Combo

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For a strategy article about combos, see [http://dominionstrategy.com/2013/01/25/the-five-fundamental-deck-types-the-combo/ WanderingWinder's article]
 
For a strategy article about combos, see [http://dominionstrategy.com/2013/01/25/the-five-fundamental-deck-types-the-combo/ WanderingWinder's article]
  
[[Category:Combo| ]]
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[[Category:Combo|Combo]]
 
[[Category:Strategies]]
 
[[Category:Strategies]]

Revision as of 12:28, 18 June 2013

A combo is a combination of two or more cards that synergize and make for an effective strategy on their own. In some combos, one card will make up for the other's weakness. In others, the two cards will play off each others' strengths. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card class, (e.g. village or +Buy/gainer) rather than a specific card), it's unlikely that you'll be able to find the combo in many games. Such combos really fall into the category of strategies rather than merely simple combos.

For a list of combos, see Category:Combo.

For a strategy article about combos, see WanderingWinder's article

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