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[[Image:Witch.jpg|thumb|right|200px|[[Witch]], a curser card.]] | [[Image:Witch.jpg|thumb|right|200px|[[Witch]], a curser card.]] | ||
− | A '''curser''' is any card which has the potential to distribute {{Card|Curse}} cards to other players. Cursers are generally considered among the strongest cards at their price points, since the effect of putting | + | A '''curser''' is any card which has the potential to distribute {{Card|Curse}} cards to other players. Cursers are generally considered among the strongest cards at their price points, since the effect of putting Curses into an opponent's deck is very powerful: it simultaneously reduces their score, puts useless cards in their future hands, and usually slows down their future deck cycling. The presence of one or more cursers in a kingdom therefore has a major influence on gameplay; most winning strategies will involve either gaining cursers or finding a way to defend against them. This early-game strength is offset somewhat by late-game weakness: since there are a finite number of Curses in the supply, cursers often lose most or all of their value after all the Curses have been distributed. Most cursers are [[Action]]–[[Attack]] cards. |
== List of cursers == | == List of cursers == | ||
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=== Primary cursers === | === Primary cursers === | ||
− | These are [[Kingdom card|Kingdom cards]] that | + | These are [[Kingdom card|Kingdom cards]] that specifically cause other players to acquire Curses in ways that they do not always have the option to avoid: |
* [[Dominion (base set)|Dominion]]: {{Card|Witch}} | * [[Dominion (base set)|Dominion]]: {{Card|Witch}} | ||
* [[Seaside]]: ''{{Card|Sea Hag}}'', {{card|Sea Witch}} | * [[Seaside]]: ''{{Card|Sea Hag}}'', {{card|Sea Witch}} | ||
* [[Alchemy]]: {{Card|Familiar}} | * [[Alchemy]]: {{Card|Familiar}} | ||
− | * [[Prosperity]]: {{Card|Charlatan}}, | + | * [[Prosperity]]: {{Card|Charlatan}}, {{Card|Mountebank}} |
− | * [[Hinterlands]]: | + | * [[Cornucopia]]: {{Card|Young Witch}} |
+ | * [[Hinterlands]]: {{Card|Ill-Gotten Gains}} | ||
* [[Guilds]]: {{Card|Soothsayer}} | * [[Guilds]]: {{Card|Soothsayer}} | ||
* [[Renaissance]]: {{Card|Old Witch}} | * [[Renaissance]]: {{Card|Old Witch}} | ||
* [[Menagerie (expansion)|Menagerie]]: {{card|Coven}} | * [[Menagerie (expansion)|Menagerie]]: {{card|Coven}} | ||
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{{ally|Circle of Witches}}, from [[Allies]], is not a Kingdom card itself, but it allows you to use [[Liaison]] Kingdom cards as cursers. | {{ally|Circle of Witches}}, from [[Allies]], is not a Kingdom card itself, but it allows you to use [[Liaison]] Kingdom cards as cursers. | ||
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These cards can cause opponents to gain Curses, but in more restricted circumstances: | These cards can cause opponents to gain Curses, but in more restricted circumstances: | ||
− | + | * [[Intrigue]]: {{Card|Swindler}}—whether it can distribute a Curse depends on the top card of the opponent's deck; may give a Curse only when they reveal a card costing {{cost|0}}, often a Copper. | |
− | * [[Intrigue]]: {{Card|Swindler}} | + | * [[Intrigue]]: {{card|Replace}}—it only distributes Curses if the player playing Replace gains a [[Victory]] card |
− | + | * [[Intrigue]]: {{Card|Torturer}}—the opponent is always free to not take the Curse and discard instead; in games without [[villages]] it's relatively likely that few Curses will be distributed by Torturer | |
− | + | * [[Seaside]]: ''{{Card|Ambassador}}''—it can only distribute a Curse if the player playing Ambassador has a Curse in hand | |
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− | * [[Intrigue]]: {{card|Replace}}—it only distributes Curses if | + | |
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− | * [[Intrigue]]: {{Card|Torturer}} | + | |
* [[Seaside]]: {{card|Blockade}}—it only distributes Curses to players who gain the same card you chose | * [[Seaside]]: {{card|Blockade}}—it only distributes Curses to players who gain the same card you chose | ||
− | * [[Cornucopia]]: {{Card| | + | * [[Cornucopia]]: {{Card|Followers}}—as this is a [[Prize]], it is difficult to gain, especially early in the game when cursing is most valuable |
− | * [[Adventures]]: {{Card|Swamp Hag}} — | + | * [[Cornucopia]]: {{Card|Jester}}—whether it distributes a Curse depends on the top card of the opponent's deck |
+ | * [[Adventures]]: {{Card|Giant}}—whether it distributes a Curse depends on the top card of the opponent's deck | ||
+ | * [[Adventures]]: {{Card|Swamp Hag}} — the opponent may forgo gaining a Curse if they choose to buy no cards on their turn | ||
+ | * [[Empires]]: {{Card|Catapult}} — distributes a Curse if the player is willing to trash a card costing {{cost|3}} or more | ||
+ | * [[Nocturne]]: {{Card|Idol}} — distributes a Curse only if the current player has an even number of Idols in play | ||
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}—distributes a Curse only when another player gains a [[Victory]] card | * [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}—distributes a Curse only when another player gains a [[Victory]] card | ||
− | * [[Allies]]: {{card|Sorcerer}}—distributes a Curse only to opponents who can't guess what card is on top of their deck. | + | * [[Allies]]: {{card|Barbarian}}— whether it distributes a Curse depends on the top card of the opponent's deck |
+ | * [[Allies]]: {{card|Sorcerer}}—distributes a Curse only to opponents who can't guess what card is on top of their deck. | ||
+ | * [[Allies]]: {{card|Sorceress}}—distributes a Curse only if the person playing it can guess what card is on top of their deck | ||
=== Other cards that can distribute Curses but are not usually considered cursers === | === Other cards that can distribute Curses but are not usually considered cursers === | ||
− | Unlike the primary and secondary cursers which always affect other players, the cards in this category | + | Unlike the primary and secondary cursers which always affect other players, the cards in this category may affect the current player. |
− | * | + | * [[Intrigue]]: {{Card|Masquerade}}—cannot cause Curses to be gained, but can pass a Curse from one player's custody to another's |
− | * [[Seaside]]: | + | * [[Seaside]]: {{Card|Embargo}}—causes anyone who buys a certain card in the supply to gain a Curse; this affects the player who plays Embargo as well as all opponents |
− | * [[Adventures]]: {{Card|Messenger}}—causes all players to gain a card costing up to {{Cost|4}}, which can be a Curse | + | * [[Adventures]]: {{Card|Messenger}}—causes all players to gain a card costing up to {{Cost|4}}, which can be a Curse |
+ | * [[Empires]]: {{Event|Ritual}}—gives the buyer a Curse when bought, as a penalty | ||
+ | * [[Renaissance]]: {{Card|Hideout}}—gives the current player a Curse if they trash a [[Victory]] card | ||
− | + | [[Doom]] cards are cursers when they reveal {{Hex|Plague}}, and sometimes when they reveal {{Hex|Locusts}}. The current player can receive a [[Hex]] if given by {{Card|Leprechaun}} or {{Card|Cursed Village}}. | |
− | + | == Trivia == | |
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[[Dark Ages]] is the only expansion that does not contain a curser; however, it does contain two cards ({{Card|Marauder}} and {{Card|Cultist}}) that cause opponents to gain [[Ruins]], serving a similar function. | [[Dark Ages]] is the only expansion that does not contain a curser; however, it does contain two cards ({{Card|Marauder}} and {{Card|Cultist}}) that cause opponents to gain [[Ruins]], serving a similar function. | ||
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It can be argued that the main curser from most expansions (with the exception of [[Guilds]]) closely represents the expansion's theme: | It can be argued that the main curser from most expansions (with the exception of [[Guilds]]) closely represents the expansion's theme: | ||
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* {{Set|Dominion}}: {{Card|Witch}} has only a ''minor "[[vanilla]]" effect'' other than cursing; the [[base]] game's theme is cards with simple effects. | * {{Set|Dominion}}: {{Card|Witch}} has only a ''minor "[[vanilla]]" effect'' other than cursing; the [[base]] game's theme is cards with simple effects. | ||
* {{Set|Intrigue}}: {{Card|Torturer}} gives the opponent a ''choice'' about whether to be cursed; Intrigue's theme is cards with a choice of effects. | * {{Set|Intrigue}}: {{Card|Torturer}} gives the opponent a ''choice'' about whether to be cursed; Intrigue's theme is cards with a choice of effects. | ||
− | * {{Set|Seaside}}: | + | * {{Set|Seaside}}: {{Card|Sea Witch}} is a [[Duration]] attack; Seaside's main theme is Duration cards. |
* {{Set|Alchemy}}: {{Card|Familiar}} is ''[[non-terminal]]'' and has ''{{p}}'' in its cost; Alchemy's theme is {{Card|Potion|Potions}} and action chaining. | * {{Set|Alchemy}}: {{Card|Familiar}} is ''[[non-terminal]]'' and has ''{{p}}'' in its cost; Alchemy's theme is {{Card|Potion|Potions}} and action chaining. | ||
− | * {{Set|Prosperity}}: {{Card|Charlatan}} | + | * {{Set|Prosperity}}: {{Card|Mountebank}} distributes ''{{Card|Copper}}'' in addition to Curses; one of Prosperity's themes is [[Treasure]]s. |
+ | * {{Set|Prosperity}}: When playing with {{Card|Charlatan}}, {{Card|Curse}}s are also {{Card|Copper}}s; one of Prosperity's themes is [[Treasure]]s. | ||
* {{Set|Cornucopia}}: {{Card|Young Witch}} increases the number of ''differently-named cards'' in the Kingdom; Cornucopia's theme is variety. | * {{Set|Cornucopia}}: {{Card|Young Witch}} increases the number of ''differently-named cards'' in the Kingdom; Cornucopia's theme is variety. | ||
− | * {{Set|Hinterlands}}: {{Card| | + | * {{Set|Hinterlands}}: {{Card|Ill-Gotten Gains}} distributes Curses ''when it is gained'', not when it is played; Hinterlands's theme is cards with on-gain effects. |
* {{Set|Adventures}}: {{Card|Giant}} uses the ''Journey token'', and {{Card|Swamp Hag}} is a ''duration''; Adventures expands on [[Duration]] cards and uses miscellaneous tokens. | * {{Set|Adventures}}: {{Card|Giant}} uses the ''Journey token'', and {{Card|Swamp Hag}} is a ''duration''; Adventures expands on [[Duration]] cards and uses miscellaneous tokens. | ||
* {{Set|Empires}}: {{Card|Catapult}} is part of a ''split pile''; split piles are one of the themes in Empires. | * {{Set|Empires}}: {{Card|Catapult}} is part of a ''split pile''; split piles are one of the themes in Empires. | ||
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* {{Set|Renaissance}}: {{Card|Old Witch}} allows attacked players to ''trash'' a Curse from their hand, and is relatively ''simple''; One of Renaissance's themes is trashing, and having simpler cards than previous expansions. | * {{Set|Renaissance}}: {{Card|Old Witch}} allows attacked players to ''trash'' a Curse from their hand, and is relatively ''simple''; One of Renaissance's themes is trashing, and having simpler cards than previous expansions. | ||
* {{Set|Menagerie}}: {{Card|Coven}} and {{Card|Black Cat}} match two of Menagerie's themes: ''Exiling'' and ''Reactions'', respectively. | * {{Set|Menagerie}}: {{Card|Coven}} and {{Card|Black Cat}} match two of Menagerie's themes: ''Exiling'' and ''Reactions'', respectively. | ||
− | * {{set|Allies}}: {{card|Sorcerer}} and {{card|Sorceress}} are part of ''[[split pile]]s'', and {{ally|Circle of Witches}} is an '' | + | * {{set|Allies}}: {{card|Sorcerer}} and {{card|Sorceress}} are part of ''[[split pile]]s'', and {{ally|Circle of Witches}} is an ''Ally''; those are the Allies expansion's main structural themes. |
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== See Also == | == See Also == | ||