some extent function as a delayed {{Card|Bridge}} or {{Card|Horn of Plenty}} turn. When to pull the trigger and make those buys depends heavily on what you expect your opponent to do, too.  
 
Maybe the goal is to produce a large number of Coin tokens and go for one big [[megaturn]] (don't forget you need buys!) which ends the game. In this type of strategy, Coin tokens to some extent function as a delayed {{Card|Bridge}} or {{Card|Horn of Plenty}} turn. When to pull the trigger and make those buys depends heavily on what you expect your opponent to do, too.  
  
===Pitfalls===
+
=== Pitfalls ===
 
Your goal should be to spend all your Coin tokens by the end of the game. If you are not hoarding and you find your Coin token total creeping up, 6, 8, 11, 15,... then you shouldn't be so stingy! Buy better stuff! You need to be treating more of your tokens as virtual money and bumping up your purchases to the next level.  
 
Your goal should be to spend all your Coin tokens by the end of the game. If you are not hoarding and you find your Coin token total creeping up, 6, 8, 11, 15,... then you shouldn't be so stingy! Buy better stuff! You need to be treating more of your tokens as virtual money and bumping up your purchases to the next level.  
  
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''When someone buys {{Card|Possession}}, that is a good time to spend all of your coin tokens!''
 
''When someone buys {{Card|Possession}}, that is a good time to spend all of your coin tokens!''
  
==Trivia==
+
== Trivia ==
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=On my list of possible future mechanical themes, "tokens" was the easiest-sounding, so I went with that. There are a bunch of things you can do with tokens. My initial idea was to use them as money you could hang onto for later. This was simple and meant that any one card that used the tokens was useful by itself; there was no reason for anyone to insist on more than one token-involving card in the game at once, thus avoiding an issue that Alchemy had. The initial idea worked out and so there it is.
 
{{Quote|Text=On my list of possible future mechanical themes, "tokens" was the easiest-sounding, so I went with that. There are a bunch of things you can do with tokens. My initial idea was to use them as money you could hang onto for later. This was simple and meant that any one card that used the tokens was useful by itself; there was no reason for anyone to insist on more than one token-involving card in the game at once, thus avoiding an issue that Alchemy had. The initial idea worked out and so there it is.

Revision as of 03:53, 3 April 2015

Some Coin tokens.

Coin tokens can be gained through certain cards in Guilds. They act as a source of +$ that can be saved up from one turn to another until the player wants to spend them. They are represented by small metal tokens that are identical in appearance to Pirate ShipPirate Ship.jpg and Trade RouteTrade Route.jpg tokens, which can be added to the pool of 25 provided by Guilds if necessary.

Contents

Coin token cards

Official Rules

  • Some cards in Dominion: Guilds give players Coin tokens. Coin tokens always come from the supply of tokens, not from another player. In a player's Buy Phase, before buying any cards, that player may spend any number of Coin tokens; each Coin token spent gives that player +$1. Spent tokens are returned to the supply of tokens. Coin tokens are not component-limited; players may use a substitute if they run out. They are the same tokens that come with Dominion: Seaside and Dominion: Prosperity, but abilities that give players Coin tokens cannot be used to put them on Pirate ShipPirate Ship.jpg mats or the Trade RouteTrade Route.jpg mat. They can only be spent in a Buy Phase; they cannot be spent when buying a card via the promotional card Black MarketBlack Market.jpg.

Strategy

Original post by Polk5440

Coin tokens can be:

  1. Treated as virtual coin.
  2. Used for smoothing.
  3. Hoarded for big buys later.

Virtual Money

If you are playing an engine that produces X tokens every turn (on average), it's like you are producing $x in virtual money every turn (on average) in addition to whatever else your deck does. You can count on your overall buying power increasing by that much every turn thanks to Coin tokens. Your deck can usually buy a $3 or a $4, but also produces a Coin token a turn? Then count on being able to buy a $4 or a $5. Take that into consideration when making your buys.

Smoothing

Is hitting $2P the same thing as losing your turn? Is getting a hand that produces $7 only as good as one that produces $5? Consider saving a few tokens to make up the difference! How many tokens you need to have on hand depends on how critical the gaps are, how many tokens your deck produces, how many you plan on using every turn for virtual money.

Hoarding

Maybe the goal is to produce a large number of Coin tokens and go for one big megaturn (don't forget you need buys!) which ends the game. In this type of strategy, Coin tokens to some extent function as a delayed BridgeBridge.jpg or Horn of PlentyHorn of Plenty.jpg turn. When to pull the trigger and make those buys depends heavily on what you expect your opponent to do, too.

Pitfalls

Your goal should be to spend all your Coin tokens by the end of the game. If you are not hoarding and you find your Coin token total creeping up, 6, 8, 11, 15,... then you shouldn't be so stingy! Buy better stuff! You need to be treating more of your tokens as virtual money and bumping up your purchases to the next level.

Don't feel like you have to use your Coin tokens for their intended purpose. The Coin token you start Baker games with does not have to be spent on the opening. The two Coin tokens you get from Butcher do not have to be spent on Remodeling right now. You can spend 0, 1, or even 3 or more, instead! The Coin token you get from Candlestick Maker does not have to be saved. Sometimes you need to suck it up and treat your CM as a CopperCopper.jpg this turn. Think about what your overall strategy is and how Coin tokens fit into that -- don't think about where the Coin tokens came from.

You don't need to trash a card with Butcher in order to bank two coin tokens. Also, you can gain the same card you trash with Butcher without using any coin tokens (e.g. ProvinceProvince.jpg). Use this to your advantage.

When someone buys PossessionPossession.jpg, that is a good time to spend all of your coin tokens!

Trivia

Secret History

On my list of possible future mechanical themes, "tokens" was the easiest-sounding, so I went with that. There are a bunch of things you can do with tokens. My initial idea was to use them as money you could hang onto for later. This was simple and meant that any one card that used the tokens was useful by itself; there was no reason for anyone to insist on more than one token-involving card in the game at once, thus avoiding an issue that Alchemy had. The initial idea worked out and so there it is.


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