Command
From DominionStrategy Wiki
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(→List of Commands) |
(→List of Commands) |
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* {{Card|Prince}} (revised version) | * {{Card|Prince}} (revised version) | ||
− | The Event {{Event|Inheritance}} (revised version) | + | The Event {{Event|Inheritance}} (revised version) causes {{Card|Estate|Estates}} to become Command cards. |
{{Card|Necromancer}} is not a Command card because its mechanic already prevents infinite loops. | {{Card|Necromancer}} is not a Command card because its mechanic already prevents infinite loops. |
Revision as of 04:15, 15 December 2022
- See also: Command variant
Command is a card type introduced by the Dominion 2019 Errata and Rules Tweaks. Command cards are certain cards that can play other cards without moving them. Giving cards like this a type allows some abilities to restrict you from playing them in infinite loops.
List of Commands
- Band of Misfits (revised version)
- Overlord (revised version)
- Flagship
- Captain (revised version)
- Prince (revised version)
The Event Inheritance (revised version) causes Estates to become Command cards.
Necromancer is not a Command card because its mechanic already prevents infinite loops.
Gallery