Crypt
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=== Other rules clarifications === | === Other rules clarifications === | ||
== Strategy == | == Strategy == | ||
− | ===Synergies=== | + | Crypt is a unique card that typically sees use as a {{Card|Copper}} [[thinning|thinner]]. Less often, Crypt can be used situationally to store other [[Treasure|Treasures]], perhaps to ensure {{Cost}} output on your next turn, or to line up Treasures in a useful way, matching {{Card|Gold}} with {{Card|Remodel}} or colliding a pair of {{Card|Idol|Idols}}. |
+ | |||
+ | Crypt is strongest at {{Card|Copper}} thinning when 3 conditions are met: | ||
+ | # Weak {{Card|Copper}} [[trasher|trashing]] | ||
+ | # Strong {{Card|Estate}} trashing | ||
+ | # [[Draw]], especially one-time draw | ||
+ | Because Crypt only temporarily stashes away {{Card|Copper|Coppers}}, it is outclassed by top-tier trashers such as {{Event|Donate}}. In their absence, the effectiveness of Crypt varies largely depending on how many {{Card|Copper|Coppers}} you are able to line up with the Crypt. Crypt benefits from increasing marginal returns for each additional Treasure set aside: the first stays out of play for one turn, the second stays out of play for two turns, and so on. For this reason, Crypt relies heavily on appropriate set-up. Trashing {{Card|Estate|Estates}} (e.g. with {{Card|Hermit}}) allows you to line Crypt up with your Treasures more reliably, and draw cards increase your hand size so that you can see more total Treasures on the same turn as Crypt. One-time draw effects such as {{Card|Madman}} or {{Project|Sinister Plot}} are especially valuable here, as they can be activated to give you one turn of massive draw to set aside all your {{Card|Copper|Coppers}} at once. | ||
+ | |||
+ | Because Crypt's strength relies so strongly on the ability to set it up properly, it is almost never advisable to buy it in the [[opening]]. The risk that you can only set aside 1-2 {{Card|Copper|Coppers}} and extract little benefit from it is high before you have trashed your Estates and acquired some draw. | ||
+ | |||
+ | Crypt has a strong synergy with {{Card|Capital}}. Capital normally generates {{Cost|6}} upfront in exchange for {{Debt|6}} to pay off on the following turn, but if you set it aside with Crypt, it is never discarded from play and you never take any {{debt}}. | ||
+ | |||
+ | ===Notable Synergies=== | ||
* {{card|Capital}} | * {{card|Capital}} | ||
− | * {{card| | + | * {{card|Stampede}} |
+ | * {{card|Sinister Plot}} | ||
+ | |||
== Versions == | == Versions == | ||
=== English versions === | === English versions === | ||
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|- | |- | ||
!German | !German | ||
− | | Krypta ||{{ | + | | Krypta ||{{CardLangVersionImage|German}}|| || Lege beliebig viele Geldkarten, die du im Spiel hast, verdeckt zur Seite (unter diese Karte).<br>Solange sich dort Karten befinden:<br>Nimm zu Beginn deiner nächsten Züge jeweils 1 davon auf die Hand. |
|- | |- | ||
!Japanese | !Japanese | ||
− | | | + | | 納骨堂 (pron. ''nōkotsudō'') || || || 場の財宝カードを好きな枚数だけ(このカードの)脇に伏せて置く。(残りがある限り、)あなたの各ターンの開始時に、その中の1枚を手札に加える。 |
|- | |- | ||
!Russian | !Russian |
Revision as of 16:21, 31 March 2021
Crypt | |
---|---|
Info | |
Cost | |
Type(s) | Night - Duration |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Lynell Ingram |
Card text | |
Set aside any number of Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand. |
Crypt is a Night-Duration card from Nocturne. It functions as duration draw, adding a Treasure to your hand every turn, from a stack of Treasures placed under it when it was played.
Contents |
FAQ
Official FAQ
- For example if you set aside three Treasures, then at the start of each of your next three turns you will put one of them into your hand, and at the end of the last of those turns you will discard Crypt from play.
- The Treasures are facedown; you can look at them at any time, but other players may not.
Other rules clarifications
Strategy
Crypt is a unique card that typically sees use as a Copper thinner. Less often, Crypt can be used situationally to store other Treasures, perhaps to ensure output on your next turn, or to line up Treasures in a useful way, matching Gold with Remodel or colliding a pair of Idols.
Crypt is strongest at Copper thinning when 3 conditions are met:
Because Crypt only temporarily stashes away Coppers, it is outclassed by top-tier trashers such as Donate. In their absence, the effectiveness of Crypt varies largely depending on how many Coppers you are able to line up with the Crypt. Crypt benefits from increasing marginal returns for each additional Treasure set aside: the first stays out of play for one turn, the second stays out of play for two turns, and so on. For this reason, Crypt relies heavily on appropriate set-up. Trashing Estates (e.g. with Hermit) allows you to line Crypt up with your Treasures more reliably, and draw cards increase your hand size so that you can see more total Treasures on the same turn as Crypt. One-time draw effects such as Madman or Sinister Plot are especially valuable here, as they can be activated to give you one turn of massive draw to set aside all your Coppers at once.
Because Crypt's strength relies so strongly on the ability to set it up properly, it is almost never advisable to buy it in the opening. The risk that you can only set aside 1-2 Coppers and extract little benefit from it is high before you have trashed your Estates and acquired some draw.
Crypt has a strong synergy with Capital. Capital normally generates upfront in exchange for to pay off on the following turn, but if you set it aside with Crypt, it is never discarded from play and you never take any .
Notable Synergies
Versions
English versions
Other language versions
Trivia
Preview
Secret History