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{{Infobox Set | {{Infobox Set | ||
|name = Dark Ages | |name = Dark Ages | ||
− | |type = | + | |type = Large Expansion |
|cards = 500 | |cards = 500 | ||
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|release = August 2012 | |release = August 2012 | ||
|coverartist = [[Raven Mimura]] | |coverartist = [[Raven Mimura]] | ||
− | |rulebook = | + | |rulebook = http://www.riograndegames.com/uploads/Game/Game_421_gameRules.pdf |
}} | }} | ||
− | '''Dark Ages''' is the seventh [[Dominion]] [[ | + | '''Dark Ages''' is the seventh [[Dominion]] [[expansions | expansion]]. It was released in August, 2012. It is a large expansion. The box contains 35 sets of Kingdom Cards, with 500 cards, as well as other new types of cards such as [[Shelters]], [[Ruins]], and {{Card|Spoils}}. Many cards in Dark Ages have a theme related to trashing and upgrading. |
== Contents == | == Contents == | ||
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* {{Cost|5}}: {{Card|Band of Misfits}}, {{Card|Bandit Camp}}, {{Card|Catacombs}}, {{Card|Count}}, {{Card|Counterfeit}}, {{Card|Cultist}}, {{Card|Graverobber}}, {{Card|Junk Dealer}}, {{Card|Knights}}, {{Card|Mystic}}, {{Card|Pillage}}, {{Card|Rebuild}}, {{Card|Rogue}} | * {{Cost|5}}: {{Card|Band of Misfits}}, {{Card|Bandit Camp}}, {{Card|Catacombs}}, {{Card|Count}}, {{Card|Counterfeit}}, {{Card|Cultist}}, {{Card|Graverobber}}, {{Card|Junk Dealer}}, {{Card|Knights}}, {{Card|Mystic}}, {{Card|Pillage}}, {{Card|Rebuild}}, {{Card|Rogue}} | ||
* {{Cost|6}}: {{Card|Altar}}, {{Card|Hunting Grounds}} | * {{Cost|6}}: {{Card|Altar}}, {{Card|Hunting Grounds}} | ||
− | + | ||
− | === | + | === Additional materials === |
− | + | ==== Ruins ==== | |
* {{Cost|0}}: {{Card|Abandoned Mine}}, {{Card|Ruined Library}}, {{Card|Ruined Market}}, {{Card|Ruined Village}}, {{Card|Survivors}} | * {{Cost|0}}: {{Card|Abandoned Mine}}, {{Card|Ruined Library}}, {{Card|Ruined Market}}, {{Card|Ruined Village}}, {{Card|Survivors}} | ||
− | === Shelters === | + | ==== Shelters ==== |
− | + | ||
* {{Cost|1}}: {{Card|Hovel}}, {{Card|Necropolis}}, {{Card|Overgrown Estate}} | * {{Cost|1}}: {{Card|Hovel}}, {{Card|Necropolis}}, {{Card|Overgrown Estate}} | ||
− | === Non-Supply cards === | + | ==== Non-Supply cards ==== |
* {{Cost|0*}}: {{Card|Madman}}, {{Card|Mercenary}}, {{Card|Spoils}} | * {{Cost|0*}}: {{Card|Madman}}, {{Card|Mercenary}}, {{Card|Spoils}} | ||
− | |||
== Additional rules == | == Additional rules == | ||
− | * Dark Ages has two piles of cards that have a variety of cards in them: the | + | * Dark Ages includes three Shelters - {{Card|Hovel}}, {{Card|Necropolis}}, and {{Card|Overgrown Estate}}. These cards replace starting Estates in some games, as described under Preparation. Shelters have no corresponding Supply pile; they can never be bought, and {{Card|Ambassador}} (from [[Seaside]]) cannot return one anywhere. |
− | * Players can buy Ruins even though they normally will not wish to. Ruins cards are [[Action]] | + | * Dark Ages has two piles of cards that have a variety of cards in them: the Ruins pile has a mix of five different Ruins, and the {{Card|Knights}} pile has ten different Knights. These piles should be shuffled before each game, as explained under Preparation. The only card that may be bought or gained or chosen from one of these piles is the card on top. Players cannot look through the piles, only at the top card; the players turn the top card over any time it is face down. If a card is returned to one of these piles with Ambassador (from Seaside), turn over the current top card and the returned card goes on top, turned face-up. Ruins cards with different names, and Knights with different names, count as differently named cards for cards that care about this. For example if {{Card|Tribute}} (from [[Intrigue]]) reveals two different Ruins cards, it will give +4 Actions. When {{Card|Contraband}} (from [[Prosperity]]) is played, a player can name a Ruins or Knight, but that only stops that specific Ruins or Knight from being bought. However an {{Card|Embargo}} token (from Seaside) placed on the Ruins or Knight pile will affect any cards bought from it. |
− | * Many cards in Dark Ages do something "when you trash" that card. These abilities function no matter whose turn the card is trashed on. The player that a "when you trash this" ability functions for is the player | + | * Players can buy Ruins even though they normally will not wish to. Ruins cards are [[Action|Actions]]; they may be played in the Action phase, and count as Actions for things that refer to Action cards, such as {{Card|Procession}}. The Ruins pile, when used, is in the Supply, and if it is empty that counts towards the normal end condition. Cards that try to get specific cards from the Supply fail to get a Ruins or Knight if the correct one is not the top one. For example if you buy a {{Card|Ruined Market}} with {{Card|Talisman}} (from Prosperity), you only gain another Ruined Market if that is the top Ruins under the one you bought; if you use Ambassador (from Seaside) to return {{Card|Sir Martin}} to the Supply, the next player will gain that Sir Martin, but the player after that will not gain a card, as the next Knight will not be Sir Martin. |
− | * Six cards in Dark Ages are never part of the Supply: {{Card|Spoils}}, {{Card|Madman}}, {{Card|Mercenary}}, and the three Shelters: | + | * Many cards in Dark Ages do something "when you trash" that card. These abilities function no matter whose turn the card is trashed on. The player that a "when you trash this" ability functions for is the player that had that card, regardless of whose card trashed the card. These abilities happen directly after the card is put into the trash, and can function in the middle of resolving effects for an Action card; for example, if a player plays {{Card|Graverobber}} and uses it to trash a {{Card|Cultist}}, he first draws three cards for trashing Cultist, then continues with resolving Graverobber and gains a card costing up to {{Cost|8}}. Cards can sometimes leave a player's deck without being trashed, such as by being returned to the Supply with Ambassador (from Seaside) or passed to another player with {{Card|Masquerade}} (from Intrigue). When two or more cards are trashed at the same time, as with {{Card|Count}}, first trash them all, then pick an order to resolve things that happen due to trashing them. A "when you trash" ability is not itself a way to trash a card; some other card will be needed to actually trash the card and make the ability happen. |
− | + | * Six cards in Dark Ages are never part of the Supply: {{Card|Spoils}}, {{Card|Madman}}, {{Card|Mercenary}}, and the three Shelters: Hovel, Necropolis, and Overgrown Estate. Keep these cards handy for when they are needed. These cards cannot be bought, and cannot be gained by cards that gain cards from the Supply, such as {{Card|Armory}}. They cannot be returned to the Supply with Ambassador (from Seaside). They can end up in the trash if something trashes them. These piles being empty does not count towards the end condition for the game, or towards the count of empty piles for {{Card|City}} (from Prosperity). | |
− | === | + | === [[Lose Track rule]] === |
− | + | * In rare circumstances an effect may try to move a card that is not where that effect expects the card to be. In those cases the card does not move - the effect has "lost track" of the card. | |
− | + | * Losing track of a card prevents it from being moved, but does not stop anything else from happening. | |
− | + | ** For example, if you {{Card|Procession}} a {{Card|Madman}}, Procession first puts Madman in play; then you resolve Madman, getting +2 Actions and drawing cards and returning Madman to the Madman pile; then Procession fails to put Madman into play again, because Procession expects to find Madman in play, but it is not there, it's in the Madman pile; then you resolve Madman again, only getting +2 Actions this time, since it says "if you do" before the card-drawing, and you did not actually return it to the Madman pile this time; then Procession fails to trash Madman since Procession again expects to find Madman in play and it is not there; and then you gain an Action costing {{Cost|1}} if you can. | |
− | + | * Cards do not lose track of cards that they move, only cards that other cards move. | |
− | + | ** For example when Procession puts Madman into play, that does not cause Procession to lose track of Madman; it is Madman moving itself that causes Procession to lose track of it. | |
− | + | * Things lose track of a card if something moves it, if it is the top card of a deck and gets covered up, or if it is the top card of a discard pile and gets covered up. | |
− | ' | + | |
=== [[No Visiting rule|"No visiting" rule]] === | === [[No Visiting rule|"No visiting" rule]] === | ||
− | * When a card is gained to a location other than a discard pile, it does not "visit" the discard pile | + | * When a card is gained to a location other than a discard pile, it does not "visit" the discard pile - it goes directly to where it was gained. For example {{Card|Armory}} gains cards directly to the top of a deck. |
In conjunction with the Lose Track rule above, this means that when a card is gained somewhere other than the discard pile, a card that looks for a gained card will not lose track of it. | In conjunction with the Lose Track rule above, this means that when a card is gained somewhere other than the discard pile, a card that looks for a gained card will not lose track of it. | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[ | + | |Source=[http://www.riograndegames.com/uploads/Game/Game_421_gameRules.pdf the Dark Ages rulebook] |
}} | }} | ||
== Cards gallery == | == Cards gallery == | ||
+ | === Basic cards === | ||
=== Kingdom cards === | === Kingdom cards === | ||
{{CardImage|Poor House}}{{CardImage|Beggar}}{{CardImage|Squire}}{{CardImage|Vagrant}}{{CardImage|Forager}}{{CardImage|Hermit}}{{CardImage|Market Square}}{{CardImage|Sage}}{{CardImage|Storeroom}}{{CardImage|Urchin}}{{CardImage|Armory}}{{CardImage|Death Cart}}{{CardImage|Feodum}}{{CardImage|Fortress}}{{CardImage|Ironmonger}}{{CardImage|Marauder}}{{CardImage|Procession}}{{CardImage|Rats}}{{CardImage|Scavenger}}{{CardImage|Wandering Minstrel}}{{CardImage|Band of Misfits}}{{CardImage|Bandit Camp}}{{CardImage|Catacombs}}{{CardImage|Count}}{{CardImage|Counterfeit}}{{CardImage|Cultist}}{{CardImage|Graverobber}}{{CardImage|Junk Dealer}}{{CardImage|Knights}}{{CardImage|Mystic}}{{CardImage|Pillage}}{{CardImage|Rebuild}}{{CardImage|Rogue}}{{CardImage|Altar}}{{CardImage|Hunting Grounds}} | {{CardImage|Poor House}}{{CardImage|Beggar}}{{CardImage|Squire}}{{CardImage|Vagrant}}{{CardImage|Forager}}{{CardImage|Hermit}}{{CardImage|Market Square}}{{CardImage|Sage}}{{CardImage|Storeroom}}{{CardImage|Urchin}}{{CardImage|Armory}}{{CardImage|Death Cart}}{{CardImage|Feodum}}{{CardImage|Fortress}}{{CardImage|Ironmonger}}{{CardImage|Marauder}}{{CardImage|Procession}}{{CardImage|Rats}}{{CardImage|Scavenger}}{{CardImage|Wandering Minstrel}}{{CardImage|Band of Misfits}}{{CardImage|Bandit Camp}}{{CardImage|Catacombs}}{{CardImage|Count}}{{CardImage|Counterfeit}}{{CardImage|Cultist}}{{CardImage|Graverobber}}{{CardImage|Junk Dealer}}{{CardImage|Knights}}{{CardImage|Mystic}}{{CardImage|Pillage}}{{CardImage|Rebuild}}{{CardImage|Rogue}}{{CardImage|Altar}}{{CardImage|Hunting Grounds}} | ||
− | === Knights === | + | ==== Knights ==== |
{{CardImage|Dame Anna}}{{CardImage|Dame Josephine}}{{CardImage|Dame Molly}}{{CardImage|Dame Natalie}}{{CardImage|Dame Sylvia}}{{CardImage|Sir Bailey}}{{CardImage|Sir Destry}}{{CardImage|Sir Martin}}{{CardImage|Sir Michael}}{{CardImage|Sir Vander}} | {{CardImage|Dame Anna}}{{CardImage|Dame Josephine}}{{CardImage|Dame Molly}}{{CardImage|Dame Natalie}}{{CardImage|Dame Sylvia}}{{CardImage|Sir Bailey}}{{CardImage|Sir Destry}}{{CardImage|Sir Martin}}{{CardImage|Sir Michael}}{{CardImage|Sir Vander}} | ||
− | + | ==== Ruins ==== | |
− | === Ruins === | + | |
{{CardImage|Abandoned Mine}}{{CardImage|Ruined Library}}{{CardImage|Ruined Market}}{{CardImage|Ruined Village}}{{CardImage|Survivors}} | {{CardImage|Abandoned Mine}}{{CardImage|Ruined Library}}{{CardImage|Ruined Market}}{{CardImage|Ruined Village}}{{CardImage|Survivors}} | ||
− | + | ==== Shelters ==== | |
− | === Shelters === | + | |
{{CardImage|Hovel}}{{CardImage|Necropolis}}{{CardImage|Overgrown Estate}} | {{CardImage|Hovel}}{{CardImage|Necropolis}}{{CardImage|Overgrown Estate}} | ||
− | |||
=== Non-Supply cards === | === Non-Supply cards === | ||
{{CardImage|Madman}}{{CardImage|Mercenary}}{{CardImage|Spoils}} | {{CardImage|Madman}}{{CardImage|Mercenary}}{{CardImage|Spoils}} | ||
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* {{Card|Cultist}} - draws 3 cards when trashed | * {{Card|Cultist}} - draws 3 cards when trashed | ||
* {{Card|Feodum}} - can be trashed as part of a big money strategy, or as a means to get more Silvers to increase your point total from your other Feoda | * {{Card|Feodum}} - can be trashed as part of a big money strategy, or as a means to get more Silvers to increase your point total from your other Feoda | ||
− | * {{Card|Fortress}} - the | + | * {{Card|Fortress}} - the only card that can never be removed from your deck via trashing - as it can be infinitely trashed, it does great with cost-caring trashers |
* {{Card|Hunting Grounds}} - gains a Duchy or three Estates when trashed | * {{Card|Hunting Grounds}} - gains a Duchy or three Estates when trashed | ||
* {{Card|Market Square}} - the trashing analogue to {{Card|Tunnel}}, it is very effective at gaining Gold in heavy trashing games, and then putting that Gold to use with its +Buy | * {{Card|Market Square}} - the trashing analogue to {{Card|Tunnel}}, it is very effective at gaining Gold in heavy trashing games, and then putting that Gold to use with its +Buy | ||
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=== Fixes === | === Fixes === | ||
Like Hinterlands before it, Dark Ages contains cards that address issues with previously published cards. | Like Hinterlands before it, Dark Ages contains cards that address issues with previously published cards. | ||
− | * {{Card|Saboteur}} - {{Card|Knights}} and {{Card|Rogue}} can remove good cards from other players decks, but do not require time | + | * {{Card|Saboteur}} - {{Card|Knights}} and {{Card|Rogue}} can remove good cards from other players decks, but do not require time consuming digging, can't easily trash Provinces, and give a benefit to the player (Saboteur was removed from the revised edition of [[Intrigue]]) |
* {{Card|Wishing Well}} - {{Card|Mystic}} does not give +1 Card before guessing, which enables synergy with cards like {{Card|Pearl Diver}} which give knowledge of the top card of the deck, as well as other Mystics | * {{Card|Wishing Well}} - {{Card|Mystic}} does not give +1 Card before guessing, which enables synergy with cards like {{Card|Pearl Diver}} which give knowledge of the top card of the deck, as well as other Mystics | ||
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== Trivia == | == Trivia == | ||
− | Dark Ages is the only Dominion expansion that does not contain a [[curser]]. | + | Dark Ages is the only Dominion expansion that does not contain a [[curser]]. It is also the expansion which introduces the most new kingdom cards. |
=== In other languages === | === In other languages === | ||
* Czech: Temné časy | * Czech: Temné časy | ||
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* Spanish: Edad Oscura | * Spanish: Edad Oscura | ||
− | + | === Secret history === | |
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− | === Secret | + | |
{{Quote|Text=When I showed Dominion off to RGG, I had five expansions. They were: [[Intrigue]]; [[Seaside]] and [[Hinterlands]] combined; [[Prosperity]]; "War;" and a large version of [[Alchemy]] with a touch of [[Cornucopia]]. | {{Quote|Text=When I showed Dominion off to RGG, I had five expansions. They were: [[Intrigue]]; [[Seaside]] and [[Hinterlands]] combined; [[Prosperity]]; "War;" and a large version of [[Alchemy]] with a touch of [[Cornucopia]]. | ||
− | + | <br /><br /> | |
War was interaction-themed. Different ways for players to interact. Its cards included versions of {{Card|Swindler}}, {{Card|Trade Route}}, {{Card|Tribute}}, {{Card|Council Room}}, and {{Card|Smugglers}}. {{Card|Council Room}} kept the same name when I moved it to the main set; now you know how it got that name. | War was interaction-themed. Different ways for players to interact. Its cards included versions of {{Card|Swindler}}, {{Card|Trade Route}}, {{Card|Tribute}}, {{Card|Council Room}}, and {{Card|Smugglers}}. {{Card|Council Room}} kept the same name when I moved it to the main set; now you know how it got that name. | ||
− | + | <br /><br /> | |
War was my favorite expansion, but the problem was, every expansion needed interactive non-attack cards. Every expansion needed a certain percentage of interactive cards, and attacks slow the game down, whereas non-attack interactive cards may not, and may even speed it up. So I had to spread them around. I made War more attack-themed and gave each other set at least one non-attack interactive card. Man do I need an acronym for that? Maybe I am done saying it. | War was my favorite expansion, but the problem was, every expansion needed interactive non-attack cards. Every expansion needed a certain percentage of interactive cards, and attacks slow the game down, whereas non-attack interactive cards may not, and may even speed it up. So I had to spread them around. I made War more attack-themed and gave each other set at least one non-attack interactive card. Man do I need an acronym for that? Maybe I am done saying it. | ||
− | + | <br /><br /> | |
During work on the main set, I briefly tried rearranging everything into 16-card expansions, and at that time I had an expansion that was top-of-your-deck themed. This theme was no good; it's fine for making some cards that play well with each other, but since I do that kind of thing in every set, the theme is invisible. So I broke that one up, and War ended up taking a few of those cards, thinking maybe it would end up with a mild top-of-your-deck subtheme, which fit with some of the attacks. In the end it only kept {{Card|Armory}}. Those of you noting that Dark Ages is the 7th expansion, and that in the Secret History for Dominion I say that {{Card|Adventurer}} came from the 7th expansion: that 7th expansion was the top-of-deck one. Ditto for {{Card|Shanty Town}}. | During work on the main set, I briefly tried rearranging everything into 16-card expansions, and at that time I had an expansion that was top-of-your-deck themed. This theme was no good; it's fine for making some cards that play well with each other, but since I do that kind of thing in every set, the theme is invisible. So I broke that one up, and War ended up taking a few of those cards, thinking maybe it would end up with a mild top-of-your-deck subtheme, which fit with some of the attacks. In the end it only kept {{Card|Armory}}. Those of you noting that Dark Ages is the 7th expansion, and that in the Secret History for Dominion I say that {{Card|Adventurer}} came from the 7th expansion: that 7th expansion was the top-of-deck one. Ditto for {{Card|Shanty Town}}. | ||
− | + | <br /><br /> | |
Around the time I was working in earnest on Cornucopia, I realized I had to decide what to do about the sizes of the last two large sets. The main set and Intrigue were standalones, and so 500 cards; Seaside and Prosperity had playmats and metal tokens. Hinterlands and Dark Ages did not have such things. Could they just be cheaper or what? I did not know yet if that was okay. However, I could dodge the issue for one of the sets by making it a standalone, and it seemed good to do another standalone anyway. I picked Hinterlands for that and worked to keep that set from getting too complex. And then what could Dark Ages have? And of course I realized that it could just have more cards; it could be 500 cards rather than 300. This would let me do some stuff that might not seem worth the space otherwise, like having a new kind of penalty card or cards that turned into other cards. So I expanded the expansion. | Around the time I was working in earnest on Cornucopia, I realized I had to decide what to do about the sizes of the last two large sets. The main set and Intrigue were standalones, and so 500 cards; Seaside and Prosperity had playmats and metal tokens. Hinterlands and Dark Ages did not have such things. Could they just be cheaper or what? I did not know yet if that was okay. However, I could dodge the issue for one of the sets by making it a standalone, and it seemed good to do another standalone anyway. I picked Hinterlands for that and worked to keep that set from getting too complex. And then what could Dark Ages have? And of course I realized that it could just have more cards; it could be 500 cards rather than 300. This would let me do some stuff that might not seem worth the space otherwise, like having a new kind of penalty card or cards that turned into other cards. So I expanded the expansion. | ||
− | + | <br /><br /> | |
The original interactive theme was gone, and the attack theme was not going to cut it. Joe Dominion just doesn't want a heavy attack environment, that's what I think. And anyone who does can rig it themselves by including more attacks on the table. I figured attacks could still be a minor sub-theme, but slowly the cards that worked with attacks left, until Squire is all that remains (yes plus Beggar but that doesn't count). And as I mentioned, the top-of-deck theme was never going to amount to much. | The original interactive theme was gone, and the attack theme was not going to cut it. Joe Dominion just doesn't want a heavy attack environment, that's what I think. And anyone who does can rig it themselves by including more attacks on the table. I figured attacks could still be a minor sub-theme, but slowly the cards that worked with attacks left, until Squire is all that remains (yes plus Beggar but that doesn't count). And as I mentioned, the top-of-deck theme was never going to amount to much. | ||
− | + | <br /><br /> | |
I filled the void with an upgrading theme and a trash theme. Lots of cards turn cards into other cards, or themselves into other cards, and then a bunch of cards care if they're trashed, and a few care about the trash other ways. And of course the stuff I did with the extra 200 cards amounted to various minor themes too. | I filled the void with an upgrading theme and a trash theme. Lots of cards turn cards into other cards, or themselves into other cards, and then a bunch of cards care if they're trashed, and a few care about the trash other ways. And of course the stuff I did with the extra 200 cards amounted to various minor themes too. | ||
− | + | <br /><br /> | |
War was an unacceptable theme for Hans im Gluck, and I knew this basically from the day they took on Dominion. So way back when I knew I would be retheming the set. Dark Ages, there's a theme. It could be the poor to Prosperity's rich. Then when Alchemy became a small set, it looked like this set, though originally 4th, would be the last Dominion set, and that seemed cool too, going out with the Dark Ages (then Guilds got bumped to after it due to the basic cards product, which is also why Hinterlands wasn't a standalone). | War was an unacceptable theme for Hans im Gluck, and I knew this basically from the day they took on Dominion. So way back when I knew I would be retheming the set. Dark Ages, there's a theme. It could be the poor to Prosperity's rich. Then when Alchemy became a small set, it looked like this set, though originally 4th, would be the last Dominion set, and that seemed cool too, going out with the Dark Ages (then Guilds got bumped to after it due to the basic cards product, which is also why Hinterlands wasn't a standalone). | ||
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Two cards from the original 2007 version of the set remain basically intact - {{Card|Altar}} and {{Card|Band of Misfits}}. The {{Card|Knights}} were in the original set in a different form, and there was a "+1 card +1 action" trasher which can claim to be an ancestor of {{Card|Rats}} and {{Card|Junk Dealer}}. The other 16 cards went elsewhere or didn't survive, being replaced by 31 new cards, some themselves from other sets but many new to this one. And of course I added those other cards, the [[Ruins]] and [[Shelters]] and things. The original war flavor and interaction theme are gone, replaced by the Dark Ages, upgrading, and the trash. The original set was my favorite and it turns out the final set is still my favorite. I liked the original for the interaction between players, and I like the final version for the interactions between cards. It is the crazy combos set. | Two cards from the original 2007 version of the set remain basically intact - {{Card|Altar}} and {{Card|Band of Misfits}}. The {{Card|Knights}} were in the original set in a different form, and there was a "+1 card +1 action" trasher which can claim to be an ancestor of {{Card|Rats}} and {{Card|Junk Dealer}}. The other 16 cards went elsewhere or didn't survive, being replaced by 31 new cards, some themselves from other sets but many new to this one. And of course I added those other cards, the [[Ruins]] and [[Shelters]] and things. The original war flavor and interaction theme are gone, replaced by the Dark Ages, upgrading, and the trash. The original set was my favorite and it turns out the final set is still my favorite. I liked the original for the interaction between players, and I like the final version for the interactions between cards. It is the crazy combos set. | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages cards] | ||
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}} | }} | ||
== Recommended sets of 10 == | == Recommended sets of 10 == | ||
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=== Dark Ages only === | === Dark Ages only === | ||
− | {{Kingdom|Armory|Band of Misfits|Catacombs|Cultist|Forager|Fortress|Hunting Grounds|Knights|Market Square|Procession | + | {{Kingdom|Armory|Band of Misfits|Catacombs|Cultist|Forager|Fortress|Hunting Grounds|Knights|Market Square|Procession|imgwidth = 150|title = Grim Parade}} |
− | {{Kingdom|Bandit Camp|Graverobber|Junk Dealer|Mystic|Pillage|Rats|Sage|Scavenger|Storeroom|Vagrant | + | {{Kingdom|Bandit Camp|Graverobber|Junk Dealer|Mystic|Pillage|Rats|Sage|Scavenger|Storeroom|Vagrant|imgwidth = 150|title = Chess With Death}} |
− | + | ||
=== Dark Ages & [[Dominion (base set)|Dominion]] === | === Dark Ages & [[Dominion (base set)|Dominion]] === | ||
− | {{Kingdom|Cellar|Moneylender|Throne Room|Witch|Workshop|Hermit|Hunting Grounds|Mystic|Poor House|Wandering Minstrel | + | {{Kingdom|Cellar|Moneylender|Throne Room|Witch|Workshop|Hermit|Hunting Grounds|Mystic|Poor House|Wandering Minstrel|imgwidth = 150|title = High and Low}} |
− | {{Kingdom|Festival|Gardens|Laboratory|Library|Remodel|Altar|Knights|Rats|Scavenger|Squire | + | {{Kingdom|Festival|Gardens|Laboratory|Library|Remodel|Altar|Knights|Rats|Scavenger|Squire|imgwidth = 150|title = Chivalry and Revelry}} |
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=== Dark Ages & [[Intrigue]] === | === Dark Ages & [[Intrigue]] === | ||
− | {{Kingdom|Armory|Ironmonger|Mystic|Rebuild|Vagrant|Baron|Conspirator|Nobles|Secret Passage|Wishing Well | + | {{Kingdom|Armory|Ironmonger|Mystic|Rebuild|Vagrant|Baron|Conspirator|Nobles|Secret Passage|Wishing Well|imgwidth = 150|title = Prophecy}} |
− | {{Kingdom|Beggar|Marauder|Rogue|Squire|Urchin|Diplomat|Harem|Swindler|Torturer|Upgrade | + | {{Kingdom|Beggar|Marauder|Rogue|Squire|Urchin|Diplomat|Harem|Swindler|Torturer|Upgrade|imgwidth = 150|title = Invasion}} |
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=== Dark Ages & [[Seaside]] === | === Dark Ages & [[Seaside]] === | ||
− | {{Kingdom| | + | {{Kingdom|Count|Graverobber|Hermit|Scavenger|Urchin|Native Village|Pirate Ship|Salvager|Treasure Map|Treasury|imgwidth = 150|title = Watery Graves}} |
− | {{Kingdom| | + | {{Kingdom|Death Cart|Feodum|Poor House|Urchin|Vagrant|Fishing Village|Haven|Island|Lookout|Warehouse|imgwidth = 150|title = Peasants}} |
− | + | ||
=== Dark Ages & [[Alchemy]] === | === Dark Ages & [[Alchemy]] === | ||
− | {{Kingdom|Armory|Cultist|Feodum|Market Square|Rats|Wandering Minstrel|Apprentice|Scrying Pool|Transmute|Vineyard | + | {{Kingdom|Armory|Cultist|Feodum|Market Square|Rats|Wandering Minstrel|Apprentice|Scrying Pool|Transmute|Vineyard|imgwidth = 150|title = Infestations}} |
− | {{Kingdom|Beggar|Catacombs|Counterfeit|Forager|Ironmonger|Pillage|Apothecary|Golem|Herbalist|University | + | {{Kingdom|Beggar|Catacombs|Counterfeit|Forager|Ironmonger|Pillage|Apothecary|Golem|Herbalist|University|imgwidth = 150|title = Lamentations}} |
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=== Dark Ages & [[Prosperity]] === | === Dark Ages & [[Prosperity]] === | ||
− | {{Kingdom| | + | {{Kingdom|Counterfeit|Forager|Graverobber|Market Square|Rogue|City|Grand Market|Monument|Talisman|Venture|imgwidth = 150|title = One Man's Trash|id = onemanstrash}} |
− | + | {{Kingdom|Bandit Camp|Procession|Rebuild|Rogue|Squire|Forge|Hoard|Peddler|Quarry|Watchtower|imgwidth = 150|title = Honor Among Thieves}} | |
− | {{Kingdom| | + | |
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=== Dark Ages & [[Cornucopia]] === | === Dark Ages & [[Cornucopia]] === | ||
− | {{Kingdom|Band of Misfits|Cultist|Fortress|Hermit|Junk Dealer|Knights|Fairgrounds|Hamlet|Horn of Plenty|Menagerie | + | {{Kingdom|Band of Misfits|Cultist|Fortress|Hermit|Junk Dealer|Knights|Fairgrounds|Hamlet|Horn of Plenty|Menagerie|imgwidth = 150|title = Dark Carnival}} |
− | {{Kingdom|Bandit Camp|Counterfeit|Death Cart|Marauder|Pillage|Sage|Harvest|Hunting Party|Remake|Tournament | + | {{Kingdom|Bandit Camp|Counterfeit|Death Cart|Marauder|Pillage|Sage|Harvest|Hunting Party|Remake|Tournament|imgwidth = 150|title = To the Victor}} |
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=== Dark Ages & [[Hinterlands]] === | === Dark Ages & [[Hinterlands]] === | ||
− | {{Kingdom | + | {{Kingdom|Beggar|Count|Feodum|Marauder|Wandering Minstrel|Cartographer|Develop|Embassy|Fool's Gold|Haggler|imgwidth = 150|title = Far From Home}} |
− | {{Kingdom | + | {{Kingdom|Altar|Catacombs|Ironmonger|Poor House|Storeroom|Crossroads|Farmland|Highway|Spice Merchant|Tunnel|imgwidth = 150|title = Expeditions}} |
− | + | ||
=== Dark Ages & [[Guilds]] === | === Dark Ages & [[Guilds]] === | ||
− | {{Kingdom|Hunting Grounds|Ironmonger|Procession|Marauder|Rogue|Advisor|Baker|Candlestick Maker|Plaza|Stonemason | + | {{Kingdom|Hunting Grounds|Ironmonger|Procession|Marauder|Rogue|Advisor|Baker|Candlestick Maker|Plaza|Stonemason|imgwidth = 150|title = Stoneground}} |
− | {{Kingdom|Feodum|Fortress|Knights|Market Square|Poor House|Butcher|Doctor|Journeyman|Merchant Guild|Taxman | + | {{Kingdom|Feodum|Fortress|Knights|Market Square|Poor House|Butcher|Doctor|Journeyman|Merchant Guild|Taxman|imgwidth = 150|title = Class Struggle}} |
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=== Dark Ages & [[Adventures]] === | === Dark Ages & [[Adventures]] === | ||
{{Kingdom|Amulet|Caravan Guard|Hireling|Peasant|Relic|Graverobber|Marauder|Procession|Rogue|Wandering Minstrel|event1 = Alms|shelters = 1|imgwidth = 150|title = Cemetery Polka}} | {{Kingdom|Amulet|Caravan Guard|Hireling|Peasant|Relic|Graverobber|Marauder|Procession|Rogue|Wandering Minstrel|event1 = Alms|shelters = 1|imgwidth = 150|title = Cemetery Polka}} | ||
{{Kingdom|Dungeon|Haunted Woods|Ratcatcher|Raze|Transmogrify|Cultist|Death Cart|Fortress|Knights|Rats|event1 = Lost Arts|event2 = Pathfinding|shelters = 1|imgwidth = 150|title = Groovy Decay}} | {{Kingdom|Dungeon|Haunted Woods|Ratcatcher|Raze|Transmogrify|Cultist|Death Cart|Fortress|Knights|Rats|event1 = Lost Arts|event2 = Pathfinding|shelters = 1|imgwidth = 150|title = Groovy Decay}} | ||
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=== Dark Ages & [[Empires]] === | === Dark Ages & [[Empires]] === | ||
{{Kingdom|Castles|Chariot Race|City Quarter|Legionary|Sacrifice|Death Cart|Fortress|Pillage|Rats|Storeroom|event1 = Advance|landmark1 = Tomb|shelters = 1|imgwidth = 150|title = Tomb of the Rat King}} | {{Kingdom|Castles|Chariot Race|City Quarter|Legionary|Sacrifice|Death Cart|Fortress|Pillage|Rats|Storeroom|event1 = Advance|landmark1 = Tomb|shelters = 1|imgwidth = 150|title = Tomb of the Rat King}} | ||
{{Kingdom|Capital|Charm|Engineer|Groundskeeper|Legionary|Bandit Camp|Catacombs|Hunting Grounds|Market Square|Procession|event1 = Triumph|landmark1 = Defiled Shrine|shelters = 1|imgwidth = 150|title = Triumph of the Bandit King}} | {{Kingdom|Capital|Charm|Engineer|Groundskeeper|Legionary|Bandit Camp|Catacombs|Hunting Grounds|Market Square|Procession|event1 = Triumph|landmark1 = Defiled Shrine|shelters = 1|imgwidth = 150|title = Triumph of the Bandit King}} | ||
{{Kingdom|Archive|Catapult|Crown|Patrician|Settlers|Feodum|Hermit|Ironmonger|Rogue|Squire|event1 = Ritual|landmark1 = Museum|shelters = 1|imgwidth = 150|title = The Squire's Ritual|id = squiresritual}} | {{Kingdom|Archive|Catapult|Crown|Patrician|Settlers|Feodum|Hermit|Ironmonger|Rogue|Squire|event1 = Ritual|landmark1 = Museum|shelters = 1|imgwidth = 150|title = The Squire's Ritual|id = squiresritual}} | ||
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=== Dark Ages & [[Nocturne]] === | === Dark Ages & [[Nocturne]] === | ||
− | {{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire | + | {{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire|imgwidth = 150|title = Grave Matters}} |
− | {{Kingdom|Changeling|Devil's Workshop|Sacred Grove|Tracker|Vampire|Catacombs|Count|Fortress|Hermit|Rats | + | {{Kingdom|Changeling|Devil's Workshop|Sacred Grove|Tracker|Vampire|Catacombs|Count|Fortress|Hermit|Rats|imgwidth = 150|title = Rats and Bats}} |
− | + | ||
=== Dark Ages & [[Renaissance]] === | === Dark Ages & [[Renaissance]] === | ||
− | {{Kingdom|Border Guard|Patron|Seer|Silk Merchant|Swashbuckler|Hermit|Mystic|Procession|Sage|Wandering Minstrel|project1 = Star Chart | + | {{Kingdom|Border Guard|Patron|Seer|Silk Merchant|Swashbuckler|Hermit|Mystic|Procession|Sage|Wandering Minstrel|project1 = Star Chart|imgwidth = 150|title = Stargazing}} |
− | {{Kingdom|Flag Bearer|Improve|Lackeys|Mountain Village|Research|Count|Counterfeit|Cultist|Graverobber|Rats|project1 = Crop Rotation|project2 = Sewers | + | {{Kingdom|Flag Bearer|Improve|Lackeys|Mountain Village|Research|Count|Counterfeit|Cultist|Graverobber|Rats|project1 = Crop Rotation|project2 = Sewers|imgwidth = 150|title = Sewer Rats}} |
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{{Navbox Dark Ages}} | {{Navbox Dark Ages}} | ||
{{Navbox expansions}} | {{Navbox expansions}} |