Copper is one of the three basic Treasure cards included in every game of Dominion. It produces + when played. Each player starts the game with seven Coppers in their deck, meaning that, under ordinary circumstances, each player will be able to spend a total of on their first two turns—either on one turn and on the other, or (one-sixth of the time, on average) and . Each standalone set comes with 60 Copper cards, which means a game will have 60 Coppers minus 7 for each player in the game (46 for a 2-player game).
Although at the beginning of the game, Copper is the most useful card you have, overall it is an extremely weak card and is almost never worth buying, as suggested by its cost of Provinces with 5-card hands. Indeed, some cards (e.g. Noble Brigand and Cache) distribute Copper as a penalty. Trashing Copper early is essential to many engine strategies—indeed, there are cards specifically dedicated to trashing Copper—and learning the value of trashing Copper is one of the first steps away from Dominion novicehood ("Why would I want to trash cards that give me money?"). That said, it can be important not to trash Copper too rapidly, such as by opening with a Mint, lest you find yourself without enough Treasure left in your deck to start buying better cards.—adding Copper to your deck pushes your average per card toward 1, which is far too little to be able to afford -cost
In games with an Heirloom-granting Kingdom card, one of your starting Coppers will be replaced with the corresponding Heirloom.
 Cards that interact with Copper
Since Copper is present in every game, there are many cards which interact with it specifically:
 Getting Copper out of your deck
 Helping you get value out of Copper in your deck
 Penalizing you for failing to trash Copper
 Distributing Copper as a penalty
 Gaining Copper to hand to increase buying power
 English versions
|Dominion 1st Edition||October 2008|
|never implemented||Base Cards||June 2012|
|Dominion 2nd Edition||October 2016|
 Other language versions
 Secret History