Count
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{{Infobox Card | {{Infobox Card | ||
|name = Count | |name = Count | ||
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+ | '''Count''' is an [[Action]] card from [[Dark Ages]]. It can be played a total of 9 different ways, with 3 possible benefits and 3 possible penalties. It can be played as a [[trasher]], [[gainer]], or as a terminal source of coin. | ||
== FAQ == | == FAQ == | ||
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
+ | There isn't a strategy article for Count; if you have an idea for how to use Count, post it on the [http://forum.dominionstrategy.com forums!] As [[Dark Ages]] is still new, there's still much to explore. | ||
+ | |||
+ | Count can be a good [[trasher]], since it can trash either your whole hand or your whole hand minus one or two cards. Certainly a top-notch [[opening]] on a {{cost|5}}/{{cost|2}} start, since then it would trash almost as fast as [[Chapel]]. It is not so good for trashing incoming [[Curse]]s, since you have to either discard or trash all the cards in your hand. | ||
+ | |||
+ | It's a reasonable source of terminal money, at +{{cost|3}}, assuming you don't mind one of the penalties. Good for both [[Big Money]], where putting a card back would give a [[Courtyard]]-like effect, or for [[engine]]s. | ||
+ | |||
+ | Gaining a [[Duchy]] can be used to great effect in the endgame, or in a [[Duke]] game. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | * [[Duke]] | ||
+ | * [[Gardens]] and [[Silk Road]], possibly? | ||
=== Antisynergies === | === Antisynergies === | ||
+ | * Early [[trasher]]s like [[Chapel]], [[Remake]], [[Steward]]. | ||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=The premise was a card with two choose one's, one bad and one good. The bad ones were easy. The good ones initially had '+2 Cards +2 Actions,' then 'trash up to 4 cards from your hand,' in place of 'trash your hand,' and the card had a dividing line and a 'you can't buy this unless you have an action in play' restriction. This was a way to stop you from getting it turn one, and was kind of nice otherwise. It was just way too much text though. So I made the Chapel a little harder to use, moved the bad choice to before the good choice so it would only trash 3 cards normally (or 4 and you gain a Copper), and there you have it | + | |Text=The premise was a card with two choose one's, one bad and one good. The bad ones were easy. The good ones initially had '+2 Cards +2 Actions,' then 'trash up to 4 cards from your hand,' in place of 'trash your hand,' and the card had a dividing line and a 'you can't buy this unless you have an action in play' restriction. This was a way to stop you from getting it turn one, and was kind of nice otherwise. It was just way too much text though. So I made the Chapel a little harder to use, moved the bad choice to before the good choice so it would only trash 3 cards normally (or 4 and you gain a Copper), and there you have it. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 01:42, 15 November 2012
Count | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Dennis Lohausen |
Card text | |
Choose one: Discard 2 cards; put a card from your hand on top of your deck; or gain a Copper. Choose one: +; trash your hand; or gain a Duchy. |
Count is an Action card from Dark Ages. It can be played a total of 9 different ways, with 3 possible benefits and 3 possible penalties. It can be played as a trasher, gainer, or as a terminal source of coin.
Contents |
FAQ
Official FAQ
- This card gives you two separate choices: first you either discard 2 cards, put a card from your hand on top of your deck, or gain a Copper; after resolving that, you either get +, trash your hand, or gain a Duchy.
- For example, you might choose to discard 2 cards, then gain a Duchy.
- Gained cards come from the Supply and are put into your discard pile.
- You can choose an option even if you cannot do it.
- If you trash multiple cards that do something when trashed at once, trash them all, then choose an order to resolve the things that happen due to them being trashed.
Other Rules clarifications
Strategy Article
There isn't a strategy article for Count; if you have an idea for how to use Count, post it on the forums! As Dark Ages is still new, there's still much to explore.
Count can be a good trasher, since it can trash either your whole hand or your whole hand minus one or two cards. Certainly a top-notch opening on a / start, since then it would trash almost as fast as Chapel. It is not so good for trashing incoming Curses, since you have to either discard or trash all the cards in your hand.
It's a reasonable source of terminal money, at +, assuming you don't mind one of the penalties. Good for both Big Money, where putting a card back would give a Courtyard-like effect, or for engines.
Gaining a Duchy can be used to great effect in the endgame, or in a Duke game.
Synergies/Combos
Antisynergies
Trivia
Secret History