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{{Card|Animal Fair}}, also from {{Set|Menagerie}}, is an odd case: it can be bought for {{cost|0}} if you trash an Action card from your hand, but its numerical cost doesn't change as part of this effect.
 
{{Card|Animal Fair}}, also from {{Set|Menagerie}}, is an odd case: it can be bought for {{cost|0}} if you trash an Action card from your hand, but its numerical cost doesn't change as part of this effect.
 
== Strategy ==
 
== Strategy ==
Most cards that reference a specific cost in {{Cost}} do well with cost-reducers, as most such cards use the specific cost as an upper limit.  For example, {{Card|Workshop}} can gain any card costing up to {{Cost|4}}; without cost reduction, this effect is rather weak, but with four Highways in play, a Workshop can gain Provinces.  On the other hand, cards that give a scaling effect per cost in {{Cost}} of another card (most often [[trash for benefit]] cards) will do ''less'' well with cost-reducers, as their effect will be diminished, and cards that reference a cheaper card will give no effect if their cost has been reduced to {{Cost|0}}.  For examples, trashing a {{Card|Silver}} to an {{Card|Apprentice}} when you have Princess in play will only draw you one card, and with five Highways in play, {{Card|Band of Misfits}} can't do anything.
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Most cards that reference a specific cost in {{Cost}} do well with cost-reducers, as most such cards use the specific cost as an upper limit.  For example, {{Card|Workshop}} can gain any card costing up to {{Cost|4}}; without cost reduction, this effect is rather weak, but with four Highways in play, a Workshop can gain Provinces.
  
 
Since cost reduction affects cards but not Events, it is less useful for strategies that depend heavily on buying Events (or Projects).
 
Since cost reduction affects cards but not Events, it is less useful for strategies that depend heavily on buying Events (or Projects).

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