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* When these cards change cost, all copies of them change everywhere, for all purposes. For example, when you {{Card|Remodel}} one of the cards, the changed cost is what matters, not the printed cost. When another player has an effect that cares what the cost of their cards is on your turn (such as the [[promo]] {{Card|Governor}}), they use the same changed cost that you do.
 
* When these cards change cost, all copies of them change everywhere, for all purposes. For example, when you {{Card|Remodel}} one of the cards, the changed cost is what matters, not the printed cost. When another player has an effect that cares what the cost of their cards is on your turn (such as the [[promo]] {{Card|Governor}}), they use the same changed cost that you do.
 
* Costs cannot go below {{Cost|0}}.
 
* Costs cannot go below {{Cost|0}}.
* [{{card|Peddler}},] {{Card|Destrier}} and {{Card|Fisherman}} are also affected by other things that change costs, like {{Card|Bridge}} (from {{Set|Intrigue|ed=2|Intrigue}}).  
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* [{{card|Peddler}},] {{Card|Destrier}} and {{Card|Fisherman}} are also affected by other things that change costs, like {{Card|Bridge}} (from {{Set|Intrigue}}).  
 
* Costs can change in the middle of resolving effects. The key thing is to follow card instructions in order.
 
* Costs can change in the middle of resolving effects. The key thing is to follow card instructions in order.
** Example: You buy {{Card|Stonemason|oi=2}} (from {{Set|Guilds}}). If you overpay {{Cost|2}} and have an empty discard pile, you could gain a {{Card|Fisherman}}, but not two copies of it, because after gaining one, Fisherman would cost {{Cost|5}}. If you overpay {{Cost|2}}, you could gain a {{Card|Sleigh}} and then a {{Card|Wayfarer}}, as {{Card|Wayfarer|Wayfarer's}} cost would then be {{Cost|2}}. You could not gain two {{Card|Wayfarer|Wayfarers}}, as you have not gained the {{Card|Stonemason|oi=2}} yet - remember that "when you buy" rules happen before actually gaining the card. If you overpay {{Cost|6}}, you could gain {{Card|Destrier}}, but could not then gain a second {{Card|Destrier}}, as {{Card|Destrier}} would then cost {{Cost|5}}.
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** Example: You buy {{Card|Stonemason}} (from {{Set|Guilds}}). If you overpay {{Cost|2}} and have an empty discard pile, you could gain a {{Card|Fisherman}}, but not two copies of it, because after gaining one, Fisherman would cost {{Cost|5}}. If you overpay {{Cost|2}}, you could gain a {{Card|Sleigh}} and then a {{Card|Wayfarer}}, as {{Card|Wayfarer}}'s cost would then be {{Cost|2}}. You could not gain two {{Card|Wayfarer}}s, as you have not gained the {{Card|Stonemason}} yet - remember that "when you buy" rules happen before actually gaining the card. If you overpay {{Cost|6}}, you could gain {{Card|Destrier}}, but could not then gain a second {{Card|Destrier}}, as {{Card|Destrier}} would then cost {{Cost|5}}.
*** [With recent {{Card|Stonemason|errata}} to {{Card|Stonemason|oi=2}}, this paragraph is outdated; here is an unofficial update: You buy {{Card|Stonemason}} and overpay {{Cost|2}}. Since you gain the {{Card|Stonemason}} before gaining 2 Actions costing {{Cost|2}}, {{Card|Fisherman}} would cost {{Cost|5}} and you'd be unable to gain it. If you overpay {{Cost|2}}, you can gain 2 {{Card|Wayfarer}}s, as gaining the {{Card|Stonemason}} means that {{Card|Wayfarer}} costs {{Cost|2}}. If you overpay {{Cost|5}}, gaining the {{Card|Stonemason}} means that {{Card|Destrier}} now costs {{Cost|5}}, so you can gain a copy of it, but when you do, {{Card|Destrier}} now costs {{Cost|4}}, so you can't gain a 2nd copy.]
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*** With recent errata to {{Card|Stonemason}}, this paragraph is outdated; here is an unofficial update: You buy {{Card|Stonemason}} and overpay {{Cost|2}}. Since you gain the {{Card|Stonemason}} before gaining 2 Actions costing {{Cost|2}}, {{Card|Fisherman}} would cost {{Cost|5}} and you'd be unable to gain it. If you overpay {{Cost|2}}, you can gain 2 {{Card|Wayfarer}}s, as gaining the {{Card|Stonemason}} means that {{Card|Wayfarer}} costs {{Cost|2}}. If you overpay {{Cost|5}}, gaining the {{Card|Stonemason}} means that {{Card|Destrier}} now costs {{Cost|5}}, so you can gain a copy of it, but when you do, {{Card|Destrier}} now costs {{Cost|4}}, so you can't gain a 2nd copy.
** Example: You play {{nowrap|{{Card|Stonemason|oi=2|Stone}}{{Card|Stonemason|mason}}}} to trash a card. If you trash {{Card|Gold}}, you could gain a {{Card|Duchy}}, and then could gain a {{Card|Destrier}}, since it would then cost {{Cost|5}}. You could gain a {{Card|Duchy}} and then a {{Card|Wayfarer}} the same way. If you trash a {{Card|Silver}} and have an empty discard pile, you could gain a {{Card|Fisherman}}, but not a second one, as then your discard pile would have a card in it, the Fisherman you gained. If you trash a Destrier, you could first gain a {{Card|Duchy}}, which costs less than {{Cost|6}}; then you would have to gain a card costing up to {{Cost|4}}, as Destrier would now cost {{Cost|5}}.
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** Example: You play {{Card|Stonemason}} to trash a card. If you trash {{Card|Gold}}, you could gain a {{Card|Duchy}}, and then could gain a {{Card|Destrier}}, since it would then cost {{Cost|5}}. You could gain a {{Card|Duchy}} and then a {{Card|Wayfarer}} the same way. If you trash a {{Card|Silver}} and have an empty discard pile, you could gain a {{Card|Fisherman}}, but not a second one, as then your discard pile would have a card in it, the Fisherman you gained. If you trash a Destrier, you could first gain a {{Card|Duchy}}, which costs less than {{Cost|6}}; then you would have to gain a card costing up to {{Cost|5}}, as Destrier would now cost {{Cost|5}}.
** Example: If you use {{Card|Trader}} (from {{Set|Hinterlands}}) to trash a {{Card|Destrier}}, you will gain six {{Card|Silver|Silvers}}; first it checks the cost, then you gain that many {{Card|Silver}}s. Similarly you could trash a {{Card|Wayfarer}} for six {{Card|Silver|Silvers}}, and a {{Card|Fisherman}} for two or five {{Card|Silver|Silvers}} depending on whether or not your discard pile was empty when you trashed the {{Card|Fisherman}}.
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** Example: If you use {{Card|Trader}} (from {{Set|Hinterlands}}) to trash a {{Card|Destrier}}, you will gain six {{Card|Silver}}s; first it checks the cost, then you gain that many {{Card|Silver}}s. Similarly you could trash a {{Card|Wayfarer}} for six {{Card|Silver}}s, and a {{Card|Fisherman}} for two or five {{Card|Silver}}s depending on whether or not your discard pile was empty when you trashed the {{Card|Fisherman}}.
** These examples all assume no other gains previously in the turn. A {{nowrap|{{Card|Stonemason|oi=2|Stone}}{{Card|Stonemason|mason}}}} trashing {{Card|Estate}} could gain two {{Card|Destrier}}s if you gained 5 other cards first; if you gain a card costing {{Cost|4}} and then trash a {{Card|Wayfarer}} to {{Card|Trader}}, you will gain 4 {{Card|Silver|Silvers}} since it costs {{Cost|4}} then, and so on.
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** These examples all assume no other gains previously in the turn. A {{Card|Stonemason}} trashing {{Card|Estate}} could gain two {{Card|Destrier}}s if you gained 5 other cards first; if you gain a card costing {{Cost|4}} and then trash a {{Card|Wayfarer}} to {{Card|Trader}}, you will gain 4 {{Card|Silver}}s since it costs {{Cost|4}} then, and so on.
  
 
== List of cost-reducers ==
 
== List of cost-reducers ==
 
* {{Card|Bridge}} - the archetypal cost-reducer
 
* {{Card|Bridge}} - the archetypal cost-reducer
 
* {{Card|Quarry}} - reduces [[Action]] cards by {{cost|2}}
 
* {{Card|Quarry}} - reduces [[Action]] cards by {{cost|2}}
* {{Card|Renown}} - reduces costs by {{Cost|2}}, but only one or two copies
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* {{Card|Princess}} - reduces costs by {{Cost|2}}, but only one copy
** ''{{Card|Princess}}'' - [[removed]], but the same as {{card|Renown}}
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* {{Card|Highway}} - [[cantrip]]
 
* {{Card|Highway}} - [[cantrip]]
 
* {{Card|Bridge Troll}} - durational cost-reducer
 
* {{Card|Bridge Troll}} - durational cost-reducer
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* {{project|Canal}} - reduces costs on your turn for the rest of the game
 
* {{project|Canal}} - reduces costs on your turn for the rest of the game
 
* {{ally|Family of Inventors}} - reduces cost of a supply pile of your choice, for everyone
 
* {{ally|Family of Inventors}} - reduces cost of a supply pile of your choice, for everyone
* {{trait|Cheap}} - reduces cost of a randomly chosen supply pile for the entire game
 
  
 
== List of cards that can change their own cost ==
 
== List of cards that can change their own cost ==
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==Gallery==
 
==Gallery==
{{CardImage|Bridge}}{{CardImage|Bridge Troll}}{{CardImage|Inventor}}{{CardImage|Highway}}{{CardImage|Renown}}{{CardImage|Quarry}}{{LandscapeImage|Canal}}{{LandscapeImage|Ferry}}{{LandscapeImage|Family of Inventors}}{{LandscapeImage|Cheap}}
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{{CardImage|Bridge}}{{CardImage|Bridge Troll}}{{CardImage|Inventor}}{{CardImage|Highway}}{{CardImage|Princess}}{{CardImage|Quarry}}{{LandscapeImage|Canal}}{{LandscapeImage|Ferry}}{{LandscapeImage|Family of Inventors}}
  
 
===Cards that can reduce their own cost===
 
===Cards that can reduce their own cost===
{{CardImage|Destrier}}{{CardImage|Fisherman}}{{CardImage|Peddler}}{{CardImage|Wayfarer}}
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{{CardImage|Destrier}}{{CardImage|Fisherman}}{{CardImage|Peddler}}{{CardImage|Wayfarer}}  
 
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===Removed cards===
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{{CardImage|Princess}}
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==Trivia==
 
==Trivia==

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