Editing Command
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
=== Corner Cases === | === Corner Cases === | ||
Some cards nearly qualify as Commands, but not totally and so do not need the Command type. | Some cards nearly qualify as Commands, but not totally and so do not need the Command type. | ||
− | * {{Card|Necromancer}} | + | * {{Card|Necromancer}} plays cards without properly moving them, but it still turns them around to change the physical state of the game and mostly inhibits loops this way. |
* {{Card|Royal Carriage}} plays cards without moving them, but moves itself. | * {{Card|Royal Carriage}} plays cards without moving them, but moves itself. | ||
* {{Card|Scepter}} is a treasure and as all the Command cards can only play action cards, it is safe from simple infinite loops. | * {{Card|Scepter}} is a treasure and as all the Command cards can only play action cards, it is safe from simple infinite loops. |