Crypt

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Crypt is strongest when 3 conditions are met:
 
Crypt is strongest when 3 conditions are met:
  
1. Weak Copper trashing
+
1. Weak {{Card|Copper}} trashing
  
2. Strong Estate trashing
+
2. Strong {{Card|Estate}} trashing
  
 
3. Draw, especially one-time draw
 
3. Draw, especially one-time draw
  
Crypt stashes away Coppers but only temporarily, so it is still out-classed by top-tier trashers like Donate, Chapel, and Sentry.
+
Crypt stashes away {{Card|Copper}}s, but only temporarily, so it is still out-classed by top-tier trashers like {{Event|Donate}}, {{Card|Chapel}}, and {{Card|Sentry}}.
  
The strength of Crypt varies largely depending on how many Coppers you are able to line up with the Crypt. Crypt benefits from increasing marginal returns for each additional copper set aside: the 1st Copper set aside stays out of play for 1 turn, the 2nd Copper stays out of play for 2 turns, and so on.  
+
The strength of Crypt varies largely depending on how many {{Card|Copper}}s you are able to line up with the Crypt. Crypt benefits from increasing marginal returns for each additional copper set aside: the 1st {{Card|Copper}} set aside stays out of play for 1 turn, the 2nd {{Card|Copper}} stays out of play for 2 turns, and so on.  
  
For this reason, Crypt benefits strongly from appropriate set-up. Trashing Estates allows you to line Crypt up with your treasures more reliably, and draw cards increase your hand size so that you can see more total treasures on the same turn as Crypt. One-time draw cards like Madman or Sinister Plot are especially valuable here, as they can be activated to give you one turn of massive draw to set aside all Coppers at once.  
+
For this reason, Crypt benefits strongly from appropriate set-up. Trashing {{Card|Estates}} allows you to line Crypt up with your treasures more reliably, and draw cards increase your hand size so that you can see more total treasures on the same turn as Crypt. One-time draw cards like {{Card|Madman}} or {{Project|Sinister Plot}} are especially valuable here, as they can be activated to give you one turn of massive draw to set aside all {{Card|Copper}}s at once.  
  
 
Because Crypt's strength hinges so strongly on the ability to set it up properly, it is almost never advisable to buy on Turn 1 or Turn 2. The risk that you set aside only 1-2 Coppers and gain little benefit from it is too high in those cases.
 
Because Crypt's strength hinges so strongly on the ability to set it up properly, it is almost never advisable to buy on Turn 1 or Turn 2. The risk that you set aside only 1-2 Coppers and gain little benefit from it is too high in those cases.
  
For setting aside Coppers, the correct play is generally to set aside all of them, but for treasures other than copper, whether to set the treasure aside will be less clear. If you have 5 Silvers in play and set them all aside, you will cause many of those Silvers to stay out of play for multiple turns, which may undercut your deck's payload on future turns.  
+
For setting aside {{Card|Copper}}s, the correct play is generally to set aside all of them, but for treasures other than copper, whether to set the treasure aside will be less clear. If you have 5 Silvers in play and set them all aside, you will cause many of those Silvers to stay out of play for multiple turns, which may undercut your deck's payload on future turns.  
  
 
Two rules of thumb:
 
Two rules of thumb:
Line 49: Line 49:
 
It is possible to set too many cards aside with Crypt and leave yourself with too little payload for the following turn. Decide how many treasures you want to remain in your deck for the following turn and leave a few as necessary. You can count one card from the Crypt toward that number as one of the Crypt cards will re-enter your deck immediately on the following turn.
 
It is possible to set too many cards aside with Crypt and leave yourself with too little payload for the following turn. Decide how many treasures you want to remain in your deck for the following turn and leave a few as necessary. You can count one card from the Crypt toward that number as one of the Crypt cards will re-enter your deck immediately on the following turn.
  
For example, suppose you have drawn your deck and are deciding how many of 6 Coppers and 5 Silvers to set aside, and that your goal is to buy 1 Province on the following turn, so you need $8 to remain in your deck. The best play will be to set aside 6 Coppers and 2 Silvers. This leaves 3 Silvers ($6) in your deck, and you will be able to take 1 Silver back off of Crypt, bringing the total to $8. Remember to count treasures that may be re-entering play from other Crypts.
+
For example, suppose you have drawn your deck and are deciding how many of 6 {{Card|Copper}}s and 5 {{Card|Silver}}s to set aside, and that your goal is to buy 1 {{Card|Province}} on the following turn, so you need {{Cost|8}} to remain in your deck. The best play will be to set aside 6 {{Card|Copper}}s and 2 {{Silver}}s. This leaves 3 {{Card|Silver}}s ({{Cost|6}}) in your deck, and you will be able to take 1 {{Card|Silver}} back off of Crypt, bringing the total to {{Cost|8}}. Remember to count treasures that may be re-entering play from other Crypts.
 
+
Lastly, Crypt has a strong synergy with Capital. Capital gives $6 up front for 6 Debt the following turn, but the point at which you incur the debt is when Capital is discarded from play. If you set aside Capital with Crypt at the end of the turn, it is never discarded from play and you never take any debt.
+
  
 +
Lastly, Crypt has a strong synergy with Capital. Capital gives {{Cost|6}} up front for {{Cost|||6}} the following turn, but the point at which you incur the debt is when Capital is discarded from play. If you set aside Capital with Crypt at the end of the turn, it is never discarded from play and you never take any debt.
  
 
===Synergies===
 
===Synergies===

Revision as of 17:51, 4 March 2021

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Crypt
Crypt.jpg
Info
Cost $5
Type(s) Night - Duration
Kingdom card? Yes
Set NocturneNocturne icon.png
Illustrator(s) Lynell Ingram
Card text
Set aside any number of Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand.

Crypt is a Night-Duration card from Nocturne. It functions as duration draw, adding a Treasure to your hand every turn, from a stack of Treasures placed under it when it was played.

Contents

FAQ

Official FAQ

  • For example if you set aside three Treasures, then at the start of each of your next three turns you will put one of them into your hand, and at the end of the last of those turns you will discard Crypt from play.
  • The Treasures are facedown; you can look at them at any time, but other players may not.

Other rules clarifications

Strategy

Crypt is strongest when 3 conditions are met:

1. Weak CopperCopper.jpg trashing

2. Strong EstateEstate.jpg trashing

3. Draw, especially one-time draw

Crypt stashes away CopperCopper.jpgs, but only temporarily, so it is still out-classed by top-tier trashers like DonateDonate.jpg, ChapelChapel.jpg, and SentrySentry.jpg.

The strength of Crypt varies largely depending on how many CopperCopper.jpgs you are able to line up with the Crypt. Crypt benefits from increasing marginal returns for each additional copper set aside: the 1st CopperCopper.jpg set aside stays out of play for 1 turn, the 2nd CopperCopper.jpg stays out of play for 2 turns, and so on.

For this reason, Crypt benefits strongly from appropriate set-up. Trashing Estates200px allows you to line Crypt up with your treasures more reliably, and draw cards increase your hand size so that you can see more total treasures on the same turn as Crypt. One-time draw cards like MadmanMadman.jpg or Sinister PlotSinister Plot.jpg are especially valuable here, as they can be activated to give you one turn of massive draw to set aside all CopperCopper.jpgs at once.

Because Crypt's strength hinges so strongly on the ability to set it up properly, it is almost never advisable to buy on Turn 1 or Turn 2. The risk that you set aside only 1-2 Coppers and gain little benefit from it is too high in those cases.

For setting aside CopperCopper.jpgs, the correct play is generally to set aside all of them, but for treasures other than copper, whether to set the treasure aside will be less clear. If you have 5 Silvers in play and set them all aside, you will cause many of those Silvers to stay out of play for multiple turns, which may undercut your deck's payload on future turns.

Two rules of thumb:

1. Do not set aside a number of cards identical to the amount remaining on any other Crypt.

2. Set aside every card you are OK with not seeing on the following turn, plus one card.

If two Crypts have the same number of cards set aside on them, they will be discarded from play on the same turn. Having two Crypts in the deck at the same time is generally worse than having one. You will usually want to set aside all treasures on a single Crypt, leaving the other one to be wasted space. Staggering the number of cards set aside on each Crypt helps to avoid this scenario.

As a corollary point, it is almost never advisable to buy a new Crypt on the same turn that one of your previous Crypts will be exiting play as they will both be in your deck on the following turn.

It is possible to set too many cards aside with Crypt and leave yourself with too little payload for the following turn. Decide how many treasures you want to remain in your deck for the following turn and leave a few as necessary. You can count one card from the Crypt toward that number as one of the Crypt cards will re-enter your deck immediately on the following turn.

For example, suppose you have drawn your deck and are deciding how many of 6 CopperCopper.jpgs and 5 SilverSilver.jpgs to set aside, and that your goal is to buy 1 ProvinceProvince.jpg on the following turn, so you need $8 to remain in your deck. The best play will be to set aside 6 CopperCopper.jpgs and 2 Template:Silvers. This leaves 3 SilverSilver.jpgs ($6) in your deck, and you will be able to take 1 SilverSilver.jpg back off of Crypt, bringing the total to $8. Remember to count treasures that may be re-entering play from other Crypts.

Lastly, Crypt has a strong synergy with Capital. Capital gives $6 up front for 6D the following turn, but the point at which you incur the debt is when Capital is discarded from play. If you set aside Capital with Crypt at the end of the turn, it is never discarded from play and you never take any debt.

Synergies

Antisynergies

Versions

English versions

Print Digital Text Release Date
Crypt Crypt from Shuffle iT Set aside any number of Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand. Nocturne November 2017

Other language versions

Language Name Print Digital Text
Dutch Crypte
French Crypte Mettez de côté autant de cartes Trésor en jeu que souhaité, face cachée (sous cette carte). Tant qu'il en reste, au début de chaque tour, prenez-en une en main.
German Krypta German language Crypt Lege beliebig viele Geldkarten, die du im Spiel hast, verdeckt zur Seite (unter diese Karte).
Solange sich dort Karten befinden:
Nimm zu Beginn deiner nächsten Züge jeweils 1 davon auf die Hand.
Japanese 納骨堂 (pron. nōkotsudō) 場の財宝カードを好きな枚数だけ(このカードの)脇に伏せて置く。(残りがある限り、)あなたの各ターンの開始時に、その中の1枚を手札に加える。
Russian Склеп (pron. sklyep)

Trivia

Official card art.

Preview

Crypt is yet another Night-Duration card. But unlike most Duration cards, Crypt may stay in play for several turns, providing you with an ongoing benefit. When you play a Crypt, you set aside any number of Treasure cards you have in play, and you get to put one back into your hand as an extra card at the start of each of your turns until they run out. It’s like you got to use each Treasure twice!


Often you’ll just set aside all the Treasures you have in play, but probably not every time. Maybe you’ll play two Crypts in the same turn and want to split your Treasures between them, or maybe you just won’t want to have all of your Treasures trapped in a Crypt. Or perhaps you might prefer them to sit in your Crypt for as long as possible! You won’t have to draw those Coppers for a while.

Secret History

A late card, though the set had a history of Night cards that imitated SchemeScheme.jpg. There was a card that put all copies of one card onto your deck, then one that put any two cards on your deck. Then I tried saving a treasure for next turn as resources on a Night card with other stuff going on, then made it its own card. Finally I hit on letting you go nuts with it.


Cards $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons EarthThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Combos and Counters Night Watchman/Tunnel
Other concepts NightHeirloomFateDoomSpiritState
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second Edition2019 ErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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