Cycling

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Cycling is going through your deck fast, causing frequent reshuffles. Fast cycling, such as with ChancellorChancellor.jpg, lets you get to your newly-bought cards immediately; when your cycling is slowed down, such as by an opponent's Ghost ShipGhost Ship.jpg, you can spend a very long time without seeing your new cards.

An article on cycling from the blog.

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Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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