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== Symbols in costs ==
 
== Symbols in costs ==
Most cards include [[Coin]]s in their cost, symbolized {{Cost}}. To buy a card with {{Cost}} in the cost, you must have made enough {{Cost}} during your turn. The primary way of making {{Cost|}} is by playing [[Action]] and [[Treasure]] cards. [[Coffers]] and some [[Event]]s, [[Artifact|Artifacts]], [[Boon]]s, [[Ally|Allies]], and [[Night]] cards provide additional ways to make {{Cost}}.
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Most cards include [[Coin]]s in their cost, symbolized {{Cost}}. To buy a card with {{Cost}} in the cost, you must have made enough {{Cost}} during your turn. The primary way of making {{Cost|}} is by playing [[Action]] and [[Treasure]] cards. [[Coffers]] and some [[Event]]s, [[Artifact|Artifacts]], [[Boon]]s, and [[Night]] cards provide additional ways to make {{Cost}}.
  
 
Some cards in [[Alchemy]] include {{Card|Potion}} in their cost, symbolized {{P}}. This may be in addition to some number of {{Cost}}. The {{Cost}} and {{P}} components of costs are orthogonal; {{Cost|1}} is not greater than, less than, or equal to {{P}}. To buy a card with {{P}} in the cost, you must have played a Potion, in addition to having made enough {{Cost}} to pay for the {{Cost}} portion of the card's cost.
 
Some cards in [[Alchemy]] include {{Card|Potion}} in their cost, symbolized {{P}}. This may be in addition to some number of {{Cost}}. The {{Cost}} and {{P}} components of costs are orthogonal; {{Cost|1}} is not greater than, less than, or equal to {{P}}. To buy a card with {{P}} in the cost, you must have played a Potion, in addition to having made enough {{Cost}} to pay for the {{Cost}} portion of the card's cost.
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Some cards in [[Guilds]] include a superscript plus sign in their cost (e.g., {{Cost|3+}}). This indicates the card may be [[overpay|overpaid]] for.
 
Some cards in [[Guilds]] include a superscript plus sign in their cost (e.g., {{Cost|3+}}). This indicates the card may be [[overpay|overpaid]] for.
  
Some cards include an asterisk in their cost (e.g., {{Cost|0*}}). This indicates there is something unusual about the card's cost. Cards from [[non-Supply]] piles have asterisks in their costs to remind players that, despite having a cost, they cannot be bought. {{Card|Peddler}}, {{card|Destrier}}, {{card|Wayfarer}}, and {{card|Fisherman}} have asterisks to remind players that they have effects that change their cost, and {{card|Animal Fair}} has an asterisk to remind players that there's an alternative way to buy it other than by paying its cost. Cards with asterisks can be found in [[Prosperity]], [[Cornucopia]], [[Dark Ages]], [[Adventures]], [[Nocturne]], [[Menagerie (expansion)|Menagerie]], and {{set|Plunder}}.
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Some cards include an asterisk in their cost (e.g., {{Cost|0*}}). This indicates there is something unusual about the card's cost. Cards from [[non-Supply]] piles have asterisks in their costs to remind players that, despite having a cost, they cannot be bought. {{Card|Peddler}}, {{card|Destrier}}, {{card|Wayfarer}}, and {{card|Fisherman}} have asterisks to remind players that they have effects that change their cost, and {{card|Animal Fair}} has an asterisk to remind players that there's an alternative way to buy it other than by paying its cost. Cards with asterisks can be found in [[Prosperity]], [[Cornucopia]], [[Dark Ages]], [[Adventures]], [[Nocturne]], and [[Menagerie (expansion)|Menagerie]].
  
 
Asterisks and plus signs are only reminders; unless otherwise specified, a card still has its normal cost for all purposes described below.
 
Asterisks and plus signs are only reminders; unless otherwise specified, a card still has its normal cost for all purposes described below.
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== Changes in cost ==
 
== Changes in cost ==
Some things have effects that temporarily or permanently [[Cost reduction|change the cost]] of some or all cards: {{Card|Bridge}}, {{Card|Bridge Troll}}, {{Project|Canal}}, {{trait|Cheap}}, {{card|Destrier}}, {{ally|Family of Inventors}}, {{Event|Ferry}}, {{card|Fisherman}}, {{Card|Highway}}, {{Card|Inventor}}, {{Card|Peddler}}, {{Card|Princess}}, {{Card|Quarry}} and {{card|Wayfarer}}. When these effects occur, the affected costs are changed for all purposes (see above). These abilities change the costs of cards, but not of Events or Projects.
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Some things have effects that temporarily [[Cost reduction|change the cost]] of some or all cards: {{Card|Bridge}}, {{Card|Bridge Troll}}, {{Project|Canal}}, {{card|Destrier}}, {{Event|Ferry}}, {{card|Fisherman}}, {{Card|Highway}}, {{Card|Inventor}}, {{Card|Peddler}}, {{Card|Princess}}, {{Card|Quarry}} and {{card|Wayfarer}}. When these effects occur, the affected costs are changed for all purposes (see above). These abilities change the costs of cards, but not of Events or Projects.
  
 
== Strategy ==
 
== Strategy ==
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* Cards with beneficial on-gain or on-buy effects typically cost more than their on-play effect would seem to require.
 
* Cards with beneficial on-gain or on-buy effects typically cost more than their on-play effect would seem to require.
 
* Some cards' costs differ from what their power levels might suggest in order to interact better with other cards. {{Card|Rats}} costs {{Cost|4}} to interact favorably with trash-for-benefit cards, while {{Card|Border Village}} costs {{Cost|6}} to give you a wider range of other cards to gain with its when-gain ability.
 
* Some cards' costs differ from what their power levels might suggest in order to interact better with other cards. {{Card|Rats}} costs {{Cost|4}} to interact favorably with trash-for-benefit cards, while {{Card|Border Village}} costs {{Cost|6}} to give you a wider range of other cards to gain with its when-gain ability.
* Some strong [[non-Supply]] cards, such as {{card|Wish}} and [[Reward]]s, cost {{Cost|0*}} in order to remind the player that they cannot be bought, and to make them less appealing targets for [[trash-for-benefit]] effects. However, other non-Supply cards, such as [[Loot]] and {{card|Horse}}s, do have costs roughly commensurate with their power level.  
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* Some strong non-Supply cards cost {{Cost|0*}} in order to remind the player that they cannot be bought.
  
 
In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost.
 
In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost.
  
Most [[Kingdom card]]s cost between {{Cost|2}} and {{Cost|6}}. There are only eleven Kingdom piles with cards costing more than {{Cost|6}} and one Kingdom card costing less than {{Cost|2}}. This means most games of Dominion do not have Supply cards costing {{Cost|1}} or {{Cost|7}}. These gaps can influence gameplay in subtle but substantial ways. For examples, {{Card|Upgrade}} can trash {{Card|Copper}} without gaining anything, and cannot trash anything to gain a {{Card|Province}}. In the rare games when cards costing {{Cost|1}} or {{Cost|7}} are in the Supply, the utility of a card like Upgrade can change dramatically.
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Most [[Kingdom card]]s cost between {{Cost|2}} and {{Cost|6}}. There are only ten Kingdom piles with cards costing more than {{Cost|6}} and one Kingdom card costing less than {{Cost|2}}. This means most games of Dominion do not have Supply cards costing {{Cost|1}} or {{Cost|7}}. These gaps can influence gameplay in subtle but substantial ways. For examples, {{Card|Upgrade}} can trash {{Card|Copper}} without gaining anything, and cannot trash anything to gain a {{Card|Province}}. In the rare games when cards costing {{Cost|1}} or {{Cost|7}} are in the Supply, the utility of a card like Upgrade can change dramatically.
  
 
=== 0 cost ===
 
=== 0 cost ===
Cards that cost {{Cost|0}} are either meant to be so terrible that they're essentially free (e.g., {{Card|Copper}}, {{Card|Curse}}, and [[Ruins]]), or are non-Supply cards that are meant to be quite powerful. In the latter case, a zero cost helps indicate that these are not normal cards, and discourages any other use for them than playing them (such as [[Remodeler|remodeling]] them).
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Cards that cost {{Cost|0}} are either meant to be so terrible that they're essentially free (e.g., {{Card|Copper}}, {{Card|Curse}}, and [[Ruins]]), or are non-Supply cards that are meant to be quite powerful. In the latter case, a null cost helps indicate that these are not normal cards, and discourages any other use for them than playing them (such as [[Remodeler|remodeling]] them).
  
 
Events that cost {{Cost|0}} are meant to be always available, and come with some penalty or restriction to prevent their abuse.
 
Events that cost {{Cost|0}} are meant to be always available, and come with some penalty or restriction to prevent their abuse.
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Cards that cost {{Cost|1}} do so mainly as a gimmick: {{Card|Poor House}} has this cost for flavor reasons, and to change early game playstyles.
 
Cards that cost {{Cost|1}} do so mainly as a gimmick: {{Card|Poor House}} has this cost for flavor reasons, and to change early game playstyles.
  
{{Event|Save}} and {{event|Bury}}, the Events that cost {{Cost|1}}, have a relatively minor effects that are intended to be almost always available.
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{{Event|Save}}, the only Event that costs {{Cost|1}}, has a relatively minor effect that is intended to be almost always available.
  
 
=== 2 cost ===
 
=== 2 cost ===
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=== 9 and higher cost ===
 
=== 9 and higher cost ===
{{Card|Platinum}} at {{Cost|9}} and {{Card|Colony}} at {{Cost|11}} have the most expensive {{Cost}} costs of card piles in the game, and {{Event|Dominate}} at {{Cost|14}} is the most expensive Event in the game. The two most expensive [[Castle]]s ({{Card|Grand Castle}} at {{Cost|9}} and {{Card|King's Castle}} at {{Cost|10}}) also fall into this price range, and all the cards and Events in this category can be extremely powerful. Games with these high-costing cards usually last longer as players build their decks up to make enough {{Cost}} to buy them.
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{{Card|Platinum}} at {{Cost|9}} and {{Card|Colony}} at {{Cost|11}} have the most expensive {{Cost}} costs of card piles in the game, and {{Event|Dominate}} at {{Cost|14}} is the most expensive Event in the game. The two most expensive [[Castle]]s also fall into this price range, and all the cards and Events in this category can be extremely powerful. Games with these high-costing cards usually last longer as players build their decks up to make enough {{Cost}} to buy them.
  
 
=== Potion cost ===
 
=== Potion cost ===
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg674234#msg674234 Interview with Donald X.]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg674234#msg674234 Interview with Donald X.]
 
}}
 
}}
Some statistics on costs (as of November 2018):
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Some statistics on costs:
 
{| class="wikitable"
 
{| class="wikitable"
 
! Cost !! Kingdom Card Piles !! Differently-named Cards !! Kingdom Card Piles ([[Second Edition|2E]] only) !! Differently-named Cards ([[Second Edition|2E]] only) !! Events !! Projects !! Non-Kingdom Supply Piles
 
! Cost !! Kingdom Card Piles !! Differently-named Cards !! Kingdom Card Piles ([[Second Edition|2E]] only) !! Differently-named Cards ([[Second Edition|2E]] only) !! Events !! Projects !! Non-Kingdom Supply Piles

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