Editing Cost reduction
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{{Card|Animal Fair}}, also from {{Set|Menagerie}}, is an odd case: it can be bought for {{cost|0}} if you trash an Action card from your hand, but its numerical cost doesn't change as part of this effect. | {{Card|Animal Fair}}, also from {{Set|Menagerie}}, is an odd case: it can be bought for {{cost|0}} if you trash an Action card from your hand, but its numerical cost doesn't change as part of this effect. | ||
== Strategy == | == Strategy == | ||
− | Most cards that reference a specific cost in {{Cost}} do well with cost-reducers, as most such cards use the specific cost as an upper limit. For example, {{Card|Workshop}} can gain any card costing up to {{Cost|4}}; without cost reduction, this effect is rather weak, but with four Highways in play, a Workshop can gain Provinces | + | Most cards that reference a specific cost in {{Cost}} do well with cost-reducers, as most such cards use the specific cost as an upper limit. For example, {{Card|Workshop}} can gain any card costing up to {{Cost|4}}; without cost reduction, this effect is rather weak, but with four Highways in play, a Workshop can gain Provinces. |
Since cost reduction affects cards but not Events, it is less useful for strategies that depend heavily on buying Events (or Projects). | Since cost reduction affects cards but not Events, it is less useful for strategies that depend heavily on buying Events (or Projects). |