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[[Image:Witch.jpg|thumb|right|200px|[[Witch]], a curser card.]]
 
[[Image:Witch.jpg|thumb|right|200px|[[Witch]], a curser card.]]
  
A '''curser''' is any card which has the potential to distribute {{Card|Curse}} cards to other players. Cursers are generally considered among the strongest cards at their price points, since the effect of putting {{Card|Curse|Curses}} into an opponent's deck is very powerful: it simultaneously reduces their {{VP}}, puts useless cards in their future hands, and usually slows down their future deck cycling. The presence of one or more cursers in a kingdom therefore has a major influence on gameplay; most winning strategies will involve gaining cursers. This early-game strength is sometimes offset by late-game weakness: since there are a finite number of {{Card|Curse|Curses}} in the supply, cursers often lose most or all of their value after all the {{Card|Curse|Curses}} have been distributed, for example {{Card|Witch}} is a very strong card, but its secondary effect of drawing two cards is very weak at {{Cost|5}}. Most cursers are [[Action]]–[[Attack]] cards.
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A '''curser''' is any card which has the potential to distribute {{Card|Curse}} cards to other players. Cursers are generally considered among the strongest cards at their price points, since the effect of putting Curses into an opponent's deck is very powerful: it simultaneously reduces their score, puts useless cards in their future hands, and usually slows down their future deck cycling. The presence of one or more cursers in a kingdom therefore has a major influence on gameplay; most winning strategies will involve either gaining cursers or finding a way to defend against them. This early-game strength is offset somewhat by late-game weakness: since there are a finite number of Curses in the supply, cursers often lose most or all of their value after all the Curses have been distributed. Most cursers are [[Action]]–[[Attack]] cards.
  
 
== List of cursers ==
 
== List of cursers ==
The cards in ''italics'' have been removed.
 
 
=== Primary cursers ===
 
=== Primary cursers ===
  
These are [[Kingdom card|Kingdom cards]] that consistently cause other players to acquire Curses in ways that they do not always have the option to avoid:
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These are [[Kingdom card|Kingdom cards]] that specifically cause other players to acquire Curses in ways that they do not always have the option to avoid:
  
 
* [[Dominion (base set)|Dominion]]: {{Card|Witch}}
 
* [[Dominion (base set)|Dominion]]: {{Card|Witch}}
* [[Seaside]]: ''{{Card|Sea Hag}}'', {{card|Sea Witch}}
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* [[Seaside]]: {{Card|Sea Hag}}
 
* [[Alchemy]]: {{Card|Familiar}}
 
* [[Alchemy]]: {{Card|Familiar}}
* [[Prosperity]]: {{Card|Charlatan}}, ''{{Card|Mountebank}}''
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* [[Prosperity]]: {{Card|Mountebank}}
* [[Hinterlands]]: ''{{Card|Ill-Gotten Gains}}''
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* [[Cornucopia]]: {{Card|Young Witch}}
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* [[Hinterlands]]: {{Card|Ill-Gotten Gains}}
 
* [[Guilds]]: {{Card|Soothsayer}}
 
* [[Guilds]]: {{Card|Soothsayer}}
 
* [[Renaissance]]: {{Card|Old Witch}}
 
* [[Renaissance]]: {{Card|Old Witch}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Coven}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Coven}}
* [[Plunder (expansion)|Plunder]]: {{card|Siren}}, {{card|Trickster}}
 
 
{{ally|Circle of Witches}}, from [[Allies]], is not a Kingdom card itself, but it allows you to use [[Liaison]] Kingdom cards as cursers.
 
  
 
=== Secondary cursers ===
 
=== Secondary cursers ===
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These cards can cause opponents to gain Curses, but in more restricted circumstances:
 
These cards can cause opponents to gain Curses, but in more restricted circumstances:
  
'''Cards that depend on the top card of your opponent's deck:'''
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* [[Intrigue]]: {{Card|Swindler}}—whether it can distribute a Curse depends on the top card of the opponent's deck; may give a Curse only when they reveal a card costing {{cost|0}}, often a Copper.
* [[Intrigue]]: {{Card|Swindler}}—may give a Curse when they reveal a card costing {{cost|0}}, often a Copper.
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* [[Intrigue]]: {{card|Replace}}—it only distributes Curses if the player playing Replace gains a [[Victory]] card
* [[Cornucopia]]: {{Card|Jester}}—gives a Curse when they reveal a [[Victory]] card.
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* [[Intrigue]]: {{Card|Torturer}}—the opponent is always free to not take the Curse and discard instead; in games without [[villages]] it's relatively likely that few Curses will be distributed by Torturer
* [[Adventures]]: {{Card|Giant}}—gives a Curse when they reveal a card not costing between {{cost|3}} and {{cost|6}}.
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* [[Seaside]]: {{Card|Ambassador}}—it can only distribute a Curse if the player playing Ambassador has a Curse in hand
* [[Allies]]: {{card|Barbarian}}—gives a Curse when they reveal a card not costing {{cost|3}} or more.
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* [[Cornucopia]]: {{Card|Followers}}—as this is a [[Prize]], it is difficult to gain, especially early in the game when cursing is most valuable
 
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* [[Cornucopia]]: {{Card|Jester}}—whether it distributes a Curse depends on the top card of the opponent's deck
'''Cards that require a specific condition from the user:'''
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* [[Adventures]]: {{Card|Giant}}—whether it distributes a Curse depends on the top card of the opponent's deck
* [[Intrigue]]: {{card|Replace}}—it only distributes Curses if you gain a [[Victory]] card
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* [[Adventures]]: {{Card|Swamp Hag}} — the opponent may forgo gaining a Curse if they choose to buy no cards on their turn
* [[Cornucopia]]: {{Card|Followers}}—as this is a [[Prize]], there is only a single copy which is rather difficult to gain.
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* [[Empires]]: {{Card|Catapult}} — distributes a Curse if the player is willing to trash a card costing {{cost|3}} or more
* [[Hinterlands]]: {{card|Cauldron}}—only distributes a Curse when you gain your third Action card of the turn
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* [[Nocturne]]: {{Card|Idol}} — distributes a Curse only if the current player has an even number of Idols in play
* [[Hinterlands]]: {{card|Witch's Hut}}—only distributes a Curse if you discard two Action cards
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* [[Empires]]: {{Card|Catapult}} — distributes a Curse only if you trash a card costing {{cost|3}} or more
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* [[Nocturne]]: {{Card|Idol}} — distributes a Curse only if you have an even number of Idols in play
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* [[Allies]]: {{card|Sorceress}}—distributes a Curse only if you can guess what card is on top of your deck
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'''Cards whose effect can be avoided by your opponent in some circumstances:'''
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* [[Intrigue]]: {{Card|Torturer}}—your opponent is always free to not take the Curse and discard instead; in games without [[villages]] it's relatively likely that few Curses will be distributed by Torturer
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* [[Seaside]]: {{card|Blockade}}—it only distributes Curses to players who gain the same card you chose
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* [[Cornucopia]]: {{Card|Young Witch}}—your opponent can reveal the Bane to avoid gaining a Curse
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* [[Adventures]]: {{Card|Swamp Hag}} — your opponent may avoid gaining a Curse if they choose to buy no cards on their turn
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* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}—distributes a Curse only when another player gains a [[Victory]] card
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}—distributes a Curse only when another player gains a [[Victory]] card
* [[Allies]]: {{card|Sorcerer}}—distributes a Curse only to opponents who can't guess what card is on top of their deck.
 
  
 
=== Other cards that can distribute Curses but are not usually considered cursers ===
 
=== Other cards that can distribute Curses but are not usually considered cursers ===
  
Unlike the primary and secondary cursers which always affect other players, the cards in this category have other primary purposes than handing out {{Card|Curse|Curses}} or they do not only affect the opponent of the user.
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Unlike the primary and secondary cursers which always affect other players, the cards in this category may affect the current player.
  
* {{Card|Masquerade}} (from [[Intrigue]]) and ''{{Card|Ambassador}}'' (from [[Seaside]]) can only redistribute {{Card|Curse|Curses}} after they have been gained through other means.
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* [[Intrigue]]: {{Card|Masquerade}}—cannot cause Curses to be gained, but can pass a Curse from one player's custody to another's
* [[Seaside]]: ''{{Card|Embargo}}''— is an effect that can sometimes be played around and which also affects the user.
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* [[Seaside]]: {{Card|Embargo}}—causes anyone who buys a certain card in the supply to gain a Curse; this affects the player who plays Embargo as well as all opponents
* [[Adventures]]: {{Card|Messenger}}—causes all players to gain a card costing up to {{Cost|4}}, which can be a Curse; but it affects the user as well as their opponents and is more likely to be used for something else.
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* [[Adventures]]: {{Card|Messenger}}—causes all players to gain a card costing up to {{Cost|4}}, which can be a Curse
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* [[Empires]]: {{Event|Ritual}}—gives the buyer a Curse when bought, as a penalty
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* [[Renaissance]]: {{Card|Hideout}}—gives the current player a Curse if they trash a [[Victory]] card
  
Some effects use gaining {{Card|Curse|Curses}} as a drawback or penalty to the user:
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[[Doom]] cards are cursers when they reveal {{Hex|Plague}}, and sometimes when they reveal {{Hex|Locusts}}.  The current player can receive a [[Hex]] if given by {{Card|Leprechaun}} or {{Card|Cursed Village}}.
  
* [[Nocturne]]: {{Card|Cursed Gold}}
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== Trivia ==
* [[Empires]]: {{Event|Ritual}}
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* [[Renaissance]]: {{Card|Hideout}}—gives you a Curse if you trash a [[Victory]] card
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* [[Menagerie (expansion)|Menagerie]]: {{Event|Desperation}}
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[[Doom]] cards are cursers when they reveal certain [[Hex]]es: {{Hex|Plague}}, and sometimes {{Hex|Locusts}}. This can both be from an attack like {{Card|Werewolf}} or as a drawback to an effect, in the case of {{Card|Leprechaun}} or {{Card|Cursed Village}}.
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[[Dark Ages]] is the only expansion that does not contain a curser; however, it does contain two cards ({{Card|Marauder}} and {{Card|Cultist}}) that cause opponents to gain [[Ruins]], serving a similar function.
  
==Strategy==
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It can be argued that the main curser from each early expansion closely represents the expansion's theme:
For strategic advice, refer to the strategy sections on the relevant card pages, especially [[Witch#Strategy|Witch]].
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==Gallery==
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* [[Dominion]]: Witch has only a ''minor "[[vanilla]]" effect'' other than cursing; the [[base]] game's theme is cards with simple effects.
===Primary Cursers===
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* [[Intrigue]]: Torturer gives the opponent a ''choice'' about whether to be cursed; Intrigue's theme is cards with a choice of effects.
{{CardImage|Charlatan}}{{CardImage|Coven}}{{CardImage|Familiar}}{{CardImage|Old Witch}}{{CardImage|Sea Witch}}{{CardImage|Siren}}{{CardImage|Soothsayer}}{{CardImage|Trickster}}{{CardImage|Witch}}{{LandscapeImage|Circle of Witches}}
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* [[Seaside]]: Sea Hag puts a curse ''on top of the opponent's deck''; Seaside's theme is cards that affect the next turn.
 
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* [[Alchemy]]: Familiar is ''[[non-terminal]]'' and has ''{{p}}'' in its cost; Alchemy's theme is {{Card|Potion|Potions}} and action chains.
===Secondary Cursers===
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* [[Prosperity]]: Mountebank distributes ''{{Card|Copper}}'' in addition to Curses; one of Prosperity's themes is [[Treasure]]s.
{{CardImage|Barbarian}}{{CardImage|Black Cat}}{{CardImage|Blockade}}{{CardImage|Catapult}}{{CardImage|Cauldron}}{{CardImage|Followers}}{{CardImage|Giant}}{{CardImage|Idol}}{{CardImage|Jester}}{{CardImage|Replace}}{{CardImage|Sorcerer}}{{CardImage|Sorceress}}{{CardImage|Swamp Hag}}{{CardImage|Swindler}}{{CardImage|Torturer}}{{CardImage|Young Witch}}{{CardImage|Witch's Hut}}
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* [[Cornucopia]]: Young Witch increases the number of ''differently-named cards'' in the Kingdom; Cornucopia's theme is variety.
 
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* [[Hinterlands]]: Ill-Gotten Gains distributes Curses ''when it is gained'', not when it is played; Hinterlands's theme is cards with on-gain effects.
===Removed cards===
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* [[Adventures]]: Giant uses adventure's journey token, and swamp hag is a duration; Adventures contains expanded duration cards.
{{CardImage|Ill-Gotten Gains}}{{CardImage|Mountebank}}{{CardImage|Sea Hag}}
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* [[Empires]]: Though Catapult on-play ability doesn't fit with Empires theme, it is part of a split pile; split piles are one of the themes in Empires.
 
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* [[Nocturne]]: Idol, when it doesn't give out Curses, gives out Boons, and Plague is from the Hexes pile; one of Nocturne's themes are Boons and Hexes.
== Trivia ==
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* [[Renaissance]]: Old Witch allows the attacked players to trash a Curse from their hand; One of Renaissance's themes is trashing.
[[Dark Ages]] is the only expansion that does not contain a curser; however, it does contain two cards ({{Card|Marauder}} and {{Card|Cultist}}) that cause opponents to gain [[Ruins]], serving a similar function.
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* [[Menagerie]]: Coven and black cat match two of Menagerie's themes: exiling and reactions, respectively.
  
=== Cursers relating to expansion theme ===
 
It can be argued that the main curser from most expansions (with the exception of [[Guilds]]) closely represents the expansion's theme:
 
{{Quote
 
|Text=
 
It was just a coincidence. Or, if you like, a natural consequence of "each other player gains a {{Card|Curse}}" being simple, every set wanting simple on-theme cards, and no set wanting too many ways to give out Curses.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg358383#msg358383 Interview with Donald X.]
 
}}
 
* {{Set|Dominion}}: {{Card|Witch}} has only a ''minor "[[vanilla]]" effect'' other than cursing; the [[base]] game's theme is cards with simple effects.
 
* {{Set|Intrigue}}: {{Card|Torturer}} gives the opponent a ''choice'' about whether to be cursed; Intrigue's theme is cards with a choice of effects.
 
* {{Set|Seaside}}: {{Card|Blockade}} and {{Card|Sea Witch}} are [[Duration]] attacks; Seaside's main theme is Duration cards.
 
* {{Set|Alchemy}}: {{Card|Familiar}} is ''[[non-terminal]]'' and has ''{{p}}'' in its cost; Alchemy's theme is {{Card|Potion|Potions}} and action chaining.
 
* {{Set|Prosperity}}: {{Card|Charlatan}} turns {{Card|Curse}}s into {{Card|Copper}}s; one of Prosperity's themes is [[Treasure]]s.
 
* {{Set|Cornucopia}}: {{Card|Young Witch}} increases the number of ''differently-named cards'' in the Kingdom; Cornucopia's theme is variety.
 
* {{Set|Hinterlands}}: {{Card|Cauldron}} cares about how many cards you've ''gained'', while {{Card|Witch's Hut}} is a sifter; Hinterland's main theme is on-gain effects, with a sub-theme of discarding.
 
* {{Set|Adventures}}: {{Card|Giant}} uses the ''Journey token'', and {{Card|Swamp Hag}} is a ''duration''; Adventures expands on [[Duration]] cards and uses miscellaneous tokens.
 
* {{Set|Empires}}: {{Card|Catapult}} is part of a ''split pile''; split piles are one of the themes in Empires.
 
* {{Set|Nocturne}}: {{Card|Idol}} can give you ''Boons'', and {{Hex|Plague}} is a ''Hex'', which are new mechanics in Nocturne.
 
* {{Set|Renaissance}}: {{Card|Old Witch}} allows attacked players to ''trash'' a Curse from their hand, and is relatively ''simple''; One of Renaissance's themes is trashing, and having simpler cards than previous expansions.
 
* {{Set|Menagerie}}: {{Card|Coven}} and {{Card|Black Cat}} match two of Menagerie's themes: ''Exiling'' and ''Reactions'', respectively.
 
* {{set|Allies}}: {{card|Sorcerer}} and {{card|Sorceress}} are part of ''[[split pile]]s'', and {{ally|Circle of Witches}} is an ''[[Ally]]''; those are the Allies expansion's main structural themes.
 
* {{set|Plunder}}: {{card|Siren}} is a ''[[Duration]]'', and {{card|Trickster}} interacts with ''[[Treasure]]s''; Plunder's main themes are Durations and Treasures.
 
=== More Cursing attacks in recent expansions ===
 
Many of the more recent expansions/second editions (specifically {{Set|Menagerie}}, {{Set|Allies}}, {{Set|Seaside|ed=2|Seaside 2E}}, {{Set|Hinterlands|ed=2|Hinterlands 2E}}, and {{Set|Plunder}}) have included multiple Cursing attacks.
 
{{Quote
 
|Text=
 
It's something I've decided to embrace, due to all the ways Witches are the best attacks. They're simpler, they work, they're the most fun. As you know, {{Card|Militia}}s are less fun and harder to vary the attack on; {{Card|Knights}} are hated/loved; {{Card|Spy|Spies}} are awful; and none-of-the-above Duration attacks are just hard to come by.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg899462#msg899462 Interview with Donald X.]
 
}}
 
 
== See Also ==
 
== See Also ==
  

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