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In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost.
 
In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost.
  
Most [[Kingdom card]]s cost between {{Cost|2}} and {{Cost|6}}. There are only eleven Kingdom piles with cards costing more than {{Cost|6}} and one Kingdom card costing less than {{Cost|2}}. This means most games of Dominion do not have Supply cards costing {{Cost|1}} or {{Cost|7}}. These gaps can influence gameplay in subtle but substantial ways. For examples, {{Card|Upgrade}} can trash {{Card|Copper}} without gaining anything, and cannot trash anything to gain a {{Card|Province}}. In the rare games when cards costing {{Cost|1}} or {{Cost|7}} are in the Supply, the utility of a card like Upgrade can change dramatically.
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Most [[Kingdom card]]s cost between {{Cost|2}} and {{Cost|6}}. There are only ten Kingdom piles with cards costing more than {{Cost|6}} and one Kingdom card costing less than {{Cost|2}}. This means most games of Dominion do not have Supply cards costing {{Cost|1}} or {{Cost|7}}. These gaps can influence gameplay in subtle but substantial ways. For examples, {{Card|Upgrade}} can trash {{Card|Copper}} without gaining anything, and cannot trash anything to gain a {{Card|Province}}. In the rare games when cards costing {{Cost|1}} or {{Cost|7}} are in the Supply, the utility of a card like Upgrade can change dramatically.
  
 
=== 0 cost ===
 
=== 0 cost ===

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