Editing Cost reduction
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'''Cost reduction''' is a recurring mechanic in Dominion. Rather than directly fielding [[coin]], '''cost-reducers''' decrease the [[cost]] of cards, an effect which becomes more valuable with more buys or [[gainers]]. Typical cost reduction instructions follow this wording: | '''Cost reduction''' is a recurring mechanic in Dominion. Rather than directly fielding [[coin]], '''cost-reducers''' decrease the [[cost]] of cards, an effect which becomes more valuable with more buys or [[gainers]]. Typical cost reduction instructions follow this wording: | ||
− | :''[All cards or some subset of cards] (including cards in players' hands) cost {{Cost|X}} less this turn.'' | + | :''[All cards or some subset of cards] (including cards in players' hands) cost {{Cost|X}} less this turn, but not less than {{Cost|0}}.'' |
− | + | However, with the [[Dominion 2019 Errata and Rules Tweaks|2019 errata]], the "but not less than {{cost|0}}" clause has been dropped, as it is now a general rule that costs can never drop below {{cost|0}}, and that clause was never included in any of the cards of this type in {{Set|Menagerie}}. | |
Reducing a cost in {{Cost}} does not reduce a cost in {{Debt}} or {{P}}. Reducing the cost of cards does not affect the cost of [[Event|Events]] or [[Project|Projects]]. | Reducing a cost in {{Cost}} does not reduce a cost in {{Debt}} or {{P}}. Reducing the cost of cards does not affect the cost of [[Event|Events]] or [[Project|Projects]]. | ||
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== List of cost-reducers == | == List of cost-reducers == | ||
* {{Card|Bridge}} - the archetypal cost-reducer | * {{Card|Bridge}} - the archetypal cost-reducer | ||
* {{Card|Quarry}} - reduces [[Action]] cards by {{cost|2}} | * {{Card|Quarry}} - reduces [[Action]] cards by {{cost|2}} | ||
− | * {{Card| | + | * {{Card|Princess}} - reduces costs by {{Cost|2}}, but only one copy |
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* {{Card|Highway}} - [[cantrip]] | * {{Card|Highway}} - [[cantrip]] | ||
* {{Card|Bridge Troll}} - durational cost-reducer | * {{Card|Bridge Troll}} - durational cost-reducer | ||
− | * {{Event|Ferry}} - reduces a single Supply pile's cost by {{Cost|2}} | + | * {{Event|Ferry}} - reduces a single Supply pile's cost by {{Cost|2}} |
* {{card|Inventor}} - gains a card costing up to {{cost|4}} ''before'' its cost reduction kicks in | * {{card|Inventor}} - gains a card costing up to {{cost|4}} ''before'' its cost reduction kicks in | ||
* {{project|Canal}} - reduces costs on your turn for the rest of the game | * {{project|Canal}} - reduces costs on your turn for the rest of the game | ||
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− | == List of cards that can | + | == List of cards that can reduce their own cost == |
− | + | There are currently four cards whose cost is variable. These have a base cost which can be changed by something that happens during your turn. Of these, three are in the {{Set|Menagerie}} expansion | |
* {{Card|Peddler}} - cost is reduced by {{cost|2}} per Action card in play, but only during your [[buy phase]] | * {{Card|Peddler}} - cost is reduced by {{cost|2}} per Action card in play, but only during your [[buy phase]] | ||
* {{Card|Destrier}} - cost is reduced by the number of cards you gained on that same turn | * {{Card|Destrier}} - cost is reduced by the number of cards you gained on that same turn | ||
* {{Card|Fisherman}} - cost is reduced by {{cost|3}} if you have no cards in your discard pile | * {{Card|Fisherman}} - cost is reduced by {{cost|3}} if you have no cards in your discard pile | ||
* {{Card|Wayfarer}} - cost is equal to the cost of the last-gained card, and can even become ''more'' expensive than its base price | * {{Card|Wayfarer}} - cost is equal to the cost of the last-gained card, and can even become ''more'' expensive than its base price | ||
− | {{Card|Animal Fair}}, also from | + | {{Card|Animal Fair}}, also from Menagerie, is an odd case: its numerical cost never changes, but it can be bought for {{cost|0}} if you trash an Action card from your hand. |
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== Strategy == | == Strategy == | ||
Most cards that reference a specific cost in {{Cost}} do well with cost-reducers, as most such cards use the specific cost as an upper limit. For example, {{Card|Workshop}} can gain any card costing up to {{Cost|4}}; without cost reduction, this effect is rather weak, but with four Highways in play, a Workshop can gain Provinces. On the other hand, cards that give a scaling effect per cost in {{Cost}} of another card (most often [[trash for benefit]] cards) will do ''less'' well with cost-reducers, as their effect will be diminished, and cards that reference a cheaper card will give no effect if their cost has been reduced to {{Cost|0}}. For examples, trashing a {{Card|Silver}} to an {{Card|Apprentice}} when you have Princess in play will only draw you one card, and with five Highways in play, {{Card|Band of Misfits}} can't do anything. | Most cards that reference a specific cost in {{Cost}} do well with cost-reducers, as most such cards use the specific cost as an upper limit. For example, {{Card|Workshop}} can gain any card costing up to {{Cost|4}}; without cost reduction, this effect is rather weak, but with four Highways in play, a Workshop can gain Provinces. On the other hand, cards that give a scaling effect per cost in {{Cost}} of another card (most often [[trash for benefit]] cards) will do ''less'' well with cost-reducers, as their effect will be diminished, and cards that reference a cheaper card will give no effect if their cost has been reduced to {{Cost|0}}. For examples, trashing a {{Card|Silver}} to an {{Card|Apprentice}} when you have Princess in play will only draw you one card, and with five Highways in play, {{Card|Band of Misfits}} can't do anything. | ||
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Since cost reduction affects cards but not Events, it is less useful for strategies that depend heavily on buying Events (or Projects). | Since cost reduction affects cards but not Events, it is less useful for strategies that depend heavily on buying Events (or Projects). | ||
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{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Other mechanics]] | [[Category:Other mechanics]] | ||
[[Category:Buy/Money]] | [[Category:Buy/Money]] |