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[[Debt]] allows players to pay some or all of a card or Event's cost at a later time. Cards and Events with solely {{Debt}} in their cost can be bought at any time, provided the player does not already have {{Debt}}. Thus, while they may be expensive, they can be bought on a player's opening turns, though this may mean that they can't buy anything else for the next turn or turns. As such, {{Debt}} cards and Events with no other cost tend to have some feature or penalty that makes them not worth buying in the first few turns. | [[Debt]] allows players to pay some or all of a card or Event's cost at a later time. Cards and Events with solely {{Debt}} in their cost can be bought at any time, provided the player does not already have {{Debt}}. Thus, while they may be expensive, they can be bought on a player's opening turns, though this may mean that they can't buy anything else for the next turn or turns. As such, {{Debt}} cards and Events with no other cost tend to have some feature or penalty that makes them not worth buying in the first few turns. | ||
− | One card ({{Card|Fortune}}) and one Event ({{Event|Wedding}}) have both a {{Cost}} cost and a {{Debt}} cost; the same concepts from the purely {{Debt}}-costing cards and Events apply, but now these two have an additional {{Cost}} threshold that must be met as well, rather than being able to buy them at any time. | + | One card ({{Card|Fortune}}) and one Event ({{Event|Wedding}}) have both a {{Cost}} cost and a {{Debt}} cost; the same concepts from the purely {{Debt}}-costing cards and Events apply, but now these two have an additional {{Cost}} threshold that must be met as well, rather than being able to buy them at any time. At {{Cost|8||8}}, Fortune is the most expensive thing in the game, though since only half of that cost has to be paid up front, it is easier to access than Platinum, Colony, and Dominate. |
== Trivia == | == Trivia == |