Editing Combo: Trader and Feodum

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In general, Trader is a fairly mediocre card.  Getting a pile of Silvers is nice, but usually not at the cost of a single expensive card.  But with Feodum, you'd much rather have the Silvers.  In most kingdoms that feature these 2 cards, the play will be something like the following:
 
In general, Trader is a fairly mediocre card.  Getting a pile of Silvers is nice, but usually not at the cost of a single expensive card.  But with Feodum, you'd much rather have the Silvers.  In most kingdoms that feature these 2 cards, the play will be something like the following:
  
== Purchases (in order) ==
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==Purchases (in order)==
* Buy one Trader
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*Buy one Trader
* Buy as many Feoda as possible (get Silver if you only have {{Cost|3}}, pass on {{Cost|2}} or less)
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*Buy as many Feoda as possible (get Silver if you only have {{Cost|3}}, pass on {{Cost|2}} or less)
 
When Feodum pile is empty...
 
When Feodum pile is empty...
* {{Cost|8}}+ = buy Province
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*{{Cost|8}}+ = buy Province
* {{Cost|4}} - {{Cost|7}} = buy Trader (or Duchy if the game will end before you get another reshuffle)
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*{{Cost|4}} - {{Cost|7}} = buy Trader (or Duchy if the game will end before you get another reshuffle)
* Less than {{Cost|4}} = Silver or Estate
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*Less than {{Cost|4}} = Silver or Estate
  
== Using Trader ==
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==Using Trader==
 
Use Trader on the following (in order of best trade to least):
 
Use Trader on the following (in order of best trade to least):
* Province (see math below)
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*Province (see math below)
* Feodum (see math below - in a few cases, you wouldn't, but usually, yes... especially early in the game)
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*Feodum (see math below - in a few cases, you wouldn't, but usually, yes... especially early in the game)
* Estate
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*Estate
* Trader
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*Trader
* Silver
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*Silver
* Copper
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*Copper
  
== Synergies ==
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==Synergies==
* {{Card|Rats}} quickly turns your Coppers and Estates into {{Cost|4}} cards that can be turned into four Silvers each, as well as drawing you a card.  This is the only instance where Rats does well with Trader.
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*{{Card|Rats}} quickly turns your Coppers and Estates into {{Cost|4}} cards that can be turned into four Silvers each, as well as drawing you a card.  This is the only instance where Rats does well with Trader.
* {{Card|Fortress}} can also be useful, as it can be trashed over and over again into Silvers, as well as letting you play more than one Trader per turn.
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*{{Card|Fortress}} can also be useful, as it can be trashed over and over again into Silvers, as well as letting you play more than one Trader per turn.
  
  
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[[File:TraderOnProvince.jpg|alt=TraderOnProvince|Red values show when it isn't worth it (VP-wise) to trade in your Province.]]
 
[[File:TraderOnProvince.jpg|alt=TraderOnProvince|Red values show when it isn't worth it (VP-wise) to trade in your Province.]]
  
* If you have 3 or more Feoda in your deck, '''DO IT'''.  Adding 8 silvers will always give you at least 6 VPs, and therefore is worth it.
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*If you have 3 or more Feoda in your deck, '''DO IT'''.  Adding 8 silvers will always give you at least 6 VPs, and therefore is worth it.
* If you have only 1 Feodum, '''DON'T DO IT'''.  Trading a Province will leave you with only 2-3 VPs, a net of -3 or -4.
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*If you have only 1 Feodum, '''DON'T DO IT'''.  Trading a Province will leave you with only 2-3 VPs, a net of -3 or -4.
* The situation-dependent case is 2 Feoda.  2/3 the time you will receive 6 VPs (net = 0 VPs) and 1/3 of the time 4 VPs (net = -2 VPs).  Thus, on the last turn of the game, don't do it.  But if you have a reshuffle left, you probably want the buying power of 8 Silvers.
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*The situation-dependent case is 2 Feoda.  2/3 the time you will receive 6 VPs (net = 0 VPs) and 1/3 of the time 4 VPs (net = -2 VPs).  Thus, on the last turn of the game, don't do it.  But if you have a reshuffle left, you probably want the buying power of 8 Silvers.
  
 
== Math: Trader on Colony ==
 
== Math: Trader on Colony ==
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[[File:TraderOnColony.jpg|alt=TraderOnColony|Red values show when it isn't worth it (VP-wise) to trade in your Colony.]]
 
[[File:TraderOnColony.jpg|alt=TraderOnColony|Red values show when it isn't worth it (VP-wise) to trade in your Colony.]]
  
* 4 or more Feoda: '''DO IT'''
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*4 or more Feoda: '''DO IT'''
* 1 or 2 Feoda: '''DON'T DO IT'''
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*1 or 2 Feoda: '''DON'T DO IT'''
* 3 Feoda: 2/3 of the time you gain 12 (net +2 VPs), 1/3 of the time you gain 9 (net -1 VPs)
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*3 Feoda: 2/3 of the time you gain 12 (net +2 VPs), 1/3 of the time you gain 9 (net -1 VPs)
  
  

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