https://wiki.dominionstrategy.com/index.php?title=Combo&feed=atom&action=historyCombo - Revision history2024-03-28T11:40:13ZRevision history for this page on the wikiMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php?title=Combo&diff=64241&oldid=prevNerdbound: Marked some removed cards2022-07-07T03:55:46Z<p>Marked some removed cards</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Examples===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Examples===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Some of the strongest combos in the game include (not an exhaustive list!):</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Some of the strongest combos in the game include (not an exhaustive list!):</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* {{event|Travelling Fair}} + {{card|Counting House}} ([https://www.youtube.com/watch?v=ToF4L7PoYCI&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* {{event|Travelling Fair}} + {{card|Counting House}} <ins class="diffchange diffchange-inline">(removed) </ins>([https://www.youtube.com/watch?v=ToF4L7PoYCI&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Lurker}} + {{card|Hunting Grounds}} ([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Lurker}} + {{card|Hunting Grounds}} ([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* {{card|Mandarin}} + {{card|Capital}} ([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* {{card|Mandarin}} <ins class="diffchange diffchange-inline">(removed) </ins>+ {{card|Capital}} ([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{event|Donate}} + {{card|Market Square}} ([[Combo: Donate and Market Square]], [https://www.youtube.com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{event|Donate}} + {{card|Market Square}} ([[Combo: Donate and Market Square]], [https://www.youtube.com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
</table>Nerdboundhttps://wiki.dominionstrategy.com/index.php?title=Combo&diff=56458&oldid=prevUltimateGeek: /* Examples */ correct formatting of Combo: page link2021-12-05T13:18:28Z<p><span dir="auto"><span class="autocomment">Examples: </span> correct formatting of Combo: page link</span></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 13:18, 5 December 2021</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Lurker}} + {{card|Hunting Grounds}} ([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Lurker}} + {{card|Hunting Grounds}} ([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Mandarin}} + {{card|Capital}} ([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Mandarin}} + {{card|Capital}} ([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* {{event|Donate}} + {{card|Market Square}} ([Combo: Donate and Market Square], [https://www.youtube.com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* {{event|Donate}} + {{card|Market Square}} (<ins class="diffchange diffchange-inline">[</ins>[Combo: Donate and Market Square<ins class="diffchange diffchange-inline">]</ins>], [https://www.youtube.com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===External strategy articles===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===External strategy articles===</div></td></tr>
</table>UltimateGeekhttps://wiki.dominionstrategy.com/index.php?title=Combo&diff=56456&oldid=prevUltimateGeek: /* Examples */ add ref to page Combo: Donate and Market Square2021-12-05T13:13:45Z<p><span dir="auto"><span class="autocomment">Examples: </span> add ref to page Combo: Donate and Market Square</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Lurker}} + {{card|Hunting Grounds}} ([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Lurker}} + {{card|Hunting Grounds}} ([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Mandarin}} + {{card|Capital}} ([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{card|Mandarin}} + {{card|Capital}} ([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* {{event|Donate}} + {{card|Market Square}} ([https://www.youtube.com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* {{event|Donate}} + {{card|Market Square}} (<ins class="diffchange diffchange-inline">[Combo: Donate and Market Square], </ins>[https://www.youtube.com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===External strategy articles===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===External strategy articles===</div></td></tr>
</table>UltimateGeekhttps://wiki.dominionstrategy.com/index.php?title=Combo&diff=53942&oldid=prevMuenstercheese at 18:51, 1 September 20212021-09-01T18:51:24Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The term '''combo''' is sometimes used to refer to a cohesive strategy that relies ''only'' on two (sometimes three) cards, often to the point of being centralizing in a given [[Kingdom]]. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The term '''combo''' is sometimes used to refer to a cohesive strategy that relies ''only'' on two (sometimes three) cards, often to the point of being centralizing in a given [[Kingdom]]. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The term "combo" <del class="diffchange diffchange-inline">is </del>has been used historically to refer to two cards which merely have [[synergy]] with each other without constituting a game-winning strategy by themselves, however, as more game-winning combos became available, this usage has fallen out of favor.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The term "combo" has been used historically to refer to two cards which merely have [[synergy]] with each other without constituting a game-winning strategy by themselves, however, as more game-winning combos became available, this usage has fallen out of favor.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td></tr>
</table>Muenstercheesehttps://wiki.dominionstrategy.com/index.php?title=Combo&diff=53941&oldid=prevMuenstercheese at 18:32, 1 September 20212021-09-01T18:32:30Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The term '''combo''' is sometimes used to refer to a cohesive strategy that relies ''only'' on two (sometimes three) cards, often to the point of being centralizing in a given [[Kingdom]]. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The term '''combo''' is sometimes used to refer to a cohesive strategy that relies ''only'' on two (sometimes three) cards, often to the point of being centralizing in a given [[Kingdom]]. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The term "combo" is <del class="diffchange diffchange-inline">also often </del>used to refer to two cards which merely have [[synergy]] with each other without constituting a game-winning strategy by themselves.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The term "combo" is <ins class="diffchange diffchange-inline">has been </ins>used <ins class="diffchange diffchange-inline">historically </ins>to refer to two cards which merely have [[synergy]] with each other without constituting a game-winning strategy by themselves<ins class="diffchange diffchange-inline">, however, as more game-winning combos became available, this usage has fallen out of favor</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td></tr>
</table>Muenstercheesehttps://wiki.dominionstrategy.com/index.php?title=Combo&diff=53938&oldid=prevJohn of Reading: /* Examples */ {{card}}2021-09-01T17:39:13Z<p><span dir="auto"><span class="autocomment">Examples: </span> {{card}}</span></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 17:39, 1 September 2021</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Examples===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Examples===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Some of the strongest combos in the game include (not an exhaustive list!):</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Some of the strongest combos in the game include (not an exhaustive list!):</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* <del class="diffchange diffchange-inline">[[</del>Travelling Fair<del class="diffchange diffchange-inline">]] </del>+ <del class="diffchange diffchange-inline">[[</del>Counting House<del class="diffchange diffchange-inline">]] </del>([https://www.youtube.com/watch?v=ToF4L7PoYCI&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* <ins class="diffchange diffchange-inline">{{event|</ins>Travelling Fair<ins class="diffchange diffchange-inline">}} </ins>+ <ins class="diffchange diffchange-inline">{{card|</ins>Counting House<ins class="diffchange diffchange-inline">}} </ins>([https://www.youtube.com/watch?v=ToF4L7PoYCI&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* <del class="diffchange diffchange-inline">[[</del>Lurker<del class="diffchange diffchange-inline">]] </del>+ <del class="diffchange diffchange-inline">[[</del>Hunting Grounds<del class="diffchange diffchange-inline">]] </del>([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* <ins class="diffchange diffchange-inline">{{card|</ins>Lurker<ins class="diffchange diffchange-inline">}} </ins>+ <ins class="diffchange diffchange-inline">{{card|</ins>Hunting Grounds<ins class="diffchange diffchange-inline">}} </ins>([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* <del class="diffchange diffchange-inline">[[</del>Mandarin<del class="diffchange diffchange-inline">]] </del>+ <del class="diffchange diffchange-inline">[[</del>Capital<del class="diffchange diffchange-inline">]] </del>([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* <ins class="diffchange diffchange-inline">{{card|</ins>Mandarin<ins class="diffchange diffchange-inline">}} </ins>+ <ins class="diffchange diffchange-inline">{{card|</ins>Capital<ins class="diffchange diffchange-inline">}} </ins>([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* <del class="diffchange diffchange-inline">[[</del>Donate<del class="diffchange diffchange-inline">]] </del>+ <del class="diffchange diffchange-inline">[[</del>Market Square<del class="diffchange diffchange-inline">]] </del>([https://www.youtube.com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* <ins class="diffchange diffchange-inline">{{event|</ins>Donate<ins class="diffchange diffchange-inline">}} </ins>+ <ins class="diffchange diffchange-inline">{{card|</ins>Market Square<ins class="diffchange diffchange-inline">}} </ins>([https://www.youtube.com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===External strategy articles===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===External strategy articles===</div></td></tr>
</table>John of Readinghttps://wiki.dominionstrategy.com/index.php?title=Combo&diff=53936&oldid=prevAjd at 22:10, 31 August 20212021-08-31T22:10:50Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Improve}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Improve}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">See also: </del>[[<del class="diffchange diffchange-inline">Synergy</del>]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">The term '''combo''' is sometimes used to refer to a cohesive strategy that relies ''only'' on two (sometimes three) cards, often to the point of being centralizing in a given </ins>[[<ins class="diffchange diffchange-inline">Kingdom</ins>]]<ins class="diffchange diffchange-inline">. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">A '''</del>combo<del class="diffchange diffchange-inline">''' </del>is <del class="diffchange diffchange-inline">typically </del>used to refer to <del class="diffchange diffchange-inline">a cohesive strategy that relies ''only'' on </del>two <del class="diffchange diffchange-inline">(sometimes three) </del>cards<del class="diffchange diffchange-inline">, often to the point of being centralizing in a given </del>[[<del class="diffchange diffchange-inline">Kingdom</del>]]<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">The term "</ins>combo<ins class="diffchange diffchange-inline">" </ins>is <ins class="diffchange diffchange-inline">also often </ins>used to refer to two cards <ins class="diffchange diffchange-inline">which merely have </ins>[[<ins class="diffchange diffchange-inline">synergy</ins>]] <ins class="diffchange diffchange-inline">with each other without constituting </ins>a game<ins class="diffchange diffchange-inline">-winning strategy by themselves</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">While combos of 3 or more cards are possible, unless one of these is </del>a <del class="diffchange diffchange-inline">base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real </del>game.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td></tr>
</table>Ajdhttps://wiki.dominionstrategy.com/index.php?title=Combo&diff=53935&oldid=prevTerracubist: trimming combo page to bare minimum of what is accurate for now2021-08-31T17:19:38Z<p>trimming combo page to bare minimum of what is accurate for now</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">''See also: [[Counter]]''</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">{{Improve}}</ins></div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">A '''combo''' can refer to two things</del>:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">See also</ins>: <ins class="diffchange diffchange-inline">[[Synergy]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline"># Two or more cards with a particular [[synergy]]</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A <ins class="diffchange diffchange-inline">'''combo''' is typically used to refer to a </ins>cohesive strategy that relies ''only'' on two (sometimes three) cards<ins class="diffchange diffchange-inline">, often to the point of being centralizing in a given [[Kingdom]].</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline"># </del>A cohesive strategy that relies ''only'' on two (sometimes three) cards</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">The first can act as a supplement or centerpiece to a larger strategy, and is typically the broader category.  But when talking about a combo ''deck'', it is the second that is being referred to.  </del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card <ins class="diffchange diffchange-inline">archetype</ins>, e.g. <ins class="diffchange diffchange-inline">a </ins>[[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you <ins class="diffchange diffchange-inline">will encounter all three </ins>of <ins class="diffchange diffchange-inline">those </ins>cards in a <ins class="diffchange diffchange-inline">real game</ins>.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">In some combos, one card will make up for the other's weakness. In others, the two cards will play off each others' strengths. </del>While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card <del class="diffchange diffchange-inline">''class''</del>, e.g. [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you<del class="diffchange diffchange-inline">'ll be able to find the combo in many games. Such combos really fall into the category </del>of <del class="diffchange diffchange-inline">strategies rather than merely simple combos.  As it is, depending on how many expansions you use, the odds can be as low as 1 in 616 that two specific </del>cards <del class="diffchange diffchange-inline">will appear </del>in a <del class="diffchange diffchange-inline">given kingdom.  However, given that many players play 100's, if not 1000's of games, these odds are not too bad</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">[[Image:Counting House.jpg|thumb|right|200px|[[Counting House]] is a card most often used in combos and slogs.]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">''[http://dominionstrategy.com/2013/01/25/the-five-fundamental-deck-types-the-combo/ Original article] by WanderingWinder.''</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">=== What characterizes the Combo? ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">A combo deck is a one that revolves entirely around a particular specific combo of 2+ different cards, generally getting 5-20 copies of the required cards in total. Once the combo is in place, if this has happened quickly enough, the deck should basically just win. This archetype does not deal with cards that work well together – i.e. it’s not just decks that have combos in them, a la [[Combo: Horse Traders and Duke|Horse Traders-Duke]], which is a [[Slog]], or {{Card|Warehouse}}-{{Card|Treasure Map}}, which works together well but isn’t an entire deck, but rather deals with combos that are self-contained, the-entire-deck-and-gameplan-is-this strategies. Typically, these combos are fairly resistant to adding other cards in with them.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Usually, with more than two distinct cards, you are really talking about an engine, which is a bunch of good cards that work well together and draw a lot, but this is not a hard-and-fast rule. Even things like {{Card|Hunting Party}} stacks and {{Card|Minion}} decks aren’t combos – they’re [[engine|engines]] – that’s just (strong) cards being used to cycle you through, which can sometimes be extremely powerful with few cards, but isn’t a combo – there needs to also be some particular synergy, a sum-is-greater-than-the-parts, but particularly in such a way that goes beyond the normal functionality of a card.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">For instance, something like {{Card|Worker's Village}} and {{Card|Rabble}} pair really nice together, as they give you Actions, [[Attack]], Buys, and draw – everything you need for an engine except money – but this is clearly not a combo, it is an engine, and part of how you can tell is that the parts are really modular – you might lose a little bit of efficiency by switching to another kind of Village or Smithy variant, but generally those roles can be filled by a number of other cards.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Something like [[Combo: Native Village and Bridge|Native Village/Bridge]], on the other hand is very much a combo – it plays quite differently than other decks featuring these cards, and more important, you can’t get the same kind of functionality out of any other cards.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Some examples of Combo Decks include (not an exhaustive list!):</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== The Native Village/Bridge deck ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Buy nothing but {{Card|Native Village|Native Villages}} and {{Card|Bridge|Bridges}}.  Use Native Village at every opportunity to put every card on the Native Village mat.  When the time is right, empty your giant Native Village mat and mega-turn out with all your Bridges.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== [[Combo: Chancellor and Stash|The Chancellor(or Scavenger)/Stash deck]] ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Buy 4 {{Card|Stash|Stashes}} and multiple {{Card|Chancellor|Chancellors}}.  Every turn, play your Chancellor, put 4 Stashes on top of your deck, and get a Province.  Repeat as soon as you draw another Chancellor.  {{Card|Scavenger}} makes this even more powerful, since it allows you to guarantee putting a Scavenger in your hand every turn.  Plus you only need 3 Stashes.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== The [[Golden deck]] ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">{{Card|Bishop}}/{{Card|Chapel}} into a 5 card deck of {{Card|Gold}}/Gold/{{Card|Silver}}/Bishop/{{Card|Province}} (or Gold/Silver/Silver/Bishop/Province).  Bishop the Province, buy a Province.  Earn 5{{VP}} every turn while rushing the game end.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== [[Combo: Counting House and Golem|The Counting House/Golem deck]] ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Your deck is nothing but {{Card|Copper}}, {{Card|Golem|Golems}}, any amount of victory cards and other treasures, and exactly one {{Card|Counting House}}.  Every Golem puts your whole deck in the discard and plays the Counting House, which draws all your Copper.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== The Apothecary/Native Village deck ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Have 8 Copper, 1 Native Village, and tons of {{Card|Apothecary|Apothecaries}}.  Never use Native Village blindly; only use it to filter out green cards that your Apothecaries leave on top of the deck.  Once you start humming and your Apothecaries draw {{Cost|8}} or {{Cost|11}}, your sole Native Village sucks up the new green card every turn, while your Apothecary leaves an Apothecary on top of the deck, essentially guaranteeing that it can keep going indefinitely.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== {{Card|King's Court}}/King's Court/{{Card|Scheme}}/Scheme ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Adding just about anything else guarantees {{Cost|8}} or {{Cost|11}} every turn thereafter.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== [[Combo: Philosopher's Stone and Herbalist|Philosopher's Stone/Herbalist]] ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">With every buy you bloat your deck as much as possible.  You buy nothing but Coppers, {{Card|Philosopher's Stone|Philosopher's Stones}}, and {{Card|Herbalist|Herbalists}}.  You use the Herbalist to repeatedly buy, then play, the PStone.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== {{Card|Tactician}}/{{Card|Vault}} ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">{{Card|Tactician}} gives you 10 cards.  {{Card|Vault}} draws you 2, to a total of 11, and you can discard up to 9 of them for {{Cost|9}}.  The remaining two cards are a {{Card|Tactician}} and something you discard to the {{Card|Tactician}} to repeat this process.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== [[Combo: Black Market and Tactician|Black Market/Tactician]] ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">{{Card|Tactician}} gives you 10 cards.  {{Card|Black Market}} plays all your Treasures.  Another {{Card|Tactician}} discards your last card and gets you back to 10 cards next turn.  {{Card|Black Market}} saves all your Treasures from being discarded, so it’s basically like playing Dominion with 10 cards every turn.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">==== [[Combo: King's Court, Forge, and Fortress|King's Court/Forge/Fortress]] ====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Play {{Card|King's Court}}. With the {{Card|King's Court}}, King's Court the Forge. "Trash" the two Fortresses all three times, gaining a Province each time. If you can get seven cards in hand, you can King's Court a King's Court and then use three Forges to forge the two Fortresses every time and gain all the Provinces.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">=== What’s Good For Combos? ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Combo pieces.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">=== Matchups ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Again, this is all dependent on what combo you’re playing, but there are some general tips. Usually, there is some weakness of the combo.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">This is most commonly an attack – e.g. the Golden Deck is vulnerable to [[Junking attack|junkers]] and [[Handsize attack|discarders]].  Chancellor/Stash or Scavenger/Stash is very vulnerable to discard.  Scheme combos are vulnerable to Minion, and if it’s a large enough Scheme chain, {{Card|Fortune Teller}}.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">There are also other kinds of holes – for instance, combos which eventually attack the opponent into submission can be vulnerable to reactions. Native Village-based combos are extremely vulnerable to {{Card|Possession}}. So watch out for these things, know when they counter you, if they can be fast enough, etc. And know how to use them to counter combo decks if you are on the other side.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Combo decks are also in general vulnerable to not getting up and running in enough time. What ‘enough time’ is depends on the combo.  Others need enough expensive {{VP}} on the board, or at least 50% in many cases, to be available.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">The biggest threat to making this happen is generally a strong, fast engine, as they can certainly outrace Combos, most normally if they have strong trashing to kick-start them. Rush decks also pose a serious threat in being able to finish things off too quickly for </del>the <del class="diffchange diffchange-inline">combo to get </del>in <del class="diffchange diffchange-inline">place</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">===Examples===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Some of </ins>the <ins class="diffchange diffchange-inline">strongest combos </ins>in <ins class="diffchange diffchange-inline">the game include (not an exhaustive list!):</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* [[Travelling Fair]] + [[Counting House]] ([https://www.youtube.com/watch?v=ToF4L7PoYCI&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* [[Lurker]] + [[Hunting Grounds]] ([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* [[Mandarin]] + [[Capital]] ([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* [[Donate]] + [[Market Square]] ([https://www.youtube</ins>.<ins class="diffchange diffchange-inline">com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video])</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">[[Mirror|Mirrors]] become strange things. Either it is a race to get </del>the <del class="diffchange diffchange-inline">combo up first, which is a combination of 1st turn and luck, generally, with some skill </del>on <del class="diffchange diffchange-inline">the order of the build</del>, <del class="diffchange diffchange-inline">or very often it will end up </del>in <del class="diffchange diffchange-inline">a 3</del>-<del class="diffchange diffchange-inline">pile ending, where you want to build as long as you can so that you can cash out, but if you DO cash out too early, then this gives them a lot of time to build up for a bigger turn, and if you build too long, you run the risk of them three pile ending you</del>. <del class="diffchange diffchange-inline">So the timing of when you pull the trigger, particularly if your combo is one that can go off as a matter of scale, is a huge skill in this kind of matchup</del>. <del class="diffchange diffchange-inline">If the three pile ending is very likely, you need to watch out for defensive </del>[<del class="diffchange diffchange-inline">[greening]]</del>. <del class="diffchange diffchange-inline">Sometimes, a seemingly random {{Card|Duchy}} can be VERY good – it gives you </del>the <del class="diffchange diffchange-inline">lead, will be good in </del>the <del class="diffchange diffchange-inline">long run, and most importantly, it can stop your opponent from being able to buy more engine components, by utilizing the threat of that three pile ending.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">===External strategy articles===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">''Note: Article(s) below are by individual authors and may not represent </ins>the <ins class="diffchange diffchange-inline">community's current views </ins>on <ins class="diffchange diffchange-inline">cards</ins>, <ins class="diffchange diffchange-inline">but may provide more </ins>in-<ins class="diffchange diffchange-inline">depth information or give historical perspective</ins>. <ins class="diffchange diffchange-inline">Caveat emptor</ins>.<ins class="diffchange diffchange-inline">''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* </ins>[<ins class="diffchange diffchange-inline">https://dominionstrategy</ins>.<ins class="diffchange diffchange-inline">com/2013/01/25/</ins>the<ins class="diffchange diffchange-inline">-five-fundamental-deck-types-</ins>the<ins class="diffchange diffchange-inline">-combo/ WanderingWinder's 2013 article]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Strategy}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Strategy}}</div></td></tr>
</table>Terracubisthttps://wiki.dominionstrategy.com/index.php?title=Combo&diff=45702&oldid=prev73.158.170.47 at 20:01, 22 August 20192019-08-22T20:01:03Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==== [[Combo: Black Market and Tactician|Black Market/Tactician]] ====</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==== [[Combo: Black Market and Tactician|Black Market/Tactician]] ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Card|Tactician}} gives you 10 cards.  {{Card|Black Market}} plays all your Treasures.  Another {{Card|Tactician}} discards your last card and gets you back to 10 cards next turn.  {{Card|Black Market}} saves all your Treasures from being discarded, so it’s basically like playing Dominion with 10 cards every turn.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Card|Tactician}} gives you 10 cards.  {{Card|Black Market}} plays all your Treasures.  Another {{Card|Tactician}} discards your last card and gets you back to 10 cards next turn.  {{Card|Black Market}} saves all your Treasures from being discarded, so it’s basically like playing Dominion with 10 cards every turn.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">==== [[Combo: King's Court, Forge, and Fortress|King's Court/Forge/Fortress]] ====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Play {{Card|King's Court}}. With the {{Card|King's Court}}, King's Court the Forge. "Trash" the two Fortresses all three times, gaining a Province each time. If you can get seven cards in hand, you can King's Court a King's Court and then use three Forges to forge the two Fortresses every time and gain all the Provinces.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== What’s Good For Combos? ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== What’s Good For Combos? ===</div></td></tr>
</table>73.158.170.47https://wiki.dominionstrategy.com/index.php?title=Combo&diff=40727&oldid=prevJohn of Reading: Removed various mentions of the Masquerade pin, no longer possible.2017-12-13T18:01:59Z<p>Removed various mentions of the Masquerade pin, no longer possible.</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==== The Apothecary/Native Village deck ====</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==== The Apothecary/Native Village deck ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Have 8 Copper, 1 Native Village, and tons of {{Card|Apothecary|Apothecaries}}.  Never use Native Village blindly; only use it to filter out green cards that your Apothecaries leave on top of the deck.  Once you start humming and your Apothecaries draw {{Cost|8}} or {{Cost|11}}, your sole Native Village sucks up the new green card every turn, while your Apothecary leaves an Apothecary on top of the deck, essentially guaranteeing that it can keep going indefinitely.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Have 8 Copper, 1 Native Village, and tons of {{Card|Apothecary|Apothecaries}}.  Never use Native Village blindly; only use it to filter out green cards that your Apothecaries leave on top of the deck.  Once you start humming and your Apothecaries draw {{Cost|8}} or {{Cost|11}}, your sole Native Village sucks up the new green card every turn, while your Apothecary leaves an Apothecary on top of the deck, essentially guaranteeing that it can keep going indefinitely.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">==== Various forms of the [[Masquerade pin|Deck Deletion Pin deck]] ====</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">The crux is that you use {{Card|Masquerade}} to "[[trash]]" your opponent’s deck into nothing.  This combo has the nice property that since your opponent starts every turn with 0 cards and ends the game with 0 cards in his deck, you can usually take your time setting it up.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==== {{Card|King's Court}}/King's Court/{{Card|Scheme}}/Scheme ====</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==== {{Card|King's Court}}/King's Court/{{Card|Scheme}}/Scheme ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Adding just about anything else guarantees {{Cost|8}} or {{Cost|11}} every turn thereafter.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Adding just about anything else guarantees {{Cost|8}} or {{Cost|11}} every turn thereafter.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This is most commonly an attack – e.g. the Golden Deck is vulnerable to [[Junking attack|junkers]] and [[Handsize attack|discarders]].  Chancellor/Stash or Scavenger/Stash is very vulnerable to discard.  Scheme combos are vulnerable to Minion, and if it’s a large enough Scheme chain, {{Card|Fortune Teller}}.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This is most commonly an attack – e.g. the Golden Deck is vulnerable to [[Junking attack|junkers]] and [[Handsize attack|discarders]].  Chancellor/Stash or Scavenger/Stash is very vulnerable to discard.  Scheme combos are vulnerable to Minion, and if it’s a large enough Scheme chain, {{Card|Fortune Teller}}.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>There are also other kinds of holes – for instance, combos which eventually attack the opponent into submission can be vulnerable to reactions<del class="diffchange diffchange-inline">.  Most forms of the Deck Deletion pin can be blocked by {{Card|Moat}} or Horse Traders. All deck deletion pins can get into a stalemate (or lose) if there is a massive lead for the opponent, in {{VP}} chips or on a mat somewhere, or there are drawing duration cards available</del>. Native Village-based combos are extremely vulnerable to {{Card|Possession}}. So watch out for these things, know when they counter you, if they can be fast enough, etc. And know how to use them to counter combo decks if you are on the other side.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>There are also other kinds of holes – for instance, combos which eventually attack the opponent into submission can be vulnerable to reactions. Native Village-based combos are extremely vulnerable to {{Card|Possession}}. So watch out for these things, know when they counter you, if they can be fast enough, etc. And know how to use them to counter combo decks if you are on the other side.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Combo decks are also in general vulnerable to not getting up and running in enough time. What ‘enough time’ is depends on the combo <del class="diffchange diffchange-inline">– a deck deletion pin is in time if it ever gets in before buying out the {{Card|Curse|Curses}} (or rarely, Coppers)</del>.  Others need enough expensive {{VP}} on the board, or at least 50% in many cases, to be available.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Combo decks are also in general vulnerable to not getting up and running in enough time. What ‘enough time’ is depends on the combo.  Others need enough expensive {{VP}} on the board, or at least 50% in many cases, to be available.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The biggest threat to making this happen is generally a strong, fast engine, as they can certainly outrace Combos, most normally if they have strong trashing to kick-start them. Rush decks also pose a serious threat in being able to finish things off too quickly for the combo to get in place.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The biggest threat to making this happen is generally a strong, fast engine, as they can certainly outrace Combos, most normally if they have strong trashing to kick-start them. Rush decks also pose a serious threat in being able to finish things off too quickly for the combo to get in place.</div></td></tr>
</table>John of Reading