Editing Curser

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 13: Line 13:
 
* [[Alchemy]]: {{Card|Familiar}}
 
* [[Alchemy]]: {{Card|Familiar}}
 
* [[Prosperity]]: {{Card|Charlatan}}, ''{{Card|Mountebank}}''
 
* [[Prosperity]]: {{Card|Charlatan}}, ''{{Card|Mountebank}}''
 +
* [[Cornucopia]]: {{Card|Young Witch}}
 
* [[Hinterlands]]: ''{{Card|Ill-Gotten Gains}}''
 
* [[Hinterlands]]: ''{{Card|Ill-Gotten Gains}}''
 
* [[Guilds]]: {{Card|Soothsayer}}
 
* [[Guilds]]: {{Card|Soothsayer}}
 
* [[Renaissance]]: {{Card|Old Witch}}
 
* [[Renaissance]]: {{Card|Old Witch}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Coven}}
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Coven}}
* [[Plunder (expansion)|Plunder]]: {{card|Siren}}, {{card|Trickster}}
 
  
 
{{ally|Circle of Witches}}, from [[Allies]], is not a Kingdom card itself, but it allows you to use [[Liaison]] Kingdom cards as cursers.
 
{{ally|Circle of Witches}}, from [[Allies]], is not a Kingdom card itself, but it allows you to use [[Liaison]] Kingdom cards as cursers.
Line 29: Line 29:
 
* [[Cornucopia]]: {{Card|Jester}}—gives a Curse when they reveal a [[Victory]] card.
 
* [[Cornucopia]]: {{Card|Jester}}—gives a Curse when they reveal a [[Victory]] card.
 
* [[Adventures]]: {{Card|Giant}}—gives a Curse when they reveal a card not costing between {{cost|3}} and {{cost|6}}.
 
* [[Adventures]]: {{Card|Giant}}—gives a Curse when they reveal a card not costing between {{cost|3}} and {{cost|6}}.
* [[Allies]]: {{card|Barbarian}}—gives a Curse when they reveal a card not costing {{cost|3}} or more.  
+
* [[Allies]]: {{card|Barbarian}}— gives a Curse when they reveal a card not costing {{cost|3}} or more.  
  
 
'''Cards that require a specific condition from the user:'''
 
'''Cards that require a specific condition from the user:'''
Line 36: Line 36:
 
* [[Hinterlands]]: {{card|Cauldron}}—only distributes a Curse when you gain your third Action card of the turn
 
* [[Hinterlands]]: {{card|Cauldron}}—only distributes a Curse when you gain your third Action card of the turn
 
* [[Hinterlands]]: {{card|Witch's Hut}}—only distributes a Curse if you discard two Action cards
 
* [[Hinterlands]]: {{card|Witch's Hut}}—only distributes a Curse if you discard two Action cards
* [[Empires]]: {{Card|Catapult}} — distributes a Curse only if you trash a card costing {{cost|3}} or more
+
* [[Empires]]: {{Card|Catapult}} — distributes a Curse if you are willing to trash a card costing {{cost|3}} or more
* [[Nocturne]]: {{Card|Idol}} — distributes a Curse only if you have an even number of Idols in play
+
* [[Nocturne]]: {{Card|Idol}} — distributes a Curse only if you player have an even number of Idols in play
 
* [[Allies]]: {{card|Sorceress}}—distributes a Curse only if you can guess what card is on top of your deck
 
* [[Allies]]: {{card|Sorceress}}—distributes a Curse only if you can guess what card is on top of your deck
  
Line 43: Line 43:
 
* [[Intrigue]]: {{Card|Torturer}}—your opponent is always free to not take the Curse and discard instead; in games without [[villages]] it's relatively likely that few Curses will be distributed by Torturer
 
* [[Intrigue]]: {{Card|Torturer}}—your opponent is always free to not take the Curse and discard instead; in games without [[villages]] it's relatively likely that few Curses will be distributed by Torturer
 
* [[Seaside]]: {{card|Blockade}}—it only distributes Curses to players who gain the same card you chose
 
* [[Seaside]]: {{card|Blockade}}—it only distributes Curses to players who gain the same card you chose
* [[Cornucopia]]: {{Card|Young Witch}}—your opponent can reveal the Bane to avoid gaining a Curse
 
 
* [[Adventures]]: {{Card|Swamp Hag}} — your opponent may avoid gaining a Curse if they choose to buy no cards on their turn
 
* [[Adventures]]: {{Card|Swamp Hag}} — your opponent may avoid gaining a Curse if they choose to buy no cards on their turn
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}—distributes a Curse only when another player gains a [[Victory]] card
 
* [[Menagerie (expansion)|Menagerie]]: {{card|Black Cat}}—distributes a Curse only when another player gains a [[Victory]] card
Line 54: Line 53:
 
* {{Card|Masquerade}} (from [[Intrigue]]) and ''{{Card|Ambassador}}'' (from [[Seaside]]) can only redistribute {{Card|Curse|Curses}} after they have been gained through other means.
 
* {{Card|Masquerade}} (from [[Intrigue]]) and ''{{Card|Ambassador}}'' (from [[Seaside]]) can only redistribute {{Card|Curse|Curses}} after they have been gained through other means.
 
* [[Seaside]]: ''{{Card|Embargo}}''— is an effect that can sometimes be played around and which also affects the user.
 
* [[Seaside]]: ''{{Card|Embargo}}''— is an effect that can sometimes be played around and which also affects the user.
* [[Adventures]]: {{Card|Messenger}}—causes all players to gain a card costing up to {{Cost|4}}, which can be a Curse; but it affects the user as well as their opponents and is more likely to be used for something else.
+
* [[Adventures]]: {{Card|Messenger}}—causes all players to gain a card costing up to {{Cost|4}}, which can be a Curse but it has other applications as well and affects the user like their opponents.
  
 
Some effects use gaining {{Card|Curse|Curses}} as a drawback or penalty to the user:  
 
Some effects use gaining {{Card|Curse|Curses}} as a drawback or penalty to the user:  
Line 70: Line 69:
 
==Gallery==
 
==Gallery==
 
===Primary Cursers===
 
===Primary Cursers===
{{CardImage|Charlatan}}{{CardImage|Coven}}{{CardImage|Familiar}}{{CardImage|Old Witch}}{{CardImage|Sea Witch}}{{CardImage|Siren}}{{CardImage|Soothsayer}}{{CardImage|Trickster}}{{CardImage|Witch}}{{LandscapeImage|Circle of Witches}}
+
{{CardImage|Charlatan}}{{CardImage|Coven}}{{CardImage|Familiar}}{{CardImage|Old Witch}}{{CardImage|Soothsayer}}{{CardImage|Witch}}{{CardImage|Young Witch}}{{LandscapeImage|Circle of Witches}}
  
 
===Secondary Cursers===
 
===Secondary Cursers===
{{CardImage|Barbarian}}{{CardImage|Black Cat}}{{CardImage|Blockade}}{{CardImage|Catapult}}{{CardImage|Cauldron}}{{CardImage|Followers}}{{CardImage|Giant}}{{CardImage|Idol}}{{CardImage|Jester}}{{CardImage|Replace}}{{CardImage|Sorcerer}}{{CardImage|Sorceress}}{{CardImage|Swamp Hag}}{{CardImage|Swindler}}{{CardImage|Torturer}}{{CardImage|Young Witch}}{{CardImage|Witch's Hut}}
+
{{CardImage|Barbarian}}{{CardImage|Black Cat}}{{CardImage|Blockade}}{{CardImage|Catapult}}{{CardImage|Cauldron}}{{CardImage|Followers}}{{CardImage|Giant}}{{CardImage|Idol}}{{CardImage|Jester}}{{CardImage|Replace}}{{CardImage|Sorcerer}}{{CardImage|Sorceress}}{{CardImage|Swamp Hag}}{{CardImage|Swindler}}{{CardImage|Torturer}}{{CardImage|Witch's Hut}}
  
 
===Removed cards===
 
===Removed cards===
Line 79: Line 78:
  
 
== Trivia ==
 
== Trivia ==
 +
 
[[Dark Ages]] is the only expansion that does not contain a curser; however, it does contain two cards ({{Card|Marauder}} and {{Card|Cultist}}) that cause opponents to gain [[Ruins]], serving a similar function.
 
[[Dark Ages]] is the only expansion that does not contain a curser; however, it does contain two cards ({{Card|Marauder}} and {{Card|Cultist}}) that cause opponents to gain [[Ruins]], serving a similar function.
  
=== Cursers relating to expansion theme ===
 
 
It can be argued that the main curser from most expansions (with the exception of [[Guilds]]) closely represents the expansion's theme:
 
It can be argued that the main curser from most expansions (with the exception of [[Guilds]]) closely represents the expansion's theme:
{{Quote
+
 
|Text=
+
It was just a coincidence. Or, if you like, a natural consequence of "each other player gains a {{Card|Curse}}" being simple, every set wanting simple on-theme cards, and no set wanting too many ways to give out Curses.
+
|Name=[[Donald X. Vaccarino]]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg358383#msg358383 Interview with Donald X.]
+
}}
+
 
* {{Set|Dominion}}: {{Card|Witch}} has only a ''minor "[[vanilla]]" effect'' other than cursing; the [[base]] game's theme is cards with simple effects.
 
* {{Set|Dominion}}: {{Card|Witch}} has only a ''minor "[[vanilla]]" effect'' other than cursing; the [[base]] game's theme is cards with simple effects.
 
* {{Set|Intrigue}}: {{Card|Torturer}} gives the opponent a ''choice'' about whether to be cursed; Intrigue's theme is cards with a choice of effects.
 
* {{Set|Intrigue}}: {{Card|Torturer}} gives the opponent a ''choice'' about whether to be cursed; Intrigue's theme is cards with a choice of effects.
* {{Set|Seaside}}: {{Card|Blockade}} and {{Card|Sea Witch}} are [[Duration]] attacks; Seaside's main theme is Duration cards.
+
* {{Set|Seaside}}: {{Card|Sea Witch}} is a [[Duration]] attack; Seaside's main theme is Duration cards.
 
* {{Set|Alchemy}}: {{Card|Familiar}} is ''[[non-terminal]]'' and has ''{{p}}'' in its cost; Alchemy's theme is {{Card|Potion|Potions}} and action chaining.
 
* {{Set|Alchemy}}: {{Card|Familiar}} is ''[[non-terminal]]'' and has ''{{p}}'' in its cost; Alchemy's theme is {{Card|Potion|Potions}} and action chaining.
* {{Set|Prosperity}}: {{Card|Charlatan}} turns {{Card|Curse}}s into {{Card|Copper}}s; one of Prosperity's themes is [[Treasure]]s.
+
* {{Set|Prosperity}}: {{Card|Mountebank}} distributes ''{{Card|Copper}}'' in addition to Curses; one of Prosperity's themes is [[Treasure]]s.
 +
* {{Set|Prosperity}}: When playing with {{Card|Charlatan}}, {{Card|Curse}}s are also {{Card|Copper}}s; one of Prosperity's themes is [[Treasure]]s.
 
* {{Set|Cornucopia}}: {{Card|Young Witch}} increases the number of ''differently-named cards'' in the Kingdom; Cornucopia's theme is variety.
 
* {{Set|Cornucopia}}: {{Card|Young Witch}} increases the number of ''differently-named cards'' in the Kingdom; Cornucopia's theme is variety.
* {{Set|Hinterlands}}: {{Card|Cauldron}} cares about how many cards you've ''gained'', while {{Card|Witch's Hut}} is a sifter; Hinterland's main theme is on-gain effects, with a sub-theme of discarding.
+
* {{Set|Hinterlands}}: {{Card|Ill-Gotten Gains}} distributes Curses ''when it is gained'', not when it is played; Hinterlands's theme is cards with on-gain effects.
 
* {{Set|Adventures}}: {{Card|Giant}} uses the ''Journey token'', and {{Card|Swamp Hag}} is a ''duration''; Adventures expands on [[Duration]] cards and uses miscellaneous tokens.
 
* {{Set|Adventures}}: {{Card|Giant}} uses the ''Journey token'', and {{Card|Swamp Hag}} is a ''duration''; Adventures expands on [[Duration]] cards and uses miscellaneous tokens.
 
* {{Set|Empires}}: {{Card|Catapult}} is part of a ''split pile''; split piles are one of the themes in Empires.
 
* {{Set|Empires}}: {{Card|Catapult}} is part of a ''split pile''; split piles are one of the themes in Empires.
Line 101: Line 96:
 
* {{Set|Renaissance}}: {{Card|Old Witch}} allows attacked players to ''trash'' a Curse from their hand, and is relatively ''simple''; One of Renaissance's themes is trashing, and having simpler cards than previous expansions.
 
* {{Set|Renaissance}}: {{Card|Old Witch}} allows attacked players to ''trash'' a Curse from their hand, and is relatively ''simple''; One of Renaissance's themes is trashing, and having simpler cards than previous expansions.
 
* {{Set|Menagerie}}: {{Card|Coven}} and {{Card|Black Cat}} match two of Menagerie's themes: ''Exiling'' and ''Reactions'', respectively.
 
* {{Set|Menagerie}}: {{Card|Coven}} and {{Card|Black Cat}} match two of Menagerie's themes: ''Exiling'' and ''Reactions'', respectively.
* {{set|Allies}}: {{card|Sorcerer}} and {{card|Sorceress}} are part of ''[[split pile]]s'', and {{ally|Circle of Witches}} is an ''[[Ally]]''; those are the Allies expansion's main structural themes.
+
* {{set|Allies}}: {{card|Sorcerer}} and {{card|Sorceress}} are part of ''[[split pile]]s'', and {{ally|Circle of Witches}} is an ''Ally''; those are the Allies expansion's main structural themes.
* {{set|Plunder}}: {{card|Siren}} is a ''[[Duration]]'', and {{card|Trickster}} interacts with ''[[Treasure]]s''; Plunder's main themes are Durations and Treasures.
+
 
=== More Cursing attacks in recent expansions ===
+
Many of the more recent expansions/second editions (specifically {{Set|Menagerie}}, {{Set|Allies}}, {{Set|Seaside|ed=2|Seaside 2E}}, {{Set|Hinterlands|ed=2|Hinterlands 2E}}, and {{Set|Plunder}}) have included multiple Cursing attacks.
+
{{Quote
+
|Text=
+
It's something I've decided to embrace, due to all the ways Witches are the best attacks. They're simpler, they work, they're the most fun. As you know, {{Card|Militia}}s are less fun and harder to vary the attack on; {{Card|Knights}} are hated/loved; {{Card|Spy|Spies}} are awful; and none-of-the-above Duration attacks are just hard to come by.
+
|Name=[[Donald X. Vaccarino]]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg899462#msg899462 Interview with Donald X.]
+
}}
+
 
== See Also ==
 
== See Also ==
  

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox