Editing Combo: Beggar and Gardens
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Ironworks/Gardens will win only 1 out of 20 games because it’s not good at buying Duchies after the rush becomes a slog. | Ironworks/Gardens will win only 1 out of 20 games because it’s not good at buying Duchies after the rush becomes a slog. | ||
− | ==== vs [[Attack | + | ==== vs [[Attack]]s ==== |
Attacks often turn games into slogs and the reaction part of Beggar adds some more value. Now you can discard all your excess Beggars to gain Silvers and keep one in hand for the Coppers. {{Card|Curse|Curses}} don’t really hurt (8 Gardens = -2{{VP}} from 10 Curses) so a {{Card|Sea Hag}} or {{Card|Mountebank}} centered deck doesn’t stand a chance. Discard attacks like {{Card|Goons}} are a little stronger, but unless they’re part of a big engine they can’t really beat the Beggar/Gardens. | Attacks often turn games into slogs and the reaction part of Beggar adds some more value. Now you can discard all your excess Beggars to gain Silvers and keep one in hand for the Coppers. {{Card|Curse|Curses}} don’t really hurt (8 Gardens = -2{{VP}} from 10 Curses) so a {{Card|Sea Hag}} or {{Card|Mountebank}} centered deck doesn’t stand a chance. Discard attacks like {{Card|Goons}} are a little stronger, but unless they’re part of a big engine they can’t really beat the Beggar/Gardens. |