Editing Combo: Beggar and Gardens

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== Article ==
 
== Article ==
''[http://dominionstrategy.com/2013/06/13/combo-of-the-day-31-beggargardens/ Original article] by Geronimoo, edited by theory''
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''[http://dominionstrategy.com/2013/06/13/combo-of-the-day-31-beggargardens/ original article] by theory''
  
 
Everyone and their mother knows about [[Combo: Workshop and Gardens|Ironworks/Gardens]], but the new standard for Gardens enabling is here. Beggar! How cool is this dude!?. If you manage to collect all Gardens by the end of the game, each Beggar play will have added 2.4 {{VP}}. Comparable to {{Card|Rebuild}}, a sick {{Cost|5}} card that adds 2 to 3 {{VP}} per play.
 
Everyone and their mother knows about [[Combo: Workshop and Gardens|Ironworks/Gardens]], but the new standard for Gardens enabling is here. Beggar! How cool is this dude!?. If you manage to collect all Gardens by the end of the game, each Beggar play will have added 2.4 {{VP}}. Comparable to {{Card|Rebuild}}, a sick {{Cost|5}} card that adds 2 to 3 {{VP}} per play.

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