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== Symbols in costs == | == Symbols in costs == | ||
− | Most cards include [[Coin]]s in their cost, symbolized {{Cost}}. To buy a card with {{Cost}} in the cost, you must have made enough {{Cost}} during your turn. The primary way of making {{Cost|}} is by playing [[Action]] and [[Treasure]] cards. [[Coffers]] and some [[Event]]s, [[Artifact|Artifacts]], [[Boon]]s | + | Most cards include [[Coin]]s in their cost, symbolized {{Cost}}. To buy a card with {{Cost}} in the cost, you must have made enough {{Cost}} during your turn. The primary way of making {{Cost|}} is by playing [[Action]] and [[Treasure]] cards. [[Coffers]] and some [[Event]]s, [[Artifact|Artifacts]], [[Boon]]s, and [[Night]] cards provide additional ways to make {{Cost}}. |
Some cards in [[Alchemy]] include {{Card|Potion}} in their cost, symbolized {{P}}. This may be in addition to some number of {{Cost}}. The {{Cost}} and {{P}} components of costs are orthogonal; {{Cost|1}} is not greater than, less than, or equal to {{P}}. To buy a card with {{P}} in the cost, you must have played a Potion, in addition to having made enough {{Cost}} to pay for the {{Cost}} portion of the card's cost. | Some cards in [[Alchemy]] include {{Card|Potion}} in their cost, symbolized {{P}}. This may be in addition to some number of {{Cost}}. The {{Cost}} and {{P}} components of costs are orthogonal; {{Cost|1}} is not greater than, less than, or equal to {{P}}. To buy a card with {{P}} in the cost, you must have played a Potion, in addition to having made enough {{Cost}} to pay for the {{Cost}} portion of the card's cost. | ||
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* Cards with beneficial on-gain or on-buy effects typically cost more than their on-play effect would seem to require. | * Cards with beneficial on-gain or on-buy effects typically cost more than their on-play effect would seem to require. | ||
* Some cards' costs differ from what their power levels might suggest in order to interact better with other cards. {{Card|Rats}} costs {{Cost|4}} to interact favorably with trash-for-benefit cards, while {{Card|Border Village}} costs {{Cost|6}} to give you a wider range of other cards to gain with its when-gain ability. | * Some cards' costs differ from what their power levels might suggest in order to interact better with other cards. {{Card|Rats}} costs {{Cost|4}} to interact favorably with trash-for-benefit cards, while {{Card|Border Village}} costs {{Cost|6}} to give you a wider range of other cards to gain with its when-gain ability. | ||
− | * Some strong [[non-Supply]] cards, such as {{card|Wish}} and [[ | + | * Some strong [[non-Supply]] cards, such as {{card|Wish}} and [[Prize]]s, cost {{Cost|0*}} in order to remind the player that they cannot be bought, and to make them less appealing targets for [[trash-for-benefit]] effects. However, other non-Supply cards, such as [[Loot]] and {{card|Horse}}s, do have costs roughly commensurate with their power level. |
In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost. | In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost. |