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* Cards with beneficial on-gain or on-buy effects typically cost more than their on-play effect would seem to require.
 
* Cards with beneficial on-gain or on-buy effects typically cost more than their on-play effect would seem to require.
 
* Some cards' costs differ from what their power levels might suggest in order to interact better with other cards. {{Card|Rats}} costs {{Cost|4}} to interact favorably with trash-for-benefit cards, while {{Card|Border Village}} costs {{Cost|6}} to give you a wider range of other cards to gain with its when-gain ability.
 
* Some cards' costs differ from what their power levels might suggest in order to interact better with other cards. {{Card|Rats}} costs {{Cost|4}} to interact favorably with trash-for-benefit cards, while {{Card|Border Village}} costs {{Cost|6}} to give you a wider range of other cards to gain with its when-gain ability.
* Some strong [[non-Supply]] cards, such as {{card|Wish}} and [[Reward]]s, cost {{Cost|0*}} in order to remind the player that they cannot be bought, and to make them less appealing targets for [[trash-for-benefit]] effects. However, other non-Supply cards, such as [[Loot]] and {{card|Horse}}s, do have costs roughly commensurate with their power level.  
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* Some strong [[non-Supply]] cards, such as {{card|Wish}} and [[Prize]]s, cost {{Cost|0*}} in order to remind the player that they cannot be bought, and to make them less appealing targets for [[trash-for-benefit]] effects. However, other non-Supply cards, such as [[Loot]] and {{card|Horse}}s, do have costs roughly commensurate with their power level.  
  
 
In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost.
 
In general, a card will never be [[strictly better]] than a similar card with the same or a higher cost.

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