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{{Cost|2}} is the lowest normal cost for Kingdom cards. Cards that cost {{Cost|2}} are priced so players can always open with them, and can easily pick up extra copies of them with spare Buys. These include:
 
{{Cost|2}} is the lowest normal cost for Kingdom cards. Cards that cost {{Cost|2}} are priced so players can always open with them, and can easily pick up extra copies of them with spare Buys. These include:
 
* Cards whose effects are usually relatively weak or inconsequential (e.g., {{Card|Pearl Diver}} and {{Card|Duchess}}).
 
* Cards whose effects are usually relatively weak or inconsequential (e.g., {{Card|Pearl Diver}} and {{Card|Duchess}}).
* Cards that are strong only in multiples (e.g., {{Card|Fool's Gold}} and {{Card|Native Village}}). These cards are cheap to enable you to easily buy enough of them to make them worthwhile.
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* Cards that are strong only in multiples (e.g., {{Card|Fool's Gold}} and {{Card|Native Village}}). These cards are valuable because they are cheap enough you can buy several of them.
* Cards that are less strong in multiples (e.g., {{Card|Courtyard}} or {{Card|Hamlet}}). The low price does not make these cards overpowering because, although you can buy several copies of them, they have diminishing returns; you don't get that much benefit from having many copies of them. {{Card|Chapel}} epitomizes this: it's often described as the strongest card in the game relative to its cost, but rarely does anyone need more than one copy of it.
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* Cards that are not strong in multiples (e.g., {{Card|Courtyard}} or {{Card|Hamlet}}). These cards are not overpowering because, although you can buy several, they have diminishing returns; it is usually not useful to buy too many copies of them. {{Card|Chapel}} epitomizes this: it's often described as the strongest card in the game relative to its cost, but rarely does anyone need more than one copy of it.
  
 
The {{Cost|2}} Events mostly give +Buy and a small but useful bonus, offering another use for extra {{cost}} the player may have in their Buy phase.
 
The {{Cost|2}} Events mostly give +Buy and a small but useful bonus, offering another use for extra {{cost}} the player may have in their Buy phase.

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