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Other outtakes: | Other outtakes: | ||
− | - For a while, one of the stand-out cards in the set was | + | - For a while, one of the stand-out cards in the set was $5, "Gain {{Card|Silver}}s to your hand until you have 5 cards in hand." Only not with that exact wording. We argued a bunch about the wording before it died, which was a lesson in how not to use time. Anyway it looks exciting, right? But some games you can't get rid of cards from your hand easily enough (or at all), so it's just a poor man's {{Card|Explorer}}. It initially dazzled people, but I don't think anyone missed it when it left. I do a very small number of narrow cards that are cool when you can pull them off, and this wasn't good enough to be one of those. |
- Before {{Card|Fairgrounds}}, I tried a VP card with an alternate cost. Instead of paying for it, you could trash two Action cards from your hand. You don't want to trash your Action cards though, so this didn't end up being very interesting. | - Before {{Card|Fairgrounds}}, I tried a VP card with an alternate cost. Instead of paying for it, you could trash two Action cards from your hand. You don't want to trash your Action cards though, so this didn't end up being very interesting. | ||
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- Prior to {{Card|Young Witch}}, I had an attack that made everyone else discard {{Card|Silver}} unless they revealed a particular card, which was either the cheapest card out, or a specific randomly determined card. Like I said under {{Card|Young Witch}}, it was simplest to combine the random-{{Card|Moat}} idea with the add-a-pile idea. | - Prior to {{Card|Young Witch}}, I had an attack that made everyone else discard {{Card|Silver}} unless they revealed a particular card, which was either the cheapest card out, or a specific randomly determined card. Like I said under {{Card|Young Witch}}, it was simplest to combine the random-{{Card|Moat}} idea with the add-a-pile idea. | ||
− | - There was a card, + | + | - There was a card, +$2, name a type, dig for it, put it on your deck. It cost $3. You can almost always name a type that isn't in your deck if you want, so it's "strictly better" than {{Card|Chancellor}}. This really bothers some people (Anthony Rubbo being one of them). It had to be worse in some way and I didn't want it to be worse. |
- There was a card that had you play another card, replacing all +'s in its text with whatever +'s you wanted. Besides rules issues, it was weak and narrow. | - There was a card that had you play another card, replacing all +'s in its text with whatever +'s you wanted. Besides rules issues, it was weak and narrow. | ||
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- I tried a card that conditionally let the other players draw a card, as a penalty, based on how much variety they had in hand. | - I tried a card that conditionally let the other players draw a card, as a penalty, based on how much variety they had in hand. | ||
− | - There was another Prize that didn't work out. "+2 Actions + | + | - There was another Prize that didn't work out. "+2 Actions +$2. When you discard this from play, you may put it on your deck." It was crazy. |
- I tried both {{Card|Remodel}} and {{Card|Workshop}} in versions that put the card you gained into your hand. The {{Card|Remodel}} was just broken. For a while the {{Card|Workshop}} looked promising, but well here it is in the outtakes section. | - I tried both {{Card|Remodel}} and {{Card|Workshop}} in versions that put the card you gained into your hand. The {{Card|Remodel}} was just broken. For a while the {{Card|Workshop}} looked promising, but well here it is in the outtakes section. |