Editing Cost
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 52: | Line 52: | ||
In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost. | In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost. | ||
− | Most [[Kingdom card]]s cost between {{Cost|2}} and {{Cost|6}}. There are only | + | Most [[Kingdom card]]s cost between {{Cost|2}} and {{Cost|6}}. There are only ten Kingdom piles with cards costing more than {{Cost|6}} and one Kingdom card costing less than {{Cost|2}}. This means most games of Dominion do not have Supply cards costing {{Cost|1}} or {{Cost|7}}. These gaps can influence gameplay in subtle but substantial ways. For examples, {{Card|Upgrade}} can trash {{Card|Copper}} without gaining anything, and cannot trash anything to gain a {{Card|Province}}. In the rare games when cards costing {{Cost|1}} or {{Cost|7}} are in the Supply, the utility of a card like Upgrade can change dramatically. |
=== 0 cost === | === 0 cost === |